I been playing since 2 days before launch and I just got 80
Now what do I do now? I was confused to what to do so I just logged off lol
I been playing since 2 days before launch and I just got 80
Now what do I do now? I was confused to what to do so I just logged off lol
You where... confused about what to do so you just logged off? LOL Oh goodness... Anet has failed yet again to get people to see the that levels aren't really what it's about in this game. I don't blame Anet though, I blame every other MMO and how they've hammered it into people's heads that reaching level cap is the only real goal in games. You've been playing this game long enough that you should have picked up on the fact that lv 80 isn't really what this game is about. hehe There is SO MUCH to do i this game and I doubt you've done it all. :P If you're a completionist you can do 100% map completion, if you're a crafter you can do crafting, if you're into pvp you can do pvp (spvp and/or wvw), if you're into exploring the story side of the game finish your personal story (if you've done that you can even roll another race and experience the PS of another race - or even chose a different story path of your same race). This game has SO MUCH TO DO and it has little to do with what level you are. So... yeah...
Congrats on level 80, for what it's worth.Very soon I hope you see that that's not what the game is about though. So don't just log off after reaching 80 and be like "well that's finished". lol Unless that's all you ever wanted out of this game - just something to play to reach level cap in and then be done with it.
If you stopped playing the first Guild Wars when you hit max level, you wouldn't have played more than a couple of days, and would've only got maybe %10 of your home map explored, having done maybe %20 of that campaign's main story, lol... max level meant nothing then, and I'm sure its fairly similar in the sequel (I still don't have it quite yet).
Achieving max level is never what it should be about in any RPG, MMO or not... but especially in MMOs there is usually a great deal of things you can't do unless you're at max level, and even though they often call it "post-game content" its actually the bulk of the game.
.....Never let modern day travesties harm the memory of greatness.
Just pick a new goal for yourself. Something you want to do. Here are some options.
1)100% Map completion
2) Get all exotic gear and weapons
3) Get the mats to craft a mystic weapon
4) Start the long process of gathering stuff for a legendary weapon
5) Do every dungeon in every mode.
6) Work on achievements, there are a ton of them.
7) Try WvW or SPvP (you can do them casually and still have fun, I do)
8) Play minigames like Keg Brawl
And don't forget new content is coming out this month is just about two weeks, even if you have done everything else.
And even if you get to 80 I'm sure there are zones you haven't explored at all. Have you done all the mini dungeons and all the jumping puzzles.
Guild Wars 2 gives you a huge theme park to play in. Decide which ride you want to go on and have fun.
I lol'd.
It's funny because people really don't know what to do when there's no real reason to do anything. And more often than not, even if they know what to do they don't care if it doesn't help you progress in some way.
It kind of reminds me of Super Mario 64. You only need 70 Power Stars to beat the game, but there are 120 total. You can also replay through everything available an infinite number of times. I played that game for hours on end even after I got every Star, but back then very few of my friends continued to play after they completed it. Even fewer pushed forward to gather all 120 stars, and even fewer continued to play after they got all of them.
I'm really sick of people BLAMING THE MMO INDUSTRY FOR RUINING EVERYTHING FOR GW2 It's one of the most ignorant fall backs I've ever heard
Most games nowadays are designed around this same model. You need to do X ammount of Y to complete the game. But then you have all this other stuff to do that's completely optional if you want to. This is normally never a problem because when you buy the game, the company that developed it profits. So if you stop after you beat it no big deal. Even a boat load of classic titles from the 80's and 90's have this SAME model.
The problem isn't that other MMO's have conditioned people into playing a certain way, the problem is GW2 isn't giving people enough of a REASON to keep playing. They're treating their game more like a traditional game so people are PLAYING THEIR GAME like a traditional game. Leveling up, beating it, then leaving.
Last edited by Fey; 11-05-2012 at 10:39 AM.
you could try what I do, and just Play the game. seriously though, what i do after hitting 80 isnt too much different than what i did before, except i find more do to. i set personal goals for myself, im farming for my exotic armor, but i found a set of dungeon armor i want so im farming that particular one to get that full set. maybe try and play the trading post a little, which i suck at but its still fun to try. test out different builds in structured pvp to find out what works for me.
once thats all done i get with some friends for the best part (for me) WvW. not really zerg surfing but we like to roam around and harass camps which bring out enemies in smaller numbers which are easier to fight with only a group or less.
while i do wish there was a little more incentive to WvW ( leaderboards/ranking system/etc) i still enjoy it for the challenge of just fighting others in wvw.
Just a point, bolding letters in order to say something doesn't make what you're saying true. Whether or not you're sick of people blaming the industry...I had issues with the industry LONG before Guild Wars 2 came out, or was even announced.
You may not agree, but it doesn't make others wrong.
In your opinion. You state this as a fact. Games evolve like everything else...books..movies..everything evolves. Games follow the same patterns. When you have smaller, lower budget games, you could get creative. As you start spending more and more money on games, you have to tow the genre line. It's not any different from publishing or Hollywood. That's why game companies copy successful game companies.
But that doesn't necessarily produce better games, or books, or movies. That's one of the reasons the publishing business is in the shambles it's in today. Because no editor can afford to take a real risk on something different, because of how much money it costs to publish and promote a book.
You play a whole lot of games, but it doesn't make you more of an expert than anyone else.
It's the player base that conditions games. Player expectations increase, players feel they're entitled to specific things, they want more and their demands are what shift the industry the most.
You have no one to blame for how streamlined the MMO industry is other than the millions of players that blindly buy and play them. Companies are just trying to follow what works because of these people that buy said games. I've said it before and I'll say it again, MMO's are fundamentally, really bad games from a design point of view. GW2 included. The MMO industry has almost no effect on the rest of the gaming world as a whole. It's literally it's own seperate entity.