That depends on the mechanic, doesn't it? There are mechanics that you're not meant to soak up at all, they kill you outright. And there are mechanics that punish you for not reacting. I survive those. Telegraphs are still poor in some occasions and I survive more of those situations than I did before. A pure glass cannon build is not as effective for me as a balanced build. In the end, this is subjective and I feel more comfortable with a bit of toughness and vitality. Especially since the 30 trait point skills don't really appeal to me and my playstyle.![]()
OK... I'm pretty new to this game so I need to ask this. I've just redone my traits placing more emphasis on toughness/precision/power whereas, before, a lot was placed on vitality. Is this a smart move?
My main is a PvE ranger who prefers the short bow and bear rather entering the melee.
Edited for clarity.
Pretty much how I spec for PvE and it's worked for me so far. I have a couple of vitality pieces, but not many. I solo the hardest areas in the open world, and I do okay in dungeons..but not brilliantly. I haven't done that many dungeons though, so I don't know how much better I'd be with more practice.
The first time(maybe second) is always a learning process. You just don't know the mechanics that all the encounters have, you're still switching skills when you encountered something you didn't expect. After a few runs you know beforehand which weapons/utility skills you need to equip before an encounter.
A good example of this from AC path 3(I think), the 2nd boss probably. He has this skill that pulls everyone that didn't dodge at the exact moment, to him and instantly kills you. The first 2 times I died from that and I asked my pug wtf is this. How does it work. One guy told me in 1 sentence and after that I didn't die from it anymore.(Ok I died once, I'm not perfect)
I'm guessing it said vitality for condition damage and toughness for normal damage and that would probably be true. But burst damage is different than just normal damage. The EHP formula favors vitality by a pretty significant amount and that the only number that really matters when you are talking burst damage. If you are talking just normal gameplay damage where you are taking some damage and getting healed and surviving long term than yeah toughness is better.I've heard Jon Peters talk about how vitality was better for condition damage, where toughness is better for spike damage.
Dude.. spike damage = burst damage. You WANT toughness to survive burst. You can have all the HP in the world but if I can hit you for half of it each hit what's the point?
Vitality for sustained survivability, toughness to survive burst. Go test it yourself. Why is this so hard a concept? And obviously you need to strike a good balance so you're not running around without any actual HP pool but you can't just stack Vit and ignore Toughness and expect to be better off.
Last edited by Stonesolid; 10-17-2012 at 08:16 AM.
Trying to level a melee thief atm. While I'm aware of how important toughness is for melee characters, none of the traits I want are in the Shadow Arts/toughness line (lots in the Acrobatics/vitality line though). So my question is: can gear choices adequately compensate for not traiting toughness?