Thanks - Thief is the first melee class I've played where there is absolutely nothing I want in the toughness line (don't have this problem with Guardian and Warrior).
Last edited by Holyroller; 10-17-2012 at 09:03 AM.
I wouldn't have any toughness traits if it didn't cost 10 for 50% fall damage reduction. :P
I play a Mesmer (0/30/10/25/5) and wear Knights gear supplemented by a few pieces of vit jewelry and divinity runes. I run around with around 22k HP, 2.4k armor, 3k attack, 40% crit, 86% critdmg. I can take a massive beating and dish out massive damage. Balance!
They both help. It seems toughness lowers damage by a flat amount, while Vitality is overall. But going all 1 way is wrong, especially in PvP, you should try to keep a balance.
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I've always liked building my toons with a balance since the first D&D toon I made in middle school, but that's just me. My mesmer is 20/10/10/30/0 with power-vit-crit damage, I don't have a lot of toughness but I have a fair amount and 25k hp and I do pretty well even when bursty thiefs pop out of stealth and then die
Where as my thief I have 30/30/0/0/10 (well I will she's only 75 atm) And I have power-prec-toughness armor and power-vit-crit damage accessories, (or I will I got the last part of my 80 set last night finally can't wait to hit 80 to try it out) I'm hopping to strike a good balance with toughness and vit so in a few days we'll see how it goes and I already do great damage so not too worried about that lol.
I guess my point is glass cannons or survivablity builds aren't wrong, just different, each has advantages and disadvantages just like all builds in all games, gw2 is certainly less forgiving of mistakes in combat than most games. But if you have the skill to keep a glass cannon up against some difficult PvE bosses and do well in PvP too, well more power too you.
Invariably I see people who say things like "the champion bosses / dungeon bosses / level 3 random skritt hit too hard in this game. There's nothing you can do but just randomly faceplant some times."
I stack toughness on all 8 classes.
Usually when facing one of those bosses, every 10-30 seconds, I see half or more of the people around me suddenly faceplant, while I'm standing there thinking "hit me harder please, a little to the left, I've got an itch there."
Toughness is amazingly potent in this game. Combine with good timing on dodging, and you start to forget how to use your downed state skills from lack of use.
I actually favor vitality and healing power over toughness, mostly because I try to be as agile and nimble as possible. Keeping the enemy away from me and unable to attack is my number one priority. If I'm hit I try not to make the same mistake again. Keeping a keen eye on your surroundings always helps me get away if I need to, but I usually kill whatever I'm fighting before that happens.
This is just my playstyle and it works for me. Clearly I'm not meant to be a melee character, but if I were I would definitely put more points in toughness. It's a lot harder to dodge and run when you're staring your enemy right in the eyes.
About the direct damage discussion, I think it's interesting to note what the wiki says about vitality...
The wiki could be wrong (It's happened before, lol) but interesting none-the-less.More health allows a character to better withstand a single large attack and degenerative damage.
Flat statistics calculate that toughness > vit on paper. But by no means is it a requirement. And by no means does that mean to ignore vit if you need more defense.
I think the real discussion is why are we all forced to have so much toughness? Seriously I have an 80 Guardian and a 60ish Warrior and feel completely forced to trait toughness on both of these toons. The glass cannon does not exist in this game in PvE (dungeons) because you WILL get aggro and there is no such thing as a tank to peel it off of you, even with toughness you have a good chance of eating dirt, without toughness rofl.
Dungeons aren't even fun in this game imo, I love a challenge but they are stupid hard with the amount of adds and how hard everything hits. If we had traditional tanks with taunt and survivbility they would be pretty fun I think, but no such thing in this game. Before anyone qq about this comment, I respect GW2 has broken the mold some with mmos, but tanks existed for dungeons like these, if you are going to take away control ease up on the mob dps.
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