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Thread: Podcast: Tales of Tyria

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  1. #1

    Podcast: Tales of Tyria (42)

    Current Episode

    Tales of Tyria #60: Just the Two of Us

    We're back after about a month off! We jump into some interesting discussions this week starting with some feedback from our audience that turns into a full fledged WvW discussion. Then we lead into some rumors about upcoming content and a few links. Lastly, we take the time to discuss Magic Find mechanics and Wintersday.

    [media]http://www.youtube.com/watch?v=HLOhl04HEis[/media]

    Watch | Listen | Download | Show Notes | Subscribe


    Episode 60:
    • 03:26 - Storytime: Speculation about the Karka
    • 08:40 - Feedback: WvW & Elder Scrolls Online
    • 34:20 - News: Rumors, Mythbusters, and Grouping
    • 40:00 - Table Scraps: Magic Find, Wintersday



    Question of the Week - What aspects of the game are you playing right now?

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    Let us know what you think and send us feedback. Also, watch us live on Sunday nights @ 7pm EDT.
    More episodes available in the archive
    Last edited by Bridger; 01-14-2013 at 12:27 PM.
    -Bridger, Host of Tales of Tyria; A Guild Wars 2 Podcast

  2. #2
    Looking like a pretty solid podcast. Good luck with it! And welcome to the site.

  3. #3
    Don't Panic's Avatar
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    Hello hello hello.

    I really like it, good job good job good job.


  4. #4
    I can vouch that this is indeed a great podcast. Give it a listen if you enjoy in depth discussion about GW2.

  5. #5
    This is incredible, love watching this kind of stuff. Gamebreaker.tv + Tales of Tyria = Happy Camper here.

  6. #6
    Hey Bridger, welcome to these forums... and cool podcast! With regard to endgame... don't rule out the dynamic events! There will be plenty of ever changing dynamic events to do at level 80. It's not just dungeons! ArenaNet have stated that right from the moment the game is released, they will (continuously) be adding new dynamic events to the game.
    Plus, with the sidekicking system you can always do dynamic events in other areas of the game, or redo other dungeons.

    As for raids vs dynamic events... I hope that higher level dynamic events will actually be more challenging and require more cooperation than the low level ones. We've already seen that boss fights like Tequatl require people to take on different tasks to get any damage in or to shield others so that they can do damage. I hope (and expect) that this amount of required cooperation will increase at higher levels. Dynamic events do not have to be created in such a way that any random group of people can successfully finish them. There is no shame in dynamic events that require high level teamwork to even have a chance of success at all... and there is no shame in dynamic events failing even though the people tried hard. In fact, dynamic events need to fail on a regular basis, to keep them dynamic. If the centaurs never even get to attack the village because the players always succeed at the event where those centaurs leave home and head for the village, then the rest of that area could become very boring. If you want to keep the game dynamic, then on average each dynamic event needs to succeed/fail in approx. a 50/50 ratio. Which means that there can be plenty of challenge in the large scale higher level events to see them as the replacement for raids.
    Last edited by Centaur; 10-25-2011 at 05:17 AM.

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