View Full Version : Proffesion help :[
03-03-2012, 02:00 AM
Okay, I honestly don't know what I wanna be ! xD. I do really want too be a Guardian, but for the stupidest reasons. Can someone please explain what each professions role would be during WvWvW or PvE. I seriously don't understand GW2's holy trinity. I mean they said that all of the professions would be able to fill out each role right ? So why would I pick a guardian over a ranger ? They each have too fill in some type of role... :thumbsdown:
03-03-2012, 02:10 AM
They do all fit all the roles but they do so in different ways
A Guardian would provide support with his auras and with magical barriers while a Ranger would provide support with distracting enemies and dealing negative effects to enemies (or something along those lines).
Each class can provide support but do so in different ways. Not only that but their skills and mechanics are different as well. Those they are also balanced so no class is better at one role than another.
An Elementalist could tank just as well as a Guardian or a Warrior, but it would be in way that would be somewhat unique to what they can do with skills and abilities.
In WvWvW it's less about what class can do what because in WvWvW it's not really about what you can do as your class but what you can do to help your server get as many points as possible.
03-03-2012, 02:51 AM
It is as Vasyl stated: all professions are able to fulfill all roles. You can switch roles depending on the situation you are in.
If you want to tank.. every profession can do that. If you want to play support... every profession can do that too. If you want to do damage from a distance... every profession can do that as well. And they should all be able to do so approximately equally well. So in GW2 there is no such thing as "if you want to have the best possible tank, you absolutely need a warrior in your party" or "if you want to have the best possible supporter/healer, you absolutely need an engineer" or anything like that. In other words: GW2 doesn't have a 'holy trinity' in the sense that you need to create a party up-front containing a tank, a healer and some dps-ers. You can just form parties with any professions you like, and depending on the situation, different people can take on whatever roles are needed there. You can change your role simply by switching weapons (or, in case of the elementalist, by switching attunement), so you can play multiple roles in one fight. So your reasons for picking a profession can be purely based on if you like the way that profession does things. So if you have reasons for liking the Guardian, then by all means go for it!
03-03-2012, 03:16 AM
I have been watching and reading all the new info , I get the feeling in certain situations some professions will be desired over others. Even though any profession combination will work for structured pvp or explorable mode dungeons.
I also wonder if the guardian has enough ranged attacks. They dont seem to have many and they dont seem to have much range.
Either way they should all be able to work well in most situations. I would suggest playing them all in structered pvp(since this will unlock all abilities and bump you to level 80) and then pick your favorite and go do whatever you want with it(pvp/pve).
03-03-2012, 05:41 PM
Well the guardian can use a staff or a scepter for ranged options (torch as well but its off hand I brlieve) but it can deal pleanty of damage in melee so dealing melee dps is possible.
click here for a full list of guardian skills (http://wiki.guildwars2.com/wiki/List_of_guardian_skills)
03-03-2012, 07:41 PM
I watched the part 2 of the yogscast's dungeon video earlier. One of the bosses were "The Lovers". The closer the two were, the stronger they are. You had to try and seperate them so you could take one down and then the other. One of the developers mentioned that it'd be easier to take one of them down if you pulled one of them into a hallway. I couldn't help thinking at that point how much easier it would be to seperate them if you had a Guardian. Why a guardian? well because they can place impenetrable walls down on the ground. So all you'd have to do is get one of the lovers in the hallway, and have a guardian block them in there. However, an elementalist would also be useful for that very same situation. Instead of putting down a wall like the guardian, they would use one of their earth attunement skills that places a bunch of rocks on the ground that enemies can't pass.
So as you can see, some professions can do the same thing, but in different ways. It's all about how you want to play. I don't think any profession will be preferred over the other for a dungeon. Every profession brings something special to the group. A warrior or guardian isn't even necessary for a group. A necromancer can take more damage than a guardian can. But this game isn't about taking damage. Instead of having a tank, healer, and a few dps, you have everyone who can cc (crowd control), support (remove conditions and heal), and do a lot of damage. So you'll have everyone stunning and slowing down enemies. Everyone in the group will occasionally drop down a healing spell. As well as every single person in the group doing damage at the same time.
But in the end it comes down to how you want to play the game. Maybe you want to swing around a sword as a warrior. Or be geared in heavy armor while wielding a sceptor/or staff as a guardian. No profession has a set role. You'll find yourself adjusting to each situation before and in combat.
03-03-2012, 10:38 PM
Im kinda in the same position im all for Guardian but im worried it doesnt have many ranged attacks. I just narrowed it down to 2 classes, Guardian and elementalist and will test drive both of them and see which i prefer, so ill just make both and head over to Pvp so i can have a full set of skills and see which is better for me
03-03-2012, 10:51 PM
You can see a full set of skills on Guild Wars 2 wiki.
You might be able to find some videos online that demonstrate the skills (might being the operative word).
as I said before the guardian does have some ranged attacks with staff, scepter, and torch(?). Also I think many utility skills are ranged in the form of spells for the guardian.
03-04-2012, 02:52 AM
I am sure it is true that professions do similar things in different ways. But it is also true that certain professions will accomplish certain tasks much easier than others. Players tend to go with easier over harder. Hopefully there is a good variety in encounters so no profession will be favored over another.
The lovers fight seems like a no brainer to me. Apparently one lover has a ranged shield/reflect type bubble and the other has some sort of melee thing, knock back maybe. In the beginning as they are being summoned you get 3 ranged on the side of the room with the melee lover and melee guys on the other side of the room with the ranged lover. Or 4 one side 1 other or what ever... its only important that you are on opposite sides of the room. Proximity is a major determination of aggro. So just be close to them and back off as they attack you.
I am fairly confident it would be a good strategy because the arenanet guys have said many times how important positioning is... if it doesnt work then whoever has aggro needs to run and the others need to toss boulders at one lover so the knockdown seperates them both. Or use area denial skills like you mentioned with guardian or elementilist or what ever other professions have that would work.
We know guardians have ranged abilities but they seem to be very few and they seem to be short ranged. Its not an issue(unless you dont feel comfortable with lack of ranged skills) , I knew professions would have their strengths and weaknesses, its just important to know what you are getting into when you choose guardian. Lucky for us we dont have to go through months of leveling a profession to finally get to use all their skills and get a feel for each professions abilities. :)
Guardians are going to suffer in WvW depending on your playstyle and in pve it seems there are plenty of fights that are ranged. We already saw that one fight in catacombs is mostly ranged and I am not sure how effective the guardian is in that fight. When it comes to doing damage. Hopefully the guardian will have other skills to make up for the lack of ranged damage. Or hopefully I am just missing something from what I have seen and read.
Although , the press guys didnt say anything about any lack of ranged for the guardian... but then again they didnt do much more than autoattack skill 1.... I guess we wont know for sure until beta is opened up to more people.
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