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Thread: My mesmer character is a little weak...

  1. #11
    Quote Originally Posted by Vayne View Post
    Mesmers require a lot of movement, and a lot of trickery. In fact, trickery is really what the whole profession is about. Remember that phantasms do more damage than clones, and remember to use your shatters. Also, try to take utility skills that add to your survivability.

    Are you upgraded gear as you go from karma vendors?

    Edit: Moved to mesmer forums.
    This pretty much nicely sums up how to play a Mesmer right. Once you master shattering, you will move up to a whole new level of both power and fun.

  2. #12

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    Quote Originally Posted by VHawk View Post
    This pretty much nicely sums up how to play a Mesmer right. Once you master shattering, you will move up to a whole new level of both power and fun.
    Yup, just yesterday i was forced to kill ~15 spiders and trolls in a cave because they kept respawning and rushing me when i wanted to get out, and since i'm not their *****, i just blew them up to hell.

    It involved a massive amount of shattering and "jumping" (portal + teleport utility skill) around, but i finished them off quite nicely within 2-3 minutes. Oh yeah, a few of them were wannabe "veteran" type mobs but they got blown up anyway...

    Mesmers are really powerful, you just gotta know your shit.

  3. #13

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    Give me a god damn main-hand pistol!

  4. #14

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    Dual Pistol Mesmer

  5. #15
    Mesmers are extremely powerful. I use greatsword with sword/pistol and had an easy time getting to 80. In pve I rarely take damage since mobs are usually fighting my clones. Rarely had trouble facing mobs 3-5 levels above me. Best class ever and this is coming from someone who has never played a caster class. I only wish they had different spell effect/color for the male Mesmers.

  6. #16
    Vayne's Avatar
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    Quote Originally Posted by Goregrimm View Post
    Mesmers are extremely powerful. I use greatsword with sword/pistol and had an easy time getting to 80. In pve I rarely take damage since mobs are usually fighting my clones. Rarely had trouble facing mobs 3-5 levels above me. Best class ever and this is coming from someone who has never played a caster class. I only wish they had different spell effect/color for the male Mesmers.
    Don't know if this will help you or not, but in Guild Wars lore, the color purple is the color of chaos energy. You'll see it in some of jormag's minions as the force holding them together. Mesmers have always used chaos energy in Guild Wars, so this isn't likely to change, but it's actually a powerful and chaotic force in Tyria.

  7. #17
    Quote Originally Posted by Vayne View Post
    Don't know if this will help you or not, but in Guild Wars lore, the color purple is the color of chaos energy. You'll see it in some of jormag's minions as the force holding them together. Mesmers have always used chaos energy in Guild Wars, so this isn't likely to change, but it's actually a powerful and chaotic force in Tyria.
    That is cool. I did not know. Where is a good place to find Guild Wars lore?

  8. #18
    Vayne's Avatar
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    Quote Originally Posted by Goregrimm View Post
    That is cool. I did not know. Where is a good place to find Guild Wars lore?
    the guild wars wiki at wiki.guildwars.com also Wooden potatos videos, and a few others.

  9. #19
    Just gonna throw in my 2 cents in case OP ever decides to come back / if anyone else cares.

    I want to point out that the majority of us theorycrafters have essentially come to the conclusion that Mesmers are one of, if not, the best class in the game, currently(debatable). Builds obviously vary from player to player, but the Mesmer strengths vs weakness ratio is incredibly good across the boards. Everything from damage output to group synergy, utility and survivability.

    They is ridicurousry gewd.

  10. #20
    I've got a 80 ranger, 51 guardian, and 42 mesmer now. So far I've found the mesmer the easiest to level and fight in PVE. I haven't done much pvp yet. But here's a simple version of easy fights in my opinion;

    Greatsword main: #2 and #4 attacks from max range to open battle. This gets two quick clones out, and mobs almost always focus on the first clone out from the #2 attack. Then I auto attack with #1 attack for a cycle or two, then shatter clones with F1 priority or F2 if F1 is not available. If/when I shatter is situational. This is just an example.

    As the mob(s) approach me at this point, I hit #5 attack as soon as they reach me, which knocks them back. I then hit #3 and target the ground where they land for additional damage, then do another round of #1 auto attacks.

    Most fights don't get that far since mobs are dead before then. But if it gets past that point, when the mob(s) reach you again, quick swap to your 2nd weapon set - sword/pistol. Hit #5 attack right away (daze/stun) followed by #4 and #3 to get two more clones out. The #4 clone does good damage, but once it's first round of shots are off, I'll usually shatter both of those clones and/or hit the #2 attack to finish creatures off.

    Obviously this is best case scenario with all skills off cool-down. But realistically if you use a weapon with bloodlust and get your +25 stacks (+125 power), fights shouldn't last anywhere near this far. Once you're stacks, most fights just need #2 attack to start, then auto attack to finish the creature off. They might reach you and take a swing or two but that should be about it for "normal" creatures (ie: not veteran, not beefy creatures like trolls, etc - for those you want more skills off cool-down).

    Against melee mobs, if you're taking damage using these tactics, something's wrong. against ranged opponents, obviously you'll have to change things up. You can switch to the 2nd weapon set sooner, still hit #5 first to daze, followed by 4/3. But then wait 'til #3 clone reaches your opponent then hit #3 again and you teleport to that clone. Then hit #2 to dish out a flurry of attacks to finish it off (if your fights even get that far). If your target still isn't dead, shatter your clones, dodge out of combat, and switch back to main weapons to start the process all over again - or just wing it at that point.

    You should be able to handle packs of creatures with these same tactics, but may have to adjust to situations. In fact that's often what I end up fighting. Fighting 3 or 4 creatures, often it comes down to my #2 attack from my 2nd weapon set to finish them off, and sometimes that's not quite enough but close enough.

    Obviously this is pretty basic, as tactics go much further in depth then this. But other things (like skills 7 to 10) are situational. I'm sure it's a matter of preference, but my #7 skill makes me invis and summons a clone. #8 summons 2 clones. #9 is the passive that grants boons every 10 seconds, and #10 turns enemy into a moa.

    I'm not going to bother discussing traits since the OP said he's level 11, but I have to say: the trait that gives vulnerability when clones shatter is very good. Mobs I fight are multi-stacked with vuln pretty much all the time - that combined with bloodlust means I get to dish out pretty major damage, which is why most fights so far in the 30s and 40s don't last more than a couple seconds.

    Also the marketplace is your friend. The first priority is your 3 weapons. Upgrade them as you level every 3 to 5 levels with weapons that have "strong" prefix - blue weapons until mid 20s, then green weapons up to level 50 or so, then then next step of weapons (orange?) after that. But how often and what rarety of weapons you can afford relies on your ability to gain and save money.

    My favorite sigil by far is bloodlust. Minor sigil of bloodlust adds +5 power per kill and stacks up to +125 or until you go down or leave the map. Buy 5 or 6 of them and add them to your main weapon set (greatsword in my case) as you upgrade weapons.

    Of course armor matters too. + power, then + power/precision are best in my opinion until you get past level 40. By then you should have learned how to play well enough that you can experiment with different builds (crit build, condition build, CC build, etc).

    That's about where I'm at now. I'm about ready to learn more depth of mesmer and experiment with different playstyles.

    I hope this helps
    Last edited by zilzalzigga; 11-03-2012 at 05:11 PM.

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