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Thread: A-Net need Programing 101 for Dummies

  1. #1

    Angry A-Net need Programing 101 for Dummies

    I’ve been having trouble with this skill point north of Akk Wilds in the Metrica Province. And apparently I’m not the only one because when I first tried to go and get this skill point there were like 5 other players standing around it complaining about this skill point

    So what are the programmers in A-Net doing? Do they need a "Programing 101 for dummies"? I cannot understand how something that is working fine gets screwed up so badly everytime they do some freaking upgrade.
    Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.

  2. #2
    hlindegar's Avatar
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    Half of me agrees and half of me disagrees. On one hand, have you tried programming before? It's amazing what crazy things can go wrong when you've made seemingly unrelated changes. On the other hand, yeah ANet keeps messing things up. I never saw Rift or WoW have this many bugs. I tolerate them, but really there are more than there should be.

  3. #3
    I did programing and I know that it is hard, but like you well said, I never see these problems in RIFT, WoW and other games out there. The severity and the constant repetition of the same mistakes makes me think the programmers in charge of updates need a refreshing course in programing 101 for dummies.
    Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.

  4. #4
    Vayne's Avatar
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    Actually Rift didn't have many bugs at launch, but afterwards, it had quite a few. Every time they pushed through an upgrade there were more and more bugs, and not just bugs. They kept having to completely restructure their skills.I can't tell you how many times during the first three months I logged in and had a complete skill reset because they changed it. Not necessarily a bug, but it drove me crazy, because I had to learn my skills/builds all over again.

    I've said this so many times in so many threads, this game released six months too early. From a marketing stand point, they had to get it out before MoP, because if that did well (and it seems to be doing well) it would take a lot of people off the market.

    Most people were okay paying $60 to have something to do for a month before MoP came out. And some people like this game enough where they keep playing it. I can't see where they had much of a choice.

    The other consideration is that this game is MANY times larger than Rift was at launch. Rift gave a very polished game with a relatively small world. They had nothing like WvW to content with either. And their dynamic event system was pretty bad.

    And lest we forget, I don't think you want to compare the first major Rift event with the first major Guild Wars 2 event, because Anet didn't have to apologize afterwards to all the people who couldn't experience it because it was bugged, or because they were waiting in log in queues.

    Memory being what it is, I'm not so sure that Rift wasn't as buggy, though maybe not in quite the same ways.

    The bugs in Rift had to do with spawns that were way overpowered for zones, or things that didnt pull right so you couldn't clear outposts out once invasions started spawning, cause everything would rush you at once.

    Come to think of it there were quite a few bugs in Rift. Not so much in individual quests, but in a lot of the bigger content.

  5. #5
    Again ,Sir Vayne Defender of the A-Net and member of the gentlemen of the Round Table, the problem is breaking things that were working fine, no new things with bugs, things that were working perfectly fine and get bugged after a new patch.
    Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.

  6. #6
    I'm in the same boat as hlindegar on this one. Although it drives me nuts as well that some of the skill challenges keep going wrong whereas others are working perfectly fine, I am a software engineer in RL and know that things aren't always as straightforward as they may seem.
    A multi-user environment definitely complicates things, and it's worse in MMOs. You have to account for a lot more influences messing up your triggers than in a single player game. For example (and I'm oversimplifying it) it might be a combination of certain dynamic events - possibly including a recently added event - going off at the same time, and the skill challenge npc somehow getting sucked into one of those events (or getting killed by npcs from those events) that eventually kills him without the reset trigger going off.
    The best thing to do is just report the bug again in-game and wait for the next game update that fixes it...

  7. #7
    Quote Originally Posted by mayito7777 View Post
    again ,sir vayne defender of the a-net and member of the gentlemen of the round table, the problem is breaking things that were working fine, no new things with bugs, things that were working perfectly fine and get bugged after a new patch.
    Welcome to mmo's! We hope you enjoy your stay.

  8. #8
    Vayne's Avatar
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    Quote Originally Posted by mayito7777 View Post
    Again ,Sir Vayne Defender of the A-Net and member of the gentlemen of the Round Table, the problem is breaking things that were working fine, no new things with bugs, things that were working perfectly fine and get bugged after a new patch.
    Rift was the same way though. Stuff worked originally and as patches came out, it broke. I don't think that this is limited to Anet.

    Maybe I should make a post about my game complaints, which are myriad, so you'd understand that I don't support Anet all the time, on every area. Just ones that are over-stated for dramatic effect.

    The difference is, I go into new MMOs expecting tons of bugs, so when they happen, I'm not all surprised. In fact, for the first 2 months on the Rift forum, I was defending Trion for much the same reasons.

  9. #9
    Quote Originally Posted by Vayne View Post
    R̶i̶f̶t̶ was the same way though. Stuff worked originally and as patches came out, it broke. I don't think that this is limited to Anet.
    ^Every MMO.

    "Oh no! A patch broke a skill point! I can't get it! ArenaNet is so bad at programming omg!"

    I remember when it was "A new patch came out! THE SERVERS CRASHED! AHHH!!!" and then they stayed DOWN for 3-4 days and there was risk of you losing your CHARACTERS! Geez people, come on.

    AND you were paying a monthly fee for it!

  10. #10
    I'm not trying to defend anyone but I've never played an MMO that didn't break stuff every time they put out a patch. I think it is safer to assume that it is just very complicated than it is to say all MMO programmers are just terrible. (I played WoW for years and they always broke stuff every patch, I didn't play Rift past beta because it was just an awful game).

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