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Ruse
06-29-2011, 10:43 PM
UPDATE: The tool from GW2 Luna shown below does not display traits correctly at the moment. This new tool (http://www.gw2build.com/builds/simulator.php) also has amulets worked in for sPvP builds!

Consider using:
GW2 Tools (http://www.gw2tools.com/skills) OR GW2 Builds (http://www.gw2builds.org/) (Thanks Myou!). Both have updated trait tiers.


Check out the tool. (http://gw2.luna-atra.fr/skills_tool/?lang=en)

And an example of how it looks:

http://i7.photobucket.com/albums/y283/SarielleAccount/GW2/skilltree.jpg

Izzy
06-29-2011, 10:45 PM
That is extremely fun to play around with, thanks for posting Ruse! <3

ComplexNuber
06-30-2011, 12:15 AM
Wow, thanks! Definitely a fun thing to play around with. I hope they keep this up to date, would be even more awesome if Anet made and supported an official version of one of these.

From what I understand though, skills will have a percentage cost of your base energy, so I don't understand what the static energy costs shown are meant to mean (maybe I'm wrong though?).

Bahayur
06-30-2011, 09:27 AM
Really really good Ruse, there again a very nice thread!!! <3

Complex, I really don't know what to say for now, since this skill tool is pretty beta. I like the idea of static cost, since renders the game a lot more complexity and challenge in building your skill usage. But I don't see that coming just yet.

As you can see, in this video:

http://www.youtube.com/watch?v=iNDcNNWEuZw

There are lots of different 'energy' pool sizes. That is not needed when skills take base-drain. In Dungeon Siege III for instance, the 'mana pool' is max 100, whatever character level you are. That is adequate for a fixed amount, since you can manage a lot better the skill usage. But, still in DS3, when you hit an enemy you have a chance to replenish some of your mana, giving it an "action rpg" style.

Maybe just some of the skills are percentage-based. Like Race skills or major class skills, but thats just argumentation.

For now, I can see just an 'normal-energy-pool' with fixed values!

Hugs!!!

Bahayur [Yuri]

ComplexNuber
06-30-2011, 11:03 AM
Hmm, true. It's also possible skills have an energy cost that is both static and percentage (x + y%), but I don't know if that's getting too complicated for Anet's tastes. You are correct though, that a maximum energy value would be meaningless if everything was percentage based.

Having a look at the GW2 wiki now as I type, some things I'm pulling out; "The energy cost changes as the character levels up." (http://wiki.guildwars2.com/wiki/Skills).
Ah here we go!:

Energy is a long term resource used for the activation of active skills and maintenance of passive skills. Whenever a skill is activated, a percentage of the total energy (as opposed to an absolute cost) is expended. Energy recharges slowly in-combat and out-of combat, and it can be supplemented by an energy potion, which is on a recharge slower in-combat and faster out-of-combat state.[1] The intent of the fixed pool is to add strategy to large encounters and prevent players from being too defensive in their approach.[2]
The energy bar has been designed to be favorable to use offensive skills and less favorable to use defensive skills. Tactically moving out of combat can drain energy quickly. Rolling out of the way can use up to 5% of your energy bar; however, sidestepping and jumping currently does not use energy.
(http://wiki.guildwars2.com/wiki/Energy)

Furthermore, from the discussion page of the energy page, some people have commented:

I wanted to know exactly that, and I'm confident that I've pinned down how energy costs work. The energy cost of a skill is a set percentage of your "base energy," which is your energy minus the energy you gain from your Willpower attribute. At the same level, Elementalists, Necromancers, and Rangers have equal base energy. I'm guessing all other professions will too, for simplicity's sake. The percentages I've found so far are 0.5%, 0.75%, 3%, 5%, 7%, 10%, 12%, 15%, 20%, and 50%. My research page has all the supporting data. --Emelend 21:13, 27 September 2010 (UTC)
This person linked a page here: http://wiki.guildwars2.com/wiki/User:Emelend/Energy_Research where s/he has collected a relatively big amount of data on energy costs and maximum energy. If what s/he says is true then it actually seems like quite an elegant system if you ask me. The maximum energy and what appears as static costs to us (222 cost on skill tooltips, rather than 10%) could be a more immersive thing. Seeing "10% energy" makes you see the game mechanics up front and doesn't look as nice as a static cost, IMO. Interestingly, the one elite skill I can see in the list uses 50% energy - pretty damn hefty cost.

Bahayur
06-30-2011, 12:37 PM
Well, if that's the case, the engine will be pretty cool to fiddle with.

I will make some philosophy from this data, if you don't mind.

* * * (Conclusion One: From your point of View) * * *


"Base Energy"(BE) = "Energy" (E) - Willpower Energy (WpE)
Or simply: BE = E -WpE

That means that the (%) usage of energy is not based on total pool. I like that since it renders larger energy pools more autonomy and therefore larger pools are better than smaller pools (which would be nullified in case of total energy pool percentage).
Another conclusion from this is that builds based on Willpower will have a lot more efficiency than non-willpower builds. Let's make an example:

* * *

If Trollius the Elementalist has a Total Willpower of 40, and each point of Willpower gives him 5 points of Energy, plus the base Energy Pool of his class for his level is 200, he has a total of 400 Energy Points (40.5)+(200). If he desires to use the MeteorShower skill, which has a base-cost of 123 and a 10% of percentage-based cost (arbitrary value) we have the following calculus:


Percentage Cost (PC) + Base Cost (BC)= Total Cost (TC)
In this case we have 20 PC + 123 BC = 143

Ok, that means that Trollius will spend 143 Energy Points from his pool of 400 (therefore 35.7% of his Total Pool)

* * *

Ruse the Elementalist is at the same level of Trollius, but with a build that grants her 130 Willpower. By the equation, she has a 200 BE + 650 WpE = 850 E.
When she decides to use the same skill that Trollius used, MeteorShower, we have a equal conclusion:


20 PC + 123 BC = 143 TC

But, when we check the percentage of her Energy Pool used, we have a obvious conclusion: she used only 16.4% of her total Energy, compared to 35.7% of Trollius.

* * * (End of Conclusion One) * * *
* * * (Conclusion Two: From the Researcher Point of View) * * *

That is the conclusion from your point of view, where there is and X and an Y%, that I find very very cool. From the researcher, we simply cut off the X.

But by doing that, I find that we will have very large pools for very small point cost, let's take a look at the results from our previous characters:


Trollius will use 20 Energy of his Energy Pool of 400 (5.0%)
Ruse will use 20 Energy of his Energy Pool of 850 (2.3%)

It's obvious from that conclusion that, if that's the case (BE% Cost and nothing more) the weight of WpE will be very, very small; like each Willpower Point, only One Energy Point, giving the following perspective:


Trollius will use 20 Energy of his Energy Pool of 240 (8.3%)
Ruse will use 20 Energy of his Energy Pool of 330 (6.0%)

We can notice that from a 1/2 perspective (2.3/5), we came to almost a 3/4 perspective (6.0/8.3) of Energy Usage, therefore if we have only BE% and not BE%+BC the larger Willpower builds will have less advantage, no matter the Energy Cost.

* * * (End of Conclusion Two) * * *
* * * (Conclusion Three: Based on further Research ) * * *

From the calculations I've made based on this research (http://wiki.guildwars2.com/wiki/User:Emelend/Energy_Research) we can make an simple conclusion of observation:



Level__Race______Class_________Energy__Willp.__BE
1_____Human____Elementalist______225___20___125
2_____Human____Elementalist______270___24___150
3_____Human____Elementalist______315___28___175

Level 1: E (225) - BE (125) = 100 (20.5)
Level 2: E (270) - BE (150) = 120 (24.5)
Level 3: E (315) - BE (175) = 140 (28.5)

That means that for each point of Willpower we have Five points of Energy, as I assumed in the previous examples. That really proves the theory of BE%.

Also, from the calculations, we can see an static advancement of Energy Pool, as the WpE evolves always the same proportion as BE do. That means that the Energy Cost will always have the same percentage, no matter the level!!!!

Unless, of course, we put Build Willpower in the calculation (from traits, gear, talents, etc.) then we have a pretty beautiful Energy Pool calculations, that rewards those who give a damn about Energy Pool size.

* * * (End of Conclusion Three) * * *

Final Conclusion:
Pretty nifty indeed, will be very cool to play!!! :thumbsup:

Hugs!!!

Bahayur [Yuri]

Winterbay
07-01-2011, 05:38 AM
I noticed that site acouple of weeks back and thought it nice. It will be interesting when all skills are added, and probably really useful as well.

Also, I like the conclusions of the above post and the fact that someone else than me likes to crunch numbers and make up formulas. That said, I usually go for things that look cool, but numbers are nice. It is even better if I can make arbitary numbers bigger :)

Ruse
07-03-2011, 05:47 PM
I added another skills tool to the first post. I'm not sure how up-to-date it is, I haven't had a chance to thoroughly check it out and see if the ele skills, for instance, got updated and all that jazz.

Ewensu
09-28-2011, 02:32 AM
Thanks a lot for feeding my addiction...I've set out a couple of hours to go through all possible builds with the grit and substance of my determination...;)

stingwolf2000
09-28-2011, 12:26 PM
http://gw2.luna-atra.fr/skills_tool/?lang=en&code=301ba962a6f2b82b630b2;33069c82f27a492a7b41415 4f&switch=2f360c137


so far it looks cool

Muktuk
10-11-2011, 09:42 AM
Cool, thanks!

roshamjoe
01-17-2012, 05:25 PM
Hoping the mesmer stuff gets added soon enough, pretty nifty little tool.

iDwarf
01-17-2012, 05:28 PM
I like that their is another option other than Tornado from 0 on an elementalist's bar. Fiery Greatsword would sure come in handy. Double daggers has some cool abilities. I'll probably use a scepter and focus for PvP. It has fire wall :D as for the selectable skills, for pvp i'll most likely use Ether Renewal or Signet of Restoration, mist form, Glyph of Elemental Power, Lightning Flash(a different way to get away from melee classes and get some range), and Tornado. Looking at necromancer skills right now. I hope they will eventually add in the mesmer as I'm planning on making that my third character.

Scarsdale Punk
01-29-2012, 10:37 AM
I think scepter/focus fits my playstyle best as far as an elementalist goes. But I want to run dagger/dagger just for that Lightning Whip!

MysticPhantom
02-02-2012, 11:59 AM
awsm!! thnx a lot

FrostFlame
02-13-2012, 06:28 PM
Thank you :D

Verb
02-26-2012, 07:30 PM
So i'm attempting to make a pure support warrior who can immobilize enemies, heal, cure, buff, and debuff.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=301ba962a6f18c2b630b4;34fb19536c8a5436c8c486c c0c&switch=33ec205

Nodbon
02-26-2012, 07:41 PM
this is going to be my dps pve setup i think, crushing blow into flurry when adrenalin builds up

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=301ba952a6f2b82b630b4;32238f52f279ec2a7b34c15 4c&switch=34e05d9

KingKopro
02-26-2012, 11:24 PM
OMG thank you so much for posting this...This will keep me occupied for days!!

OMG Scept/WH Nerco for PvP and Staff for PvE...i think :D

Vayne
02-27-2012, 12:47 AM
I wish they'd update this with the mesmer skills. You can choose weapons, but it still shows all the skills as locked. I already figured out I want to use a torch offhand, but I'm still trying to decide between a sword and sceptre for my main hand.

iDwarf
02-27-2012, 01:39 AM
So i'm attempting to make a pure support warrior who can immobilize enemies, heal, cure, buff, and debuff.

http://gw2.luna-atra.fr/skills_tool/?lang=en&code=301ba962a6f18c2b630b4;34fb19536c8a5436c8c486c c0c&switch=33ec205Wow, i absolutely love that set up. It focuses on exactly what you wanted it to. This is why I love gw2. In what other game could a warrior be like this?

EDIT: The skill tool isn't that accurate anymore :frown2: If you look at the elementalist signets, the current ones (on the wiki) are completely different. I really hope they get to updating this tool. Theres some parts missing from the necromancer, like the 3rd elite, but I'll post what i came up with for my necro. http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3203f142a7639d78b75;33090d434e069e2a78c3c15b2&switch=310fcd8

Naithallis
02-28-2012, 09:42 PM
GW2Tools (http://www.gw2tools.com/calc/)

A trait calculator.

I just found this site today. Not sure if it's been posted somewhere else already. If not maybe it could be put in the OP so it can get more attention? Seems pretty good so far.

iDwarf
02-29-2012, 12:03 AM
It's so hard to pick what traits I want for my mesmer. But that's the beauty of guild wars 2, I can change my traits anytime i want to, as well as my weapons (i can only switch my two sets outside of combat of course.) I can adjust to every situation before going into it :D

Dragonof
02-29-2012, 07:27 AM
Is this skills tool updated? I see the thread is from last year, so I need to ask.

Centaur
02-29-2012, 07:43 AM
No, it's not. The first tool from the OP is still missing the Mesmer profession, and the second does have the Mesmer, but is missing some of the latest updates. Then again, the press beta wasn't too long ago, so maybe that one will be updated soon.
Only the Traits calculator linked by Naithallis 3 posts before this one, is new.

Naithallis
02-29-2012, 01:51 PM
Actually the first skill tool has been updated today. Skill tool. (http://gw2.luna-atra.fr/skills_tool/?lang=en)

Centaur
02-29-2012, 02:06 PM
Yes it has. And it now also includes traits. Nice job from the maker of that tool!

Phing
02-29-2012, 02:28 PM
Love this tool. Thanks for the link! It's extremely useful, although it should haves few things added.

Xenon
03-30-2012, 02:33 PM
(new) gw2 tool site up and running ..limited at present to a full working tools calculator but very good tool/site to keep a eye on

http://www.gw2tools.com/

iDwarf
03-30-2012, 04:20 PM
(new) gw2 tool site up and running ..limited at present to a full working tools calculator but very good tool/site to keep a eye on

http://www.gw2tools.com/Sweet! It has the updated skills

iDwarf
04-03-2012, 02:30 AM
The skills tool (http://gw2.luna-atra.fr/skills_tool/) got updated. It features the newest changes made since the last beta event.

PainMgt
04-13-2012, 11:36 PM
The tools are awesome, I have been using the GW2tools builder for a few days, however, I like the Luna Atra one presented by the OP. It seems that the GW2tools shows some of the alternate bars (like the elixir gun bar) which is nice for in depth viewing of abilities. I am under the impression that the Luna Atra calc is either broken or I am missing something? I noticed the "Combo" button on the bottom of the page but it doesn't seem to do anything for me, busted? :)

iDwarf
04-14-2012, 12:34 AM
The tools are awesome, I have been using the GW2tools builder for a few days, however, I like the Luna Atra one presented by the OP. It seems that the GW2tools shows some of the alternate bars (like the elixir gun bar) which is nice for in depth viewing of abilities. I am under the impression that the Luna Atra calc is either broken or I am missing something? I noticed the "Combo" button on the bottom of the page but it doesn't seem to do anything for me, busted? :)It's not a button. It just shows you that skills with that symbol next to them are apart of a combo.

Xovian
04-26-2012, 11:10 PM
Thanks for showing off the tools, is a major help for preparing for this upcoming weekends open Beta event. Much appreciated, glad people worked on these so people can do some pencil pushing to see what they can do even when they can't play at the time. :thumbsup:

Nitro
05-05-2012, 05:39 AM
It's awesome! :)

Smokes
05-05-2012, 05:46 AM
Hey Nitro, Welcome the the forum!

Xovian
05-05-2012, 11:32 AM
Just an added note, most of the tools out there have separate pages for skills and traits. The one in my signature has both on the same page, which makes for easier viewing, and comparing to optimize your builds. You can check it out here (http://www.gw2builds.org/)

Ruse
06-01-2012, 10:56 AM
Rather than post in two places at Centaur's brilliant suggestion, I just left a permament redirect from the gameplay forum to here, where it makes more sense to have a skills tool.

Also the OP was updated with some new ones! Please note the one I'd originally posted is borking traits right now.

iDwarf
06-01-2012, 01:02 PM
the one you linked at the bottom of the original post is really outdated. It doesn't even have the mesmer or engineer in and the skills are wrong.

Ruse
06-01-2012, 02:19 PM
the one you linked at the bottom of the original post is really outdated. It doesn't even have the mesmer or engineer in and the skills are wrong.

Whoops, I meant to delete that when I moved the thread, heh. Thank you. Fixed! :smile2:

Centaur
06-05-2012, 05:54 AM
Here's another nice tool... a random build generator! Don't know what you want? Just let it surprise you :)

http://jlambda.com/build

QuickTwist
06-14-2012, 01:13 AM
A possible build. http://www.gw2tools.com/skills#g;SSfNX;caaZaadaaXVaaaa;Zace;ZehdZ

Ruse
06-14-2012, 05:43 PM
UPDATE: GW2 Tools (http://www.gw2tools.com/skills) is the only one updated with trait tiers for now.


Updated the first post as well.

Ruse
06-21-2012, 01:04 PM
New skills tool that also has slots for amulets so you can see those stat bonuses as well. Check it out here (http://www.gw2build.com/builds/simulator.php).

Myou
06-21-2012, 01:15 PM
hahaha...a bleeding glass cannon (http://www.gw2build.com/builds/simulator.php#1.2.3.4.14.15.1.1.1.1.29.31.38.40.50 .9.9.1.77.83.0.93.99.0.0.0.0.121.0.0.140.0.0.20.25 .0.10.15)

Thanks for the link Ruse

Small note for those using the link Ruse posted - it doesnt seem to calculate the numbers next to stats correctly

craigleak2
06-21-2012, 01:45 PM
It works fairly well but Myou it does not add some of the traits to the damage but all in all its still better to theorycraft with so Thank you


Ranger_Tank (http://www.gw2build.com/builds/simulator.php#1.6.12.9.0.0.5.23.0.0.130.136.139.14 0.150.8.8.24.376.378.0.0.0.0.0.0.0.425.429.432.439 .0.0.25.0.5.30.10)

Ruse
06-21-2012, 02:06 PM
Small note for those using the link Ruse posted - it doesnt seem to calculate the numbers next to stats correctly

Ah, nice catch! :smile2:

Centaur
07-13-2012, 05:51 AM
Another nice tool for the list:

http://ninjalooter.de/gw2/charakter-planer.html

It has all skills (including racial skills) & traits according to the status in BWE2

Vayne
07-13-2012, 07:44 AM
Wonder how soon after the BWE it'll be before they update the skill tools to show the new skills and traits. Because that's when I'm planning on getting more serious.

Dark Slalom
07-13-2012, 08:19 AM
GW2Builds.org I like better than GW2Tools.com because the former has a Browse Builds option so you can see what other people have done; sometimes they have write-ups and comments that are helpful.

Hid
07-18-2012, 11:43 AM
This is a guide I made to help everyone prepare until the game is released. Use this calculator to figure out exactly how you want to build your character without having to waste time figuring this stuff out during valuable, limited beta time.

http://www.youtube.com/watch?v=Tg5_nXoFCAo

Also, here's another link to the calculator itself:

http://www.gw2tools.com/
select tools > calculator > profession of your choice

Mr. McStabbity
08-05-2012, 04:22 AM
Just found this. Probably the most powerful build editor yet.


GW2Skills (http://www.gw2skills.net/editor/en/)

Vayne
08-05-2012, 04:33 AM
Just found this. Probably the most powerful build editor yet.


GW2Skills (http://www.gw2skills.net/editor/en/)

What makes it the most powerful? I'm really curious since I haven't been playing with them.

QuickShadow
08-05-2012, 04:45 AM
What makes it the most powerful? I'm really curious since I haven't been playing with them.
In addition to the skills/traits the other tools have, the one stabby posted also lets you add runes, as well as race (for the racial abilities).

Vayne
08-05-2012, 04:46 AM
Oh very cool...looks like it might be time to play with one, now that the game is closer (though I still expect a lot of changes on launch day).

QuickShadow
08-05-2012, 04:53 AM
I played with some of the tools a little, but it's almost the equivalent of having access to everything as a level 80, when just starting off. Too many choices for someone (like me) who hasn't played enough with everything yet in-game. I'd rather just experience it there than play with this now, other than checking out some weapon combinations.

Mr. McStabbity
08-05-2012, 04:59 AM
Obviously skill tools aren't for everyone. Speaking for myself, it's just a fun way of whittling away the time until launch.

Vayne
08-05-2012, 05:00 AM
I played with some of the tools a little, but it's almost the equivalent of having access to everything as a level 80, when just starting off. Too many choices for someone (like me) who hasn't played enough with everything yet in-game. I'd rather just experience it there than play with this now, other than checking out some weapon combinations.

I'm actually using it to remind myself of what the skills do for each weapon...not to build a top level character. But I"m also familiarizing myself with the trait lines more, just to get an idea, early on, of where I want to put my points.

The more I roll stuff around like this in my head, the more I end up "getting it". It takes a while for me sometimes.

Lagger
08-05-2012, 05:54 AM
In mother russia, everything is more powerful...

Anyway, this latest tool is nice, since it attempts to incorporate everything into one interface. You even can see your underwater stuff. And I really like how you see which kind of boon and condition is available to you with the weapons/traits you have.

I'm so totally going to play around with this for a while...