
Originally Posted by
Csaj
I also have my engineer post 80.
I am odd in the fact that I don't use any kits unless defending a keep or tower in WvW and need a flamethrower to kill through the doors (a bit unsporting but they have it coming!)
I can't seem to give up my skill slots to kits that I won't use all the time. Switching kits takes my eyes off the battle and gets me killed so I leave them out of play.
I run almost exclusively WvW and PVP now and use the rifle for the net and knockdown ability.
The supply crate elite for the 2 second AoE stun it provides.
Slick shoes for the knock down and then I use its tool belt ability (double movement speed) to get away from enemies when I am crippled. Cripple is a killer in WvW and PVP and that double speed saves my bacon ALOT.
I use Elixer B for extra damage in zerg vs. zerg fights and for speed when chasing down runners plus the tool belt gives a random AoE buff to friends so nice to have.
And last I carry a rocket turret, I use the tool belt ability in every combat as often as it is up and when attacking keeps and towers the tool belt ability splashes damage through the walls always good then when trying to get away from attackers I drop the turret because tab targeting will 50% of the time have them target the turret giving me an extra chance to get away. i found a turret increases my getaway survivability greatly.
When I PvE I switch out slick shoes for rifle turret. Tool belt ability is free dps.
When I catch people mev1 or mev2 I don't hesitate to go on the offensive. My strategy is to shock them by keeping them netted or knocked down for the first 10 seconds of combat breaking morale so they try to run. If they run its over you win.
I run Power Toughness Vitality build for maximum survivability. This leads to long fights when solo due to lack of DPS.
I rarely go solo I usually run around with an elementalist from my guild who uses a build that is made to get into groups of enemies cause lots of knockdowns, bleeds, vulnerabilities, burning then get out back to friendly lines. Our play styles are similar as I like to charge into enemy groups and drop my supply crate on 10 people, generally cause confusion and demoralize. Make people think they are getting flanked or overran so they panic and stop paying attention. Then use slick shoes's tool belt button to get back to friendly lines.
I have lots of survivability and I don't have exotic armor yet or any runes in my armor yet. The runes I want are of the Dolyak for more toughness and vitality for even more survivability. As I change out each piece to elite armor and weapon plus add runes to them I will get even more durable and able to take on more.
Weaknesses: Thieves are a crap shoot if its just a theif I win (unless they are exploiting the invis bug see below), but if I am fighting someone and a theif joins and catches me unaware its rough. Mesmers and thiefs once you down them are difficult to kill off they have very powerful downed abilities. Often I have to leave theives and mesmers alive once downed because their allies will come to their aid and force me to leave.
Weakness due to bug: There is a bug where if you invis in WvW you do not uninvis on enemies screens when you attack like you should. You stay invised (untargetable) dealing damage until the invis would naturally wear off and often even beyond when it would naturally wear off. Some thieves are exploiting this bug to make 100% invisible killing machines. This build is very vulnerable to this exploit as it only has the 5 skill of the rifle to do blind AoE damage.
I love being an engineer and look forward to getting my elite armor/weapons and runing it out just the way I want it.
Oh yeah, my traits are fluid, I have not settled down on what to choose since I run the gambit with turrets, elixers, tools. Must haves for WvW are 50% fall damage reduction, healing abilies recharge at 25% health. All others are undecided.