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Thread: Water Sigils?

  1. #1

    Water Sigils?

    I think its the water ones... 30% on crit to heal all allies. im trying to find out if this also affects the caster/person wielding the weapon, or all allies other than the caster? i've looked around a bit but yet to find a definite answer.

  2. #2

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    I had one of those on a weapon I got as a drop and used for awhile on my thief, its an aoe heal and can hit you as well. What I'm not sure on is if it aoes from your location or aoes from the target's location. Since I only used that weapon for a few days before I got a better one I didn't do too much testing with it. I can say the healing wasn't all that great, BUT that is likely because my thief doesn't have any points to boost healing.

  3. #3
    Thanks, thats good to know, I think im going to use it on my guardians Hammer.

  4. #4

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    Quote Originally Posted by Sev View Post
    Thanks, thats good to know, I think im going to use it on my guardians Hammer.
    Extra healing is always good, one thing you might want to keep in mind is that it only heals on a 30% chance on a critical hit. Unless you are stating a lot of prec, which most guardians don't, you will likely have a low crit chance, 10-20% at best which means for the heal to trigger would be 30% on that 20% and since I am lazy I don't feel like doing the math, but its a low chance. It will trigger, but not very often.

  5. #5
    played some in HotM and my crit chance was somewhere between 30% to 50% depending on which amulet i was using. im not set on which gear im going to eventually get, but considering hammer seems to easily hit multiple targets, and theres a cool down on it anyway. it doesnt seem too bad.

    stack of 3 enemies, hit all 3 with my swing, chances are at least one will crit, by the third swing chances say i have at least 3 crits. so i would say it would be best with multiple targets. im just not sure what is better right now for support on the hammer.

  6. #6

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    Quote Originally Posted by Sev View Post
    played some in HotM and my crit chance was somewhere between 30% to 50% depending on which amulet i was using. im not set on which gear im going to eventually get, but considering hammer seems to easily hit multiple targets, and theres a cool down on it anyway. it doesnt seem too bad.

    stack of 3 enemies, hit all 3 with my swing, chances are at least one will crit, by the third swing chances say i have at least 3 crits. so i would say it would be best with multiple targets. im just not sure what is better right now for support on the hammer.
    Wow, I didn't think Guardians would get that high of crit chance, thats sweet though, and yeah aoes are always nice for things with crit chance. I use the sigil of blood or whatever (the one that heals just you on a crit) on my thief and it adds a fair bit, heals for 400ish when it triggers and when I add that to my auto heal on attack and the 30 healing I get from yak runes as long as I am fighting I am healing a good amount, so much so that I rarely go under 75% hp when fighting 2-3 mobs, PvP is of course another matter (2-3 v 1 I run away usually lol)

  7. #7
    i got the precision with a trait that converts 5% of my toughness into precision, and using toughness/precision/condition damage amulet (iirc)

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