Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 32

Thread: PvP deaths shouldn't cause item wear/gear damage.

  1. #21
    Vayne's Avatar
    Join Date
    Jul 2011
    Location
    Tasmania, Australia
    Posts
    8,399
    Quote Originally Posted by Wosret View Post
    Fey, do you realize that Badges are gained by doing a certain amount of damage to an individual target?


    I think incurring repair costs for PvP deaths detracts from the PvP experience. If you folks want your PvP to be long range pew pew fests then why don't you all just hide in your Keeps?

    I come to PvP not hide behind a zerg/keep wall and pew pew.

    So stop punishing me (and those like me) for wanting "up close and personal" PvP.

    Seriously, by doing away with PvP repair damage costs, what part of the game is negatively affected? None.

    Farming/griefing/fightclubbing will occur regardless of PvP repair costs. Anyone who with but rudimentary knowledge of MMO PvP knows this.
    As someone else already pointed out, there is no where in the entire game where you can earn loot and XP and not pay repair costs.

    WvW, though you can PvP in it, has been set up as a PVe zone and has all the same rules as a PvE zone.

    No game can have an area that creates gold without having a cash sink built into it. It would just mean that everyone would run to farm in WvW and make money there because there would be no downside to it. You think you have queues now.

    There are people who farm the most effective way they can and if that becomes the most effective way, you'll end up with people coming to WvW to farm and not to fight which, in my opinion, would hurt the WvW community far more than the repair costs do now.

  2. #22
    PvP doesn't interest me personally but wear and tare wasn't present in GW1 and from what i can tell PvP is no less popular in GW2. Removing the mechanic wouldn't effect me but as i see it you can't remove it without it having an adverse effect on the rewards and motivation towards actually being good at it.

  3. #23
    Vayne's Avatar
    Join Date
    Jul 2011
    Location
    Tasmania, Australia
    Posts
    8,399
    Quote Originally Posted by Bogus Dude View Post
    PvP doesn't interest me personally but wear and tare wasn't present in GW1 and from what i can tell PvP is no less popular in GW2. Removing the mechanic wouldn't effect me but as i see it you can't remove it without it having an adverse effect on the rewards and motivation towards actually being good at it.
    You can't compare PvP in Guild Wars 1 with WvW. Because there was no loot dropped in PvP and no Karma gain. In SPvP, there are no repair costs, because of this. You get no karma and you get no coin. This isn't true of WvW.

    So there really isn't a way to compare. Guild Wars 1 didn't have a WvW. The thing is, WvW really is a PvE zone. It has vistas. It has jumping puzzles. It has node gathering. It has crafting. It also happens to have player combat.

    WvW is more akin to open world PvP in other games than it is to any PvP in Guild Wars 1.

  4. #24
    Quote Originally Posted by Wosret View Post
    So stop punishing me (and those like me) for wanting "up close and personal" PvP.
    I melee on an ele and I die infrequently sooo ... It really doesn't punish you overmuch as long as you a) keep your eyes open (lol getting backdoored by the zerg hurts), b) Don't Leeroy. Melee pushes should have some sort of coordination to them, not just you facepulling 30 people c) Know when to cut your losses. Sometimes deciding to GTFO lizard is the best move.

    EDIT: Learning your limits is largely just a matter of practice and experience. Well, and orb bonuses don't hurt either.

    Quote Originally Posted by Bogus Dude View Post
    PvP doesn't interest me personally but wear and tare wasn't present in GW1 and from what i can tell PvP is no less popular in GW2. Removing the mechanic wouldn't effect me but as i see it you can't remove it without it having an adverse effect on the rewards and motivation towards actually being good at it.
    You could only earn a certain PvP currency in GW1's PvP, though -- sorta like GW2's glory. In WvW you earn gold and karma. They later let you buy items with said currency to sell them for gold in GW1, and that economy wasn't exactly stellar, either.
    Last edited by Ruse; 10-18-2012 at 08:17 PM.

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  5. #25

    Join Date
    May 2012
    Location
    Vienna, Austria
    Posts
    493
    When I first played WvW I also had the feeling that implementing rep costs were a bad design choice.

    But now, after having played it a lot, I am with the guys that say it would be unfair if you wouldn't have to pay them.
    After all, you earn a lot of money (I never did high lvl PVE (stopped that at around lvl 40) zones, so I can't compare to Orr and if you earn more there) and find items. If it had absolutely no downturn I guess we would see even more PVE farmers on WvW maps as there are now.

  6. #26
    What is this, I don't even-

    Quote Originally Posted by Wosret View Post
    Fey, do you realize that Badges are gained by doing a certain amount of damage to an individual target?
    I've done Thief, Warrior, Guardian, Elementalist, and Mesmer in WvW and had no problems doing enough damage to get loot. It's completely random if a bag will drop, and even more random if a badge will be in it or not. Doing enough damage is not hard.

    Quote Originally Posted by Wosret View Post
    I think incurring repair costs for PvP deaths detracts from the PvP experience. If you folks want your PvP to be long range pew pew fests then why don't you all just hide in your Keeps?

    I come to PvP not hide behind a zerg/keep wall and pew pew.

    So stop punishing me (and those like me) for wanting "up close and personal" PvP.
    You're gaining EXP, Karma, gold, and items. There has to be a penalty for death if you're gaining rewards. You can't gain something for nothing, economy doesn't work that way.

    If you want to melee, go behind enemy lines and gank stragglers. I have an entire montage up on youtube of solo WvW. Furthermore, go SPvP. You have options, no one is "punishing" you for wanting to Melee. You're punishing yourself because you refuse to adapt to WvW

    Quote Originally Posted by Wosret View Post
    Seriously, by doing away with PvP repair damage costs, what part of the game is negatively affected? None.
    As I stated earlier in the thread, when I hit level 80 I had around 30g from WvW and I wasn't even trying to farm. If there had been no repair bills I could have easily had a lot more. It's extremely important that gold doesn't become inflated with the global economy. Especially with gem to gold conversion and vice versa.

    Played correctly you could make a lot of money from WvW. The risk of losing money needs to be there as well. Period.

    tl;dr: Less QQ

  7. #27

    Join Date
    Apr 2012
    Location
    West Coast
    Posts
    111
    Sorry, I'm not QQ'ing here. I have a valid point and anyone who has MMO PvP experience (beyond that of GW2 alone) knows this. Those with counter points also have valid points but it doesn't mean they're "QQ'ing".

    I suppose we all can respectfully agree to disagree.
    In Articulo Mortis, Sunt Omnes Unum

  8. #28
    Quote Originally Posted by Vayne View Post
    You can't compare PvP in Guild Wars 1 with WvW. Because there was no loot dropped in PvP and no Karma gain. In SPvP, there are no repair costs, because of this. You get no karma and you get no coin. This isn't true of WvW.

    So there really isn't a way to compare. Guild Wars 1 didn't have a WvW. The thing is, WvW really is a PvE zone. It has vistas. It has jumping puzzles. It has node gathering. It has crafting. It also happens to have player combat.

    WvW is more akin to open world PvP in other games than it is to any PvP in Guild Wars 1.
    I never did compare GW1 & GW2 PvP, someone above had stated gear costs are present in PvP in most MMOs, i simply stated this wasn't the case in GW1 and so a new concept to the world of Tyria and has had little impact on its popularity. Anet intend PvP to be a proper esport so i don't see things made easier only more competitive. Nothing you said was relative to my post you quote. Had i been referring to a previous comment of yours i would have quoted you (like now), else i'm not sure where your assumptions come from.

  9. #29
    My 2 cents worth is, yes we should take armor dmg. If not, there would be alot of dumber people in pvp/wvw, than just myself. I am A ranger with a warrior mentality. So I deserve the dmg i acrue, and the cost that accompanies it.

  10. #30
    King Arthur's Avatar
    Join Date
    Mar 2012
    Location
    Jakarta, Indonesia
    Posts
    602
    Quote Originally Posted by bokiz333 View Post
    This has already been discussed...IT CAN NOT BE FREE. END OF STORY.

    WvW gives MONEY, xp and karma for dong stuff...if there was zero risk it would be unlike any other part of the game. Why would any player do anything else other than WvW when it's guaranteed profit, 100% with no chance of a loss. Pve isn't like that with way points and death penalties. PvP doesn't give any benefit outside of PvP, no karma, no money no xp. BUt somehow magically WvW should have no risk associated with it?

    So from a purely logistical standpoint, it can never happen.

    Then all the other things I already said about strategy etc. That idea is bad and it should feel bad.
    Ohh, I never tried sPvP nor WvW, so I didn't know. I just assume that with most people complaining about gear repairs in PvP, I just assume that since you got nothing in sPvP, you're still getting your money bleed dry without anyway of getting them back.

    I'll keep myself playing in PvE areas then.

    Intel i7-3770 (3.40 GHz) - 16 GB RAM (1600 MHz) - 256 GB OCZ Vertex 4 SSD - MSI nVidia GeForce GTX 670 2GB - Logitech G510 & G700

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •