OK... I'm pretty new to this game so I need to ask this. I've just redone my traits placing more emphasis on toughness/precision/power whereas, before, a lot was placed on vitality. Is this a smart move?
My main is a PvE ranger who prefers the short bow and bear rather entering the melee.
Edited for clarity.
A good example of this from AC path 3(I think), the 2nd boss probably. He has this skill that pulls everyone that didn't dodge at the exact moment, to him and instantly kills you. The first 2 times I died from that and I asked my pug wtf is this. How does it work. One guy told me in 1 sentence and after that I didn't die from it anymore.(Ok I died once, I'm not perfect )
I'm guessing it said vitality for condition damage and toughness for normal damage and that would probably be true. But burst damage is different than just normal damage. The EHP formula favors vitality by a pretty significant amount and that the only number that really matters when you are talking burst damage. If you are talking just normal gameplay damage where you are taking some damage and getting healed and surviving long term than yeah toughness is better.I've heard Jon Peters talk about how vitality was better for condition damage, where toughness is better for spike damage.
Vitality for sustained survivability, toughness to survive burst. Go test it yourself. Why is this so hard a concept? And obviously you need to strike a good balance so you're not running around without any actual HP pool but you can't just stack Vit and ignore Toughness and expect to be better off.
Last edited by Stonesolid; 10-17-2012 at 08:16 AM.
Trying to level a melee thief atm. While I'm aware of how important toughness is for melee characters, none of the traits I want are in the Shadow Arts/toughness line (lots in the Acrobatics/vitality line though). So my question is: can gear choices adequately compensate for not traiting toughness?