Condition Build Thoughts?
http://gw2skills.net/editor/?fYAQNAV...5XrAGHcKYHwrAA
The idea is to apply as much poison (via Steal/Choking Gas/Spider Venom) and bleed (via Death Blossom/Cluster Bomb/Caltrops/Dodge) as possible while being somewhat hard to kill through high Vitality/healing via Signet of Malice/Assassin’s Reward and lots of dodging/Disabling Shot and Infiltrator’s Arrow.
Downside is a lack of condition removal (which I could help a bit by swapping Quick Recovery with Pain Response), and very few blinds/stealth.
My computer is currently busted so I can’t try the build out myself, so I just wanted to get some opinions
P.S. I should also mention that this would be primarily a PvE Dungeon build, but I think with some minor tweaks it could be ok for WvW as well.