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Thread: No open world PvP means shitty game.

  1. #221
    Vayne's Avatar
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    Okay, here's a question. Let's say Anet does throw this switch, make on open world PvP world and leave it as it is in every other world...but because that world is a minority, there aren't that many people, what happens to all the events that are out there that you don't have enough people to do. Events that will never trigger?

    See everyone keeps saying you just throw a switch, make one change, set one flag and it's done. Do you really believe that's the end of it?

    Do you really think that if there's not enough people involved, that people won't start complaining about not being able to do anything contentwise?

    For one thing, Tyria is huge and if not enough people are involved, the odds of meeting people to fight in the open world, is not that big. In off hours, people already complain on low pop servers about not having enough people around in certain zones to do certain events.

    In addition, the culling will have to be adjusted, since the game seems to blank out allied players (which is everyone in PVe) because they're right on top of you.

    Everyone says, just make this one change, and we'll never ask for anything again. Until they do. And they keep asking.

    So if Anet did make that change and it didn't work the way you think it did, and you didn't have the people, and you couldn't find the fights because the world's just too big (which is why having only a few zones is brilliant), do you think you'd like this game better?

    Game design isn't happenstance and very few things are just added willy nilly like that for a reason. It's because once a company does it, they have to do it right and then they have to listen to the complaints.

    What happens when everyone agrees we'll all go here, and fight because we can't find anyone, and the zone fills up, and then two guys end up by themselves on the overflow server? What happens when in addition to the zerg, if there is one, another NPC zerg comes in the the frame rate gets so low the game is unplayable?

    There's a ton of things that might be affected, that no one here can even think of, because we're not game developers and we don't know the code.

    But I think it's very unlikely that anyone can just flick a switch and make this happen. And if they can I think it's even more unlikely that they PvP community on that server won't start complaining about something, be it an exploit someone figures out, or something else.

    And then, it would be no longer just flicking a switch.

  2. #222
    See everyone keeps saying you just throw a switch, make one change, set one flag and it's done. Do you really believe that's the end of it?

    Do you really think that if there's not enough people involved, that people won't start complaining about not being able to do anything contentwise
    If people complain they turn it off, this isn't some huge commitment on their part. It makes no sense that anyone thinks this is a negative, I just don't get it. They make one specialty server and if not enough people care about it they just let it die. This takes no work on their part and there is no downside in any way other than the a big chunk of players trying to poke imaginary holes into it because they don't want to play on it. EQ had over 40 servers at the peak and easily maintained 3 PvP servers at the time that the other 37+ servers didn't care about. WoW had over 200 servers and like 10 were RP servers and those still thrived. You don't need overwhelming support to make a specialty server work.

  3. #223
    Vayne's Avatar
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    Quote Originally Posted by Ender4000 View Post
    If people complain they turn it off, this isn't some huge commitment on their part. It makes no sense that anyone thinks this is a negative, I just don't get it. They make one specialty server and if not enough people care about it they just let it die. This takes no work on their part and there is no downside in any way other than the a big chunk of players trying to poke imaginary holes into it because they don't want to play on it. EQ had over 40 servers at the peak and easily maintained 3 PvP servers at the time that the other 37+ servers didn't care about. WoW had over 200 servers and like 10 were RP servers and those still thrived. You don't need overwhelming support to make a specialty server work.
    Anything a game company does is a huge commitment on their part, because in the end, the fighting, the negative posting, the image all reflects on them. It's simple for you, bit's not simple for anyone with a PR department.

  4. #224
    Quote Originally Posted by Vayne View Post
    Okay, here's a question. Let's say Anet does throw this switch, make on open world PvP world and leave it as it is in every other world...but because that world is a minority, there aren't that many people, what happens to all the events that are out there that you don't have enough people to do. Events that will never trigger?
    You mean like how it already is? Champions wandering around in various areas that never get killed because no one will group up and do them. lol

  5. #225
    hlindegar's Avatar
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    If they made a PvP server, the problem would be overpopulation not underpopulation.

  6. #226
    The problem would be angry aardvarks. It's ALWAYS angry aardvarks.

  7. #227
    Quote Originally Posted by Fey View Post
    You mean like how it already is? Champions wandering around in various areas that never get killed because no one will group up and do them. lol
    Amen, you know how many of these champions I see every time I play, a lot of them but I cannot even scratch their back with my attacks.
    Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.

  8. #228
    Quote Originally Posted by mayito7777 View Post
    Amen, you know how many of these champions I see every time I play, a lot of them but I cannot even scratch their back with my attacks.
    Actually, I love the challenge of taking them down with only 3 or 4 players. It may take a while, but it gives a much bigger sense of achievement than if you're zerging them with a group of 30+ players.

  9. #229
    Vayne's Avatar
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    Quote Originally Posted by Fey View Post
    You mean like how it already is? Champions wandering around in various areas that never get killed because no one will group up and do them. lol
    I've taken a shot on a few of those champions, and as long as I can survive a few minutes, most of the time, someone else shows up and then someone else and pretty soon, there's enough people to do the event. Not all the time, but certainly most of the time.

  10. #230

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    Quote Originally Posted by Vayne View Post
    I've taken a shot on a few of those champions, and as long as I can survive a few minutes, most of the time, someone else shows up and then someone else and pretty soon, there's enough people to do the event. Not all the time, but certainly most of the time.
    I do the same. In a 50-55 zone (i think that is the lvl range of it lol) I soloed a champ troll and a a flying destroyer champ. They were fairly close together and they respawned every 15 mins, and well took me about 14 mins to kill one so I went back and forth a few times lol.

    Once in the zone with Kol the Giant (Harathi Hinterlands i think) I started to solo him, his attacks are pretty easy to dodge so while I wasn't doing much damage I wasn't really having a hard time, and got him down to 60-65% (that took about 40 mins lol) before other people started showing up.

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