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Thread: PvP deaths shouldn't cause item wear/gear damage.

  1. #1

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    PvP deaths shouldn't cause item wear/gear damage.

    This deters folks from PvP'ing all out. Instead, most folks are stand off'ish unless they're following closely behind Da Zerg (TM).

    Furthermore, those of us who are in their PvP'ing (Yes, us melee classes especially) are paying more in gear repair costs than other long range classes.

    This has been a common coding principal in PvP MMO's for years... why is ArenaNet doing it this way?

    Oh, and they could still code it such that PvE'ing mobs in WvW would lead to repair costs but not solely from PvP.

    STOP THE PVP INDUCED GEAR DAMAGE.
    In Articulo Mortis, Sunt Omnes Unum

  2. #2
    Lagger's Avatar
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    I kinda agree with this 100%. But I'm still trying to find out if there is actually a rationale behind gear damage through PVP.

  3. #3
    Vayne's Avatar
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    It's partly an attrition mechanic, to stop people from just dying stupidly. There are too many ways to sacrifice yourself being annoying in the process, but people are less likely to do it if it will cost them.

    Reference the poison bomb guys from GW 1. I used to put a spell on myself...two if I remember correctly that when I died, I'd sort of explode and then let guys kill me. The more guys around me, the more of them I took with me, literally a suicide bomber. I didn't care because in 30 seconds I rezzed no penalty. And I annoyed a lot of people doing that.

    Originally the spells were designed to cast on minions so they'd explode when you hit them. But it was fun to watch people beat you up and then pay the price for it.

    I'm not sure if there's anything like this in Guild Wars 2, mind you, I'm only suggesting the possibility.

  4. #4
    Lagger's Avatar
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    Quote Originally Posted by Vayne View Post
    I'm not sure if there's anything like this in Guild Wars 2, mind you, I'm only suggesting the possibility.
    The mesmer has a mechanic like that to spread confusion on enemies... that is one possibility. Repair costs doesn't seem to be the best way to discourage people from doing that, though. But then, I hate dying with or without repair costs. The way back into the action (in WvW at least) is worse for my patience than repair cost.

  5. #5
    Vayne's Avatar
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    Quote Originally Posted by Lagger View Post
    The mesmer has a mechanic like that to spread confusion on enemies... that is one possibility. Repair costs doesn't seem to be the best way to discourage people from doing that, though. But then, I hate dying with or without repair costs. The way back into the action (in WvW at least) is worse for my patience than repair cost.
    I'm like you. I hate dying period. With or without a mechanic. The problem is, there are people who don't hate dying, and even use dying in games as a shortcut. I remember people in Rift dying to get to a graveyard so they could rez and be closer to where they wanted to be. They used it as a cheap teleport. Me, I couldn't do it.

  6. #6

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    Punishing all of us for dying because a very small minority of us might enjoy dying (or wish to use death as an acceptable means to achieve something else) is flawed rationale.

    We shouldn't be paying for repairs if it was solely a PvP induced death. Considering this game has only two PvP "zones"... the PvP is not spontaneous nor random. ArenaNet should be doing everything within their power to promote and improve our PvP experience. Me spending nearly 75 silver a day on just PvP induced repairs is beyond ridiculous.

    If we're falling off of precipices and dying wihout damaging our gear than surely they can code it so PvP doesn't cause gear damage/wear.

    PvE falls should be incurring repair costs not strictly PvP.
    In Articulo Mortis, Sunt Omnes Unum

  7. #7
    Vayne's Avatar
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    Quote Originally Posted by Wosret View Post
    Punishing all of us for dying because a very small minority of us might enjoy dying (or wish to use death as an acceptable means to achieve something else) is flawed rationale.

    We shouldn't be paying for repairs if it was soley a PvP induced death. Considering this game has only two PvP "zones"... the PvP is not spontaneous nor random. ArenaNet should be doing everything within their power to promote and improve our PvP experience. Me spending nearly 75 silver a day on just PvP induced repairs is beyond ridiculous.

    If we're falling off of precipices and dying wihout damaging our gear than surely they can code it so PvP doesn't cause gear damage/wear.

    PvE falls should be incurring repair costs not strictly PvP.
    It would be punishing us if I didn't make more money in WvW than I spent on repairs, and I'm not the best PvPer in the world..ask anyone.

    One of the ideas behind GW 2 is to make it as grief-proof as possible. That's why there's no kill/node stealing. A small percentage of the people can ruin the game for a large percentage of the people.

    At any rate, whether I pay for repairs or not, I always make a profit in WvW, so I don't really see this as a major issue.

  8. #8
    Lagger's Avatar
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    Quote Originally Posted by Wosret View Post
    Punishing all of us for dying because a very small minority of us might enjoy dying (or wish to use death as an acceptable means to achieve something else) is flawed rationale.
    Vayne was just speculating, though. We don't know if there is intention behind it. I agree that the repair costs seems unnecessary. But since I'm more affected by the way back from the waypoint, repair costs aren't my main problem. 75 silver per day seems a bit high, though. You must be playing a ton!

  9. #9

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    Ya, I'm on my last few days of a month long vacation so I've been playing a ton. Once I return to work all bets are off... sadly.

    Oh, and that's another PvP gripe of mine, there should be no money making in the game's only PvP zones. However, that is an argument for another day.
    In Articulo Mortis, Sunt Omnes Unum

  10. #10
    On the other hand, from what I've seen, you also earn more silver from pvp than you earn from pve, so the difference should be able to make up for those item repair costs... assuming you're any good at pvping and don't die every other minute.
    (and tbh, I think that if you removed the money making aspect from WvW, you'd lose even more players to pve)
    Last edited by Centaur; 10-17-2012 at 05:29 AM.

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