There's no such thing as skill trees in GW2, although you could argue there's a skill "chain", since you start of with skill 1 and your first 5 skills start getting unlocked gradually one by one.
A sword will always have the same set of skills when paired with a matching offhand, and that's the same with every weapon.
I believe this may change long after GW2 releases, when we start seeing more campaigns/expansions getting released. GW1 certainly had no problem with adding huge amounts of new skills... But that's just 100% my own speculation.
Last edited by ComplexNuber; 09-25-2011 at 02:17 PM.
Can you enhance certain skills, though? Due to runes/enchantments/quests/younameit...
There has to be something to make your character more unique, play-wise, right ?
Yeah you get traits that you can equip, and they augment the skill it's associated with. The trait system is being reworked, but Guardian for example have different traits you can equip so that every 4th attack causes burning instead of 5th.. When you revive someone they automatically are granted Aegis, 1h sword has a trait where everytime you crit you gain swiftness.. Little things like that which might benefit you depending on if you're doing raiding/pvp/soloing etc etc.