
Originally Posted by
Vayne
Hi there and welcome to the forums.
I disagree with the idea of making bosses random or putting them on timers. There are plenty of games out there that already do that. The idea in Guild Wars 2 is that the world is a "iiving-breathing" world, which means events don't just appear, they appear for reasons.
If you take away the chains that cause things to happen, you'd ruin the fun of people like me. The problem is, not everyone wants constant boss fights and in fact, constant boss fights would bore me. If I wanted that I could go back to Rift where zone wide events happen over and over and over again, until I want to beat someone.
What makes these bosses cool is that they're not always there, so when you do fight them, it's much cooler.
There's a lot of cool stuff in this game beyond just boss fights if you take the time to discover it. But a lot of it involves having a different mind set.