Source: https://forum-en.guildwars2.com/foru...upcoming-build
So what do you think about this decision?
Firstly I think the orbs were a nice prize to strive after on the boarderlands. The keeps with orbs were usually a place of constant excitement, as they were often the main focus of the enemy servers. What will happen to the boarderlands now? I mean most people already prefered to play on eternal battlefields (see the usually longer queues there), will that get even worse now?
However, I must admit that I found the whole idea of making a strong server even stronger through the orb buffs ridiculous and have always wondered why they thought implementing that was a good idea.
I mean if you watched the standings here at some point in the last weeks, you would have seen that many matchups were really broken balancewise, thus leading to one server having all three orbs most of the time, which further hampered the chances of the outplayed (and often also outmanned) servers of conquering something.
What do the other WvWholics think about this decision?
So, overall I think it's a good decision that this bogus buff is removed, but I don't really like the removal of the secondary objectives and hope they'll fix the hacking possibilities and bring them (or something comparable) back soon with some other incentive than a stat strengthening buff (could be extra points or stronger defenses for your keeps or whatever).


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) I can kill a bad to mediocre mesmer but a good mesmer is just out of the league of an elementalist. Which is the only class I feel like that about. (I have trouble with condition built necros but that's becaues of my specific build but other than that, just mesmers)