I can do WoW dungeons while I'm on the phone and eating breakfast. The GW2 dungeons are superb. If you aren't paying attention for two seconds, you're dead. Every boss fight, or at least most of them, have some kind of shifty gimmick that requires coordination. If you stay on your toes though, you can survive the entire dungeon without a repair bill.
The raids in WoW, (before they get nerfed in prep for new raids) are also very challenging and require coordination and tactical fighting. That is what people crave... it's not that you really miss running with 25 people, you just miss all the challenge and excitement. What I was saying is that doing a GW2 dungeon is like doing a WoW raid in that sense, thus making it a 5-man "raid".
Obviously it isn't technically a raid because the definition of raid (at least in WoW) is something that requires more than 5 people. All I'm saying is that it has all the satisfaction of a WoW raid yet only requires a 5-man group. It's not nonsense at all, I"ve thought about it plenty. I thought my meaning was obvious, but apparently it wasn't.
In EQ1 there were 70 person raids..In EQ2 there were 24 person raids.
You never really felt like you were contributing.
I like the 5 person group model however, thus far, the rewards seem subpar.
I thought you were talking about WoW raids, not dungeons. Compared to WoW raids GW2 dungeons require next to no strategical thinking and no tactics at all. The only thing required is reaction and the tiniest amount of common sense. That what you consider to make GW2 dungeons great is actually the bare minimum requirement for anyone entering WoW hardmode raids as a peon. If you're in the upper half of your raid or even strategizing for your guild, you're looking at a whole new level of challenge/experience that I have not yet found in GW2.
The most comparable events are the open world bosses in GW2. Which have what... 2 abilities? And failing both of them has no consequences? I've been chatting to people in TS constantly while doing GW2 PvE, at one point I wanted to "demonstrate" how little failing means in GW2 and I actually found it harder to locate the spot where I'm feared than standing around randomly looking at a fight doing nothing but auto attacks. Because... why bother, nothing's making you play your character to the limit except PvP, which is not entirely my cake tbh. But we're talking PvE here, and except for being severely undergeared while levelling, I've not felt at any point that I was required to go to any limit.
So yeah... you talk on the phone while doing dungeons, I'm not impressed by that. It means WoW dungeons are easy, nobody said differently. Like that's an achievement...