So many Red Posts! With an estimated 900+ responces on the Official Forums, Arenanet has blown us away with how they respond to feedback. We cover a lot of the more interesting responces from the most recent Beta Weekend before heading into more World vs. World discussion. Sorry for the long show guys! We'll try to keep it to an hour in the future
10:30 - News: Arenanet Responds, Dynamic Events Behind the Scenes
49:40 - Bridger Rant: Default Keybinds: WTF 6-0?
53:09 - Roundtable: WvW Re-Visited
Question of the Week - What are your thoughts on the balance of the Eternal Battlegrounds? Let us know what you think and send us feedback. Also, watch us live on Sunday nights @ 8pm EDT.
Hey Bridger, welcome to these forums... and cool podcast! With regard to endgame... don't rule out the dynamic events! There will be plenty of ever changing dynamic events to do at level 80. It's not just dungeons! ArenaNet have stated that right from the moment the game is released, they will (continuously) be adding new dynamic events to the game.
Plus, with the sidekicking system you can always do dynamic events in other areas of the game, or redo other dungeons.
As for raids vs dynamic events... I hope that higher level dynamic events will actually be more challenging and require more cooperation than the low level ones. We've already seen that boss fights like Tequatl require people to take on different tasks to get any damage in or to shield others so that they can do damage. I hope (and expect) that this amount of required cooperation will increase at higher levels. Dynamic events do not have to be created in such a way that any random group of people can successfully finish them. There is no shame in dynamic events that require high level teamwork to even have a chance of success at all... and there is no shame in dynamic events failing even though the people tried hard. In fact, dynamic events need to fail on a regular basis, to keep them dynamic. If the centaurs never even get to attack the village because the players always succeed at the event where those centaurs leave home and head for the village, then the rest of that area could become very boring. If you want to keep the game dynamic, then on average each dynamic event needs to succeed/fail in approx. a 50/50 ratio. Which means that there can be plenty of challenge in the large scale higher level events to see them as the replacement for raids.
This Week's roundtable covers the nitty gritty of what we actually do in these games. We discuss the actual interactions we have with the game. How do MMO's differ? What will GW2 do to spice things up? All this, right after a news discussion. That's right, we've actually got News to cover this week! Please note that the video cuts off a few minutes before the actual end, but no important details are missed.
02:50 - News (GW2 Blog Update, Various Links)
26:17 - Why does 80 need to have infinite content?
We will continue hosting live streaming sessions when we record Tales of Tyria every Sunday @ 8pm EDT. If you watch the show live you can join the chatroom and provide live feedback!
G-Star took place this past weekend, and we've got a few updates on the Arenanet blog to talk about. This Week's roundtable covers the economy in MMORPGs, and continues to discuss crafting and gear in Guild Wars 2. Don't forget to send us Questions or show topics you want answered on a future show.
Episode 6
05:00 - News: GW2 Blog Update
23:30 - Roundtable: MMORPG Economies
40:12 - What We Know: Crafting & Gear
We will continue hosting live streaming sessions when we record Tales of Tyria every Sunday @ 8pm EDT. If you watch the show live you can join the chatroom and provide live feedback!
Not much news this week so we start our own controversies! A few links from the web backed up by a Bridger Rant introduce us to this week's show. We spend the majority of it taking the devil's advocate position and debating the various criticisms that have been thrown at the game.
Episode 7
04:00 - News: Various Links
11:20 - Bridger Rant: You keep using that word, I don't think it means what you think it means
15:00 - Roundtable:Why GW2 Will Fail
59:15 - What We're Playing: FUS RO DAH!
We will continue hosting live streaming sessions when we record Tales of Tyria every Sunday @ 8pm EDT. If you watch the show live you can join the chatroom and provide live feedback!
Nice discussions. I like that devil's advocate thing you've got going there.
My own take on the endgame/pvp discussion:
I don't like pvp. I never did get into pvp in Guild Wars, I don't play pvp in any other games, and I don't really think I ever will get into the competitive pvp in Guild Wars 2, although I do want to try out WvWvW. Why? I don't have 1 competitive bone in my body. I like solo RPGs, I like story development and character development, I like being in a group where I can help other players reach those same goals. But I never did feel the need to 'beat the other player' - I don't have it in RL, I don't have it in computer games. So (to jump to your other point)... if there ever comes a time when most people have abandoned dynamic events and moved on to WvWvW, then I'll still be in the pve zone, helping out those who do want to do the events.
In addition, ArenaNet has stated that they will continously keep adding new events to the game. I do want to try every single event and see the results of every single outcome in the world. Even in GW1, over 6 years after its release, I'm still playing different alts and running through the same old quests. GW2 will only make this more exciting, as you never know exactly what state a zone will be in.