
Originally Posted by
Fey
No, that's not what I'm saying at all. I'm not saying that story doesn't have a place. I'm saying the players don't play MMO's for story. They play RPGs for those.
The most common thing you'll hear from a veteran MMO player, regardless of what MMO's they play, is that their first MMO: They read everything. All of the quests, all of the story, everything NPC's have to say. All of it. Then they move onto the next one and realize it's more of the same. Even GW2 has the same basic quests that I've seen in every MMO. Because they're all so similar, it makes it harder to sell that aspect of an MMO to people and even more so; to keep them playing after they've experienced that story.
With single player RPGs it's different. When I want to explore and have a completely free-formed experience with no barriers or restrictions, I play Skyrim, Morrowind, Oblivion, Fall Out 3. When I want a straight forward story experience, I play Final Fantasy, Dragon Quest, Kingdom Hearts. When I want a free-formed story where my choices change each playthrough, I play Mass Effect, Chrono Trigger, Heavy Rain, etc.
Do you see the issue? All of those titles offer their own unique experiences along with a well told story. MMO's do NOT supply this. Period. They have to focus on such a wide demographic that each area has less emphasis, and Story is the first thing that's usually cut. Even in GW2, there's a lot less emphasis than there could be. It's just too hard to please everyone in an MMO so they please as many people as possible.