View Full Version : Class Combinations
Sivious
10-28-2010, 05:21 PM
My friend and I quest together on any mmorpg we play. So while watching these videos I can see Elementalist and Scout being a great team.
2 range classes working together is always a good idea, but these videos unveiled something very crafty.
Observe 3:13 an elementalist throws down a stream of fire. Then shortly after at 3:19 an elementalist creates a shock wave. A ranger then fires a weapon at an enemy causing the enemy to electrocute. With these mixes Ranger and Elementalist seems like a flawless mix
http://www.youtube.com/watch?v=35BPhT-KI1E
I dunno, if the ele used water magic you might get that unfortunate wet dog smell. :wink2:
Sivious
10-28-2010, 05:45 PM
mmm soggy arrows
Winterbay
10-29-2010, 01:37 AM
mmm soggy arrows
perhaps not the best skill name they've come up with :)
JohnnyV
10-29-2010, 07:51 AM
Yes, it makes me curious what other class combos will work in tandem as well as Ranger/Ele. Perhaps there's a Warrior/Assassin combo move. Where the War goes Colossus to the Assassin's Wolverine, and tosses him at enemies (Marvel comics reference).
Sivious
10-29-2010, 10:59 AM
Yeah. It's always been a tank and healer that is known to be a match, but I never hear about two other classes being an official team.
Though two assassins/rogues together has always been pretty hot
Winterbay
11-01-2010, 05:15 AM
Yes, it makes me curious what other class combos will work in tandem as well as Ranger/Ele. Perhaps there's a Warrior/Assassin combo move. Where the War goes Colossus to the Assassin's Wolverine, and tosses him at enemies (Marvel comics reference).
Ele/Warrior combos were shown at the GamesCon live playings. The ele laid down a wall of fire and the warrior used his cyclone axe ability to swirl through it and shoot fireballs in different directions :)
Though two assassins/rogues together has always been pretty hot
They do it from behind, after all. XD
ComplexNuber
11-02-2010, 02:18 AM
Ele/Warrior combos were shown at the GamesCon live playings. The ele laid down a wall of fire and the warrior used his cyclone axe ability to swirl through it and shoot fireballs in different directions :)
Still sort of the same combination. It's still a wall of fire thats being comboed with. I think people are more interested in other things. Hopefully half the combinations don't just end up being "class x attacks through wall of fire from an ele" and "class x attacks through wall of electricity from an ele".
It's hard to think of combos with only being 100% certain about 4 proffesions. How about a ranger shoots a classes dagger which then... explodes. Hmm... Maybe I'm not cut out for this :P. (No rangers gonna be stealing my dagger...)
PriestessLara
11-02-2010, 06:25 AM
Hopefully half the combinations don't just end up being "class x attacks through wall of fire from an ele" and "class x attacks through wall of electricity from an ele".
X tosses a dwarf/asura at an ele.
Truthe
02-08-2011, 08:56 PM
tank better tank the better+any DPS higher DPS better.
X tosses a dwarf/asura at an ele.
Good one :D .
Also : ''Rytlock Brimstone eats an asura and gains 5 health.'' Yea I know it's not much but neither are asuras :D
Truthe
02-09-2011, 01:35 PM
I'm glad u make this thread, because I think a lot of people are thinking the same thing..........TBH though, while I think some classes will shine a lot more when they get better skills and more so at higher levels (like the poor necro)
I think "perfect" class combination will depend on the situation.....however "statistically best" CC will be the one most viable in most situations.....since healing isn't really an issue.....tank+dps is a viable choice.........depending on how the guardian shines at this kind of solo tanking duty, (in other words how good of a guardian it is....yes...yes...with its prots n buffs ofcourse)..........the tank role can be filled by any soldier class.
In the beginning I think it'll be best for warrior+ele cus ele has good support for warrior +dmg +healing but ofcourse in the beginning any two are really viable.
When things get harder though......tbh I think you will be needing 3+ people or 2 with GREAT skills early on.
I anticipate tight spots when squishies get downed and war CAN'T solo so must revive, wasting time, probably get downed too thus wipe. Like in enclosed areas.......here tank+tank+dps is safe IMO than tank+dps+dps..........
ultimately im assuming you guys are playing skillfully.........and I'm only predicting things experienced in other MMOs...in WoW i remember lots of things being very outdoorsy, so lame situations where a clothy gets OP by too many mobs because of spacing didn't really happen, or didn't have to happen due to the options of places to lv. I don't think it'll happen in GW2 either.
I too hope Ele isn't the no1 support+dps build, I want to see Ranger+Sin have buffs to war too, like poison enchantments.
Swimsasa
06-22-2011, 03:14 PM
What about guardians bouncing spells back and forth with their defensive skills? or the absorb ability of the engineer being used to bounce a fireball around... or just a warior knocking a monster into a wall of fire... Using y'r imagination will get you pretty far ^^
But what I'd like to see is phoenix being absorbed... I bet ya that the phoenix can then fly further and if you've got enough engineers lined up with absorb you make the phoenix fly very far :) Kinda like pinball ^^
or you could give y'r friends a boost when they jump...
I wonder if you can jump on other people's heads...
And I love the shadow jump of the thief!!! I wonder what kind of combos you can do with those :).
Does the elementalist also have some defensive skills? Cuz in gw1 they could pretty much tank everything on their own it's just the healing part that they lacked...
And a warior/guardian combo is good too with the banners, shouts and the guardian buffs ^^ and eich of 'm having good armor and their own healing skill.. What more do you need? They can also both do ranged dmg so...
Conclusion:
all the classes are versatile and so are all the class combinations.
We don't really know much about the earth skillsets yet for ele, but I'm sure they'll be able to play defensively in that set.
ComplexNuber
06-23-2011, 02:48 AM
Earth eles are defensive, definetly. From the official GW2 site on the elementalist page:
"In the most dangerous situations, the elementalist relies on the powerful defense of EARTH attunement. An earth elementalist uses the ground under her feet to defend herself and her allies, turning flesh to stone, destabilizing foes with seismic shocks, and destroying threats with volcanic eruptions. Earth attunement automatically confers magical protection to the elementalist."
Note the constant/passive boost to magic defensive merely for being attuned to earth. Oh, and GW1 eles could actually heal pretty well :P Glyph of restoration, Aura of restoration both were pretty neat. Ether renewel E/Mo's were crazy too. Spamming infuse health 24/7 as well as spamming the most powerful/expensive protection prayers and never coming remotely close to running out of energy.
Bahayur
06-23-2011, 10:22 AM
Yes people, let's not forget that Anet is doing it's best to secure that all professions have a fair share o each role.
What I can see coming though, and I hope my spectations are met, is that some classes will be better then other in filling certain specifications of the original roles. What do I mean?
Picture a Tank. A Tank have as basic atributes the following:
1-Aggro Control
2-Mitigation Capabilities
Therefore a "Good Tank" deppends on what we are facing. An high-mitigation character will not stand against a magic-wielder, as will have difficulty aggroing (omg this sounds weird) some types of mobs. Thus a profession that can fill those aspects better, can be a better Tank in the given moment!!!
Obviously I didn't created this from nothing, since we have quite a few descriptions about professions already. As their DPS capabilities change, so does AoE, Tank, Heal/Support therefore "Role" changes. I can see every profession beign able to fill very specific roles, deppending on gear and build!!!!
And to conclude my reply, I would like to focus that I've only said what Thuthe said, but with different words. It is still argued upon "Tank, DPS, Support" grid, since from my experience in games I'm yet to see a party (effective party) that doesnt ends to be like that.
Hugs!
Bahayur [Yuri]
And to conclude my reply, I would like to focus that I've only said what Thuthe said, but with different words. It is still argued upon "Tank, DPS, Support" grid, since from my experience in games I'm yet to see a party (effective party) that doesnt ends to be like that.
Hugs!
Bahayur [Yuri]
True, but the beauty of it is that dynamic can be fluid. Maybe we're just killing a bunch of easier mobs, and we don't really need a tank or heals, just everybody killing stuff quickly. So we all roll out the DPS mode. When we get to a tough baddie, a couple people stay in DPS but somebody decides to take the brunt of the damage and somebody else tries to help keep them up, etc.
It's gonna be a beautiful system. :3
As to combinations specifically, I was watching a thief gameplay video the other day and I noticed something interesting. The presenter mentioned that if a guardian throws down a symbol to boost health regen, and a thief shoots through it, the bullets will carry that regen to allies near the thief's target. So it looks like whoever you have in group you're going to see plenty of benefit.
Risugami
06-23-2011, 01:04 PM
I think, with the Action combat we don't need tanks anymore since everyone can dodge active. Given, that everyone heals themself, the classic healer role goes on to the afterlife. So we only need self-healing DPS.
LadySabine
07-15-2011, 12:46 PM
During one of the live developer demos they showed a combo where a necro can lay poison on a minion so that it can deal poison damage as well as regular damage. Perhaps they can also make a variation of this that can be applied to a ranger's pet.
http://www.youtube.com/watch?v=tXqJI5Fuzk0
Here's the link. It's about 8 minutes in when they start talking about it. Sorry about the quality.
Centaur
07-15-2011, 01:12 PM
Well, I assume that different kinds of animals may be able to do different kinds of damage with their own skills. I wouldn't be surprised if some spider or lizard type pets would have a poison attack (or the black widow spider that you can unlock from the hall of monuments)...
So I don't think you will need a combo for that
Risugami
07-15-2011, 02:25 PM
Maybe the Necromancer can lay the poison on the Ranger pets, too.
Anyway, does someone know a class combination with a dual dagger thief?
ComplexNuber
07-15-2011, 11:33 PM
I think you can attack through firewalls and cast out fireballs with any melee weapons, including daggers. Can't think of anything else though.
iDwarf
01-17-2012, 01:59 PM
I think guardians and classes with AoE abilities could have some use. Lets say there are 3 guardians in the same area. They could use their ability that creates an impenetrable wall to create a triangle area with mobs trapped inside. Then classes with AoE abilities could rain hell upon the mobs on the inside. Not sure if that would count as a class combination but it could be effective when having a lot of enemies and needing to get rid of them quickly. I guess we just have to experiment with our abilities to come up with insane combinations
EDIT: or just take the simple path and use the impenetrable bubble on your enemies so that you're skills along with your allies skills can rain hell down in the bubble.
Centaur
01-23-2012, 05:43 AM
Make sure to also check out this article (http://uk.pc.ign.com/articles/121/1216828p1.html) on IGN about the devs' favorite Skill combos!
9. Well of Darkness + Churning Earth = Rockin' AoE Damage
Professions: Necromancer, Elementalist
"This is a brutal combo. A necro can use Well of Darkness to create a Dark Field, which blinds enemies in the area. Along comes an elementalist attuned to earth, who cast Churning Earth to cripple enemies inside the Well of Darkness. When Churning Earth ends, it combines with the Dark Field to deliver additional AoE damage. Guaranteed to rock your enemies world – in a bad way."
-Ryan Diederich, Programmer
8. Contagion + Ricochet = Poison Axe to the Max
Profession: Ranger
"Rangers can choose some strange but useful pets, like the Murellow, which is kind of a diseased rat/bear that lives in the caves of Tyria. The unhygienic Murellow uses a skill called Contagion, which creates a Poison Field. An axe-wielding ranger can then use his basic attack, Richochet, to throw projectiles through the Poison Field. The axe ping pongs between enemies, applying Poison to a number of foes."
-Eric Flannum, Lead Game Designer
7. Smoke Screen + Stomp = Cloaks for Everyone!
Professions: Thief, Warrior
"This is one of my favorite combos. You take a thief, who uses his/her Smoke Screen skill to create a smoke field. Then a warrior comes along and blasts the smoke with a Stomp, adding Stealth to nearby allies by cloaking them in gloom. It's a very cool effect, and it comes in handy in combat."
-Ben Miller, Game Designer
6. Symbol of Swiftness + Big Ol' Bomb = Blindness Bomb
Professions: Guardian, Engineer
"A guardian can lay down a Symbol of Swiftness, which creates a Light Field on top of an engineer's Big Ol' Bomb that is about to explode. This will add Blindness to the explosion, effectively turning two offensive skills into an AoE defense!"
-Andrew McLeod, Game Designer
5. Healing Spring + Unload = Bullets that Heal
Profession: Ranger, Thief
"The skill Unload is one of the best ways to put out a ton of damaging projectiles, but when you combine it with a ranger's Healing Spring, you get a completely different effect. A ranger creates a Water Field with his Healing Spring skill, which a thief can then Unload through. These healing projectiles grants an area-of-effect heal to any allies that are attacking the thief's target. This healing doesn't apply to bad guys. This combo is one of the best ways to add some healing to an ally who is deep in hand to hand combat."
-Matt Pennebaker, Game Designer
4. Chaos Storm + Rapid Fire = Crazy Arrows
Profession: Mesmer, Ranger
"When a mesmer fires off Chaos Storm it grants random boons on allies and random conditions to any enemy within the effect area. You ranger ally inside the Chaos Storm can fire through the field, applying Confusion to each enemy he hits. Chaos!
-Jonathan Sharp, System Designer
3. Lava Font + Leaping Attack = A Burning Sensation
Profession: Elementalist, Mesmer/Warrior
"Here's how this one works. An elementalist triggers a Lava Font near an opponent. Then, your buddy the sword-wielding mesmer or warrior can leap into the Lava Font's area of effect, delivering additional burning damage to the enemy."
-Jon Peters, Game Designer
2. Frozen Ground + Eruption = Stay Frosty
Professions: Elementalist
"All you need is one elementalist for my favorite protective combo. Cast Eruption first, then attune to water and cast Frozen Ground. When the Eruption Bursts, damaging your foes, an Ice Field spreads over the area to apply a protective Frost Aura to you and your allies. I wish I could do this in real life on hot days."
-Karl McLain, QA Tester
1. Super Elixir + Illusionary Duelist = Condition Eraser
Professions: Engineer, Mesmer
"We call this getting Bearced! An engineer with Elixir Gun fires a ground targeted Super Elixir creating a Light Field. Then a mesmer with a pistol can summon an Illusionary Duelist to fire projectiles through the field, which will remove conditions from allies near the target."
-Tyler Bearce, QA Tester
Sounds awesome!
Winterbay
01-23-2012, 06:29 AM
I love #2 :)
iDwarf
01-23-2012, 10:19 AM
I can't wait to try these combinations out. #9 and #2 seem really cool
Yeah. It's always been a tank and healer that is known to be a match, but I never hear about two other classes being an official team.
Though two assassins/rogues together has always been pretty hot
That got me thinking about a Ranger Necro combo, say the ranger creates the circle of fire thing and the necro raises fiery minions? that would be cool.
iDwarf
02-24-2012, 01:12 PM
That got me thinking about a Ranger Necro combo, say the ranger creates the circle of fire thing and the necro raises fiery minions? that would be cool.:droolz: I hope thats a combination. That sounds AMAZING!
Centaur
02-24-2012, 01:23 PM
Hmm... interesting concept... minions to spread conditions...
M2shoes
03-19-2012, 09:54 AM
Didnt realize combining profession skills would be that effective. That adds a whole new layer to PvP combat/defense. That's pretty sweet.
Andrewoi1
03-31-2012, 12:29 AM
Well going off what your saying then any class is a good combo. You see diffrent class skill sets allow you to put down a aoe circle or a field. Any range that goes threw these certain fields will be affected. Some cause posion some fire. Depends on what's down. I'm pretty sure all classes have the abilty to utilize these.
iDwarf
03-31-2012, 12:43 AM
I'm very curious to see if Healing Rain and Frozen Ground (two water attunement staff elementalist skills) will do together. I just want to figure out a combination that'll make it snow!
SkullBoy
04-18-2012, 04:04 PM
I'm just worried it's only going to be walls of fire everywhere with flaming arrows/bullets.
ArenaNet keep giving that as an example, the same with centaurs with dynamic events. I hope there is some variety and we don't see what is currently happening in beta with a load of ele/ranger teams strolling round WvW kicking ass.
Then again, beta is beta.
iDwarf
04-18-2012, 05:18 PM
That's only one of the many combinations. They only mention the fire wall and centaurs so much because you see them a lot in videos like the manifesto.
asdam
05-22-2012, 03:57 AM
This sounds pretty awesome. My only worry is groups insisting on some of the healing combos being used and recruiting people specifically for that.
Vayne
05-22-2012, 04:20 AM
What about a warrior stamping in a smoke cloud and covering his allies with smoke, effectively blinding nearby foes to them. I've seen that mentioned too. Love that idea.
clumsyfingers
05-22-2012, 09:35 AM
I think they are only giving us a few example's, so we get the joy of discovering new combo's ourselve's. I mean imagine you and 1 of your buddie's or guildies are out doing stuff, and you figure out a new awesome combo. Me personally i'd be stoked about that. having all the combo's right away would diminish part of the game imho.
Shaun
05-23-2012, 02:07 PM
My friend and I quest together on any mmorpg we play. So while watching these videos I can see Elementalist and Scout being a great team.
2 range classes working together is always a good idea, but these videos unveiled something very crafty.
Observe 3:13 an elementalist throws down a stream of fire. Then shortly after at 3:19 an elementalist creates a shock wave. A ranger then fires a weapon at an enemy causing the enemy to electrocute. With these mixes Ranger and Elementalist seems like a flawless mix
http://www.youtube.com/watch?v=35BPhT-KI1E
Great post I just hope it doesn't get looked over! If you are going to be playing with a a friend or family member this is definitely a great idea. Just find out what combo you think is the most productive and fun and go for it. :thumbsup:
Is there an official list of the combinations anywhere?
I think they are only giving us a few example's, so we get the joy of discovering new combo's ourselve's. I mean imagine you and 1 of your buddie's or guildies are out doing stuff, and you figure out a new awesome combo. Me personally i'd be stoked about that. having all the combo's right away would diminish part of the game imho.
Yeah I agree that'd be awesome... And if you and your buddy get in a tough situation just do that combo.... They won't know what hit them.
The Legend Gunner
06-11-2012, 10:02 AM
What is the best Necro combination ?
Klenora
06-11-2012, 10:07 AM
I think combinations depend on the environment. I came upon a group that was having a hard time trying to defeat 3 bosses to get a skill point. After noticing that the first one was a ranger, I immediately changed a skill to use a spirit that blinded. Although I wouldn't use spirits on my ranger in PvP, that dungeon group needed it for completion. Evaluate your surroundings and adjust as necessary.
orien
07-06-2012, 10:17 AM
The skill combos look very cool. There are definitely more combos than just walls of fire. I recall seeing a cloud of poison being laid down and then a ranger shooting through it and inflicting poison on all those mobs he hits. I think this is a very fun mechanic that I hope battle mechanics take into account and push for folks to use. Teamwork seems to be a focal point in the GW series but especially being focused on in GW2 now.
I just cant wait for 2 more weekends! I have convinced my wife to play with me (her first mmo ever!) and she is very excited for the next BWE and release in August.
Hrafn
08-07-2012, 01:11 AM
All of the combinations are already in the guildwars wiki (google -> gw2 wiki) so players might adjust their combinations accordingly. And the nice thing is every class got a combo and can be paired trough one or the other skill.
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