I usually passed through Sparkfly on the way to Straits of Devastation, but then I'm cheap where waypoints are concerned, lol. Plus running along that edge through Bloodtide Coast first means I can pick up the sugar pumpkin patch along the way.![]()
I usually passed through Sparkfly on the way to Straits of Devastation, but then I'm cheap where waypoints are concerned, lol. Plus running along that edge through Bloodtide Coast first means I can pick up the sugar pumpkin patch along the way.![]()
|| Art by Melo-san of Gaia Online ||
|| GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
|| Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||
I think when a MMO matures the midlvl regions are usually the ones that get deserted first. Most players will be at the top lvl regions or playing alts in the lower regions, but only a portion of those alts actually make it to higher regions, as many give up on alts or play them significantly slower than their first toon (because they also play the main of course), thus making these zones more deserted than others. So I guess it's only natural for these midlvl zones to be less populated.
Sparkfly map offers a huge dragon meta-event with a nice boss fight, though (in the south west of the zone if I remember correctly), so you might want to check that out, if your story doesn't guide you past this area.
I'm rolling another character at the moment and have noticed how empty the early maps are. Quite a few times though, map chat is really cool cause there's only a few people on so we natter away whilst clearing the mobs. A lot of friends are leaving the game in droves at the moment, btw, end game just isn't doing it for them.
Yeah but we're only a few months in. It happened a lot faster than it usually does. Honestly I think it's the format. The servers are all pretty busy population wise but the majority of the zones are pretty empty. I think it's WvW and SPvP. A huge chunk of each server is always in WvW, and another chunk literally lives in the mists. And what's left is naturally scattered since the levels of each player spread out and the paths they took to level were unique.
Yes it's spread out a lot. And without the traditional quest-hubs you are also less likely to meet people. The influence areas of the heart-events are quite big at times, so sometimes 10 people could be doing the same heart without even seeing each other.
But on my server it's usually not really a problem to find people for a champion event. I just type champion xy near waypoint xy in map chat and 1-2 minutes later there usually are enough player to do it. If you play at odd hours that could be different of course.
I've been playing in Timberline Falls and Mount Maelstrom yesterday with my wife, and there was always someone around for events. We frequently ran into other players...not in groups, but singly here and there. I really believe, the way the zones are set up, it's harder to see other people because of the design.
We spent a lot of time in caves in both zones, for example. I could be fiften feet from you, but if I'm in a cave and you're not, then you'll have no idea I'm there. And some of those caves were so windy, that even if you were in the same cave, you might not realize other people were in it.
And yet when the Might Ooo event chain rared its ugly head, suddenly there were more than a dozen people there, all fighting side by side.
And we were by no means playing at prime time.