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Thread: Elementalist choice of weapons for PvP   

  1. #41
    Nah, PvP only looks like it's planned ahead. It's a real mess once you get in a fight most of the time. I believe most of people who try PvP give it up because they get swamped by all the possible actions they can take in order to avoid or force certain situations on their opponents. Of course, there are the basic algorithms (as in the order of the stuff you need to do, not programming anything) that you have to know/have , a prime example of an essential element being the Sap macro that's keeping this discussion up because it allows you to hit stealthed opponents in a small time frame where they appear visible (it happens when they are right in front of you, unless they have a lower rank of Stealth) and Sap will uncloak them, while non macroed Sap doesn't auto target them. After that, PvP is all about adapting to situations, because you can only guess what your opponent will do next - example (from GW, since I'm not really familiar with all the skill changes that happened in WoW during the time I didn't play it): enemy monk is low on health and kiting you, you use Rush to catch up with him - now , the monk can : stop to heal up and hope you will be bad and waste your Bull's Strike on him, continue kiting and rely on the second monk in the team to keep him up long enough for the rest of their team to attack you in order to force you back in your monks' spell range, or to slow you down to take the pressure off their backline, while you (back on the beginning of the chain of events) can : chase the monk to finish him off yourself , where you can't know if he'll stop moving for a split second to evade the knockdown from Bull's Strike, if he stops, it's a chance for your midline or eventually another frontliner to catch up with him to knock him down/remove enchantments from them/disable their frontliners so they don't disable you etc. (note, this is only a small portion of what could have happened) Now , back to the beginning again - your Bull's Strike might have been on recharge and that would trigger (depending on a ton of other variables) an entirely or slightly different chain of events. All of that does or does not happen in a very small time frame - seconds or split seconds. Barely anything is completely random there, but unpredictable - might or might not be.
    Last edited by Nem; 10-06-2011 at 08:24 AM.

  2. #42
    ComplexNuber's Avatar
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    *Crushed alive by wall of text* (;

  3. #43
    Haha yeah, I kinda went ''wtf'' when I actually saw how much I wrote.

  4. #44
    Quote Originally Posted by Winterbay View Post
    I think I see why I don't like PvP: I quite like random elements. Being able to plan the smallest thing in advance makes playing boring

    And being able to do something complicated by the press of a button that looks at what things around you and decides what is the best option sounds pretty boring to me. I'd rather make that decision at the time and fail if I get it wrong than always be right.
    high end MMO gameplay is all planned, not just pvp. PvE is planned down to every single spell the bosses use.
    PvP isn't planned, its just knowing how to react in certain situations and anticipating the enemies next move. This doesn't feel planned, its just knowing how to react to different things in the world.

  5. #45
    Winterbay's Avatar
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    Let me just then say that: If you need to plan that much ahead of anything in a game I'm not into it

    I quite like being able to bring with me just about anything and do okish, you should not be able to gimp yourself in a game (even though in GW it's nto so much of a problem since you can respec easily), which was one of the main problems I had with Oblivion.

    Feeling tired? There's a nap for that.

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