Here though i think it caculates to 3% per illusion if i remember right.
Considering the illusions have to be up for this bonus, the speed boost for mesmers is lacking trait wise. You'd be better off keeping a focus in your inventory for a quick swap for swiftnees. Down side to that of course is you can't weapon switch while in combat.
I was thinking it would be around 3% per illusion because of compounding damage
but swiftness boon beats it for sure. If it were 10% or something similar
it would be worth having in my opinion. It's just that sometimes when i chase people with swiftness and or speed signets
blink doesn't reach too far so my stun will reach. This only happens rarely but it would be nice if mesmers could chase rangers without the need of focus. haha but then again there may be balance issues
it would be nice if mesmers could chase rangers without the need of focus.
I was thinking the same thing about the focus. I only started my Mesmer recently so I haven't actually PVP'd with em yet. To elaborate on your topic though about the trait granting speed per illusion, I also just picked it up and was planning on using for some time. However, I wasn't ever thinking of using it to chase people because first off.. it doesn't grant that much speed, but also because you would then be forced to summon illusions just simply to chase... That seems largely unproductive to me in most instances. Not to mention you have to actually have a target to summon an illusion. I picked up the trait bonus only because of the fact that I'm mainly melee, generally with S/T and since I hardly shatter I thought it would be quite an interesting advantage to have a mobility bonus for illusions that I usually have up anyways.
Still though, Iím having some serious temptation in switching over to the focus. Iím really starting to think the Mesmer needs at least one more weapon of choice..