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Thread: 2 handed weapons = problem

  1. #1

    2 handed weapons = problem

    I have noticed this but one two handed weapon only has 1 upgrade slot.
    How ever when you use two one handed weapons that is 2 upgrade slots which is unfair.
    just wanted to see what everyone's thoughts were.

  2. #2
    King Arthur's Avatar
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    Hmm.. I just realised that. But isn't the bonus only applies from the main hand?

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  3. #3
    I've thought about this as well when I equip a staff. Being able to choose two sigils really can have a big impact on performance.

    EDIT: Nope, they both apply, though not, I think, at the same time? IE, I use a Sigil of Hydromancy and a Sigil of Battle on my ele's daggers, and I don't think I've noticed her both freezing foes around her AND gaining might stacks on the same swap. They do both trigger on different swaps, though.
    Last edited by Ruse; 10-15-2012 at 11:12 PM.

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  4. #4
    King Arthur's Avatar
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    I think it's best for the OP to post this issue to the Official Forums. I want a double upgrade slot on my greatswords too .

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  5. #5
    Okay thank you ruse for the confirmation. Because I use a minion master necro and I want to use a healing and dps upgrade on my staff to help my pets and kept looking at it and I realized I couldnt

  6. #6
    Quote Originally Posted by King Arthur View Post
    I think it's best for the OP to post this issue to the Official Forums. I want a double upgrade slot on my greatswords too .
    It has already been posted on the official forums, and there has already been a big discussion about this there. So ArenaNet are well aware that several people are not happy with this. We'll just have to see if they decide to do anything about this or not...

  7. #7
    Quote Originally Posted by Centaur View Post
    It has already been posted on the official forums, and there has already been a big discussion about this there. So ArenaNet are well aware that several people are not happy with this. We'll just have to see if they decide to do anything about this or not...
    I don't think it's a big deal, sigils don't stack. It's not like someone dual wielding can get +10% damage compared to someone with a 2hander who only gets 5%. It's literally the exact same debate as WoW weapon enchants. Most of the people that complain over there are just whining.

    It really only sucks for Ele's and Engi's since they're locked into one weapon set and a lot of sigils have "on weapon swap" effects that are really good. Everyone else is just being silly.
    Last edited by Fey; 10-16-2012 at 12:39 AM.

  8. #8

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    Quote Originally Posted by Fey View Post
    I don't think it's a big deal, sigils don't stack. It's not like someone dual wielding can get +10% damage compared to someone with a 2hander who only gets 5%. It's literally the exact same debate as WoW weapon enchants. Most of the people that complain over there are just whining.

    It really only sucks for Ele's and Engi's since they're locked into one weapon set and a lot of sigils have "on weapon swap" effects that are really good. Everyone else is just being silly.
    They could fix it by applying "on swap" bonuses to ele's attunement switches or Engi's weapon kit swaps. Although that would make them imba, because they can basically use that all the time

    But an internal CD on the bonus that's as long as the weapon swap for other classes could fix that.

  9. #9
    Quote Originally Posted by Bell View Post
    They could fix it by applying "on swap" bonuses to ele's attunement switches or Engi's weapon kit swaps. Although that would make them imba, because they can basically use that all the time

    But an internal CD on the bonus that's as long as the weapon swap for other classes could fix that.
    Not sure how it works for engis but this is exactly how it works for eles. There is already a 10s internal cooldown for the on-swap effects.

    Also not sure what you mean, Fey. I would love, for instance, on my staff to be able to keep my Sigil of Energy + have something else happen. Water, maybe, since that weapon has higher +heal. I don't see how that's NOT heavily skewed in favor of dual wielding.

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  10. #10
    Quote Originally Posted by Ruse View Post
    Also not sure what you mean, Fey. I would love, for instance, on my staff to be able to keep my Sigil of Energy + have something else happen. Water, maybe, since that weapon has higher +heal. I don't see how that's NOT heavily skewed in favor of dual wielding.
    Since OP is complaining about 2handed weapons: I mean if you're using a Staff and your only sigil is an on-swap sigil. You lose the passive benefits of other options while other professions would get multiple from having a 2hander + another weaponset.

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