Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
It's kinda funny. I too played WoW, as well as GW1. Anet wanted to get away from the "holy trinity" of healers and tanks and DPS, mainly because its been done so much already. EQ, then WoW were both huge successes using that model, and copies that follow it generally tend to lead people back into the franchise that succeeded with it. I was both a raid tank and healer in wow, and tbh i enjoyed the mechanics of raids, having to move around and thrive during the combat. Playing DPS was always more dynamic...
GW2 has taken that aspect and made it part of every class. Its not true that there are no healers, you can build your class to "heal" and "protect" if you want to, some are better at it than others.. but you can do it.... as to how effective you are?... well that depends on how well you play that style, whether you are having fun enough to master it. While there are no "threat" creating spells, "tanking" is still part of any game... GW2 just makes it more dynamic for those who want to hold aggro, and it makes it more dynamic for those who grab up aggro... you might get hit =) the responsibilities are shared as a group, and yes it can look like chickens, but that is the nature of video games in general... drop an AoE on a guild group in any mmo, and if they haven't mastered the content, they will look chaotic in response.
As for questing, the hearts pretty much cover that, and very linearly as well. But, like GW1, the franchise has always done quests that way. You are a hero advancing the front, its not really a sandbox.
The level cap at 80 is arbitrary, yes you can go back through, but you can run through almost all content (take cond removal for snares and roots). The lowering of the level is still 2 above whatever content surrounds you, and your gear and traits are still reflective, so your still king of the hill if you take your 77 and go back to complete lvl 22 hearts.
As for end game, its pvp. Just like its predecessor, there are plenty of things that you can go back through and do (hard level dungeons, map completion) in PVE. If GW2 is anything like GW1, then the expansions will focus on tougher content rather than simply getting more levels.... they might even open up raids in expacs.
I liked WoW, i liked being a tank and a healer, but i feel that GW2 stretches beyond that hand holding style of railroaded roles. Its the move into a new genre of heroism where each hero PC is self reliant, and accountable. I like the style... I was sad when i read there were no monks, i loved playing monks in PVP in GW1, i loved healer ritualists and madcap dervish ded healers... but i like the new style too...
and lets give it a chance, the game hasnt even been afoot 6 months =) don't run away too fast, after all its F2P.
So this is what all that earlier today was about?
Wow... how incredibly moronic.
First, Fey was right... try playing a card game like Magic the Gathering, where set rotations force you to pay hundreds of dollars at minimum each year just to keep playing in tournaments. Or better yet, a miniatures game like Warhammer where a good army can cost you a few thousand bucks, easy.
Second, paying $60 a game is nothing... back in the day of the NES and SNES, $70-120 games were normal. And they didn't even have to be new! That's why the used game market was created, but that's neither here nor there. Basically, when $50 became a standard in the age of the PSX and N64, it was a relief on wallets, and when the standard raised to $60 with the PS3 and XBox 360, I couldn't help but roll my eyes at all the people who began to complain. Video games are relatively dirt cheap these days, so if you don't like one? Well, oh well. Sorry you feel like you wasted your money, but I'm sure you can recoup some of it somewhere.
And finally, the fact that Mayito got that upset over that back and forth, in which she didn't even say anything to him, but rather to the OP, who only even created an account here to complain (apparently), proving himself as little more than a troll anyway? I'm sorry, but all I can say is good riddance to bad rubbish.
Seriously, if you get that hurt over something like this, the internet probably isn't for you.
That is all.
.....Never let modern day travesties harm the memory of greatness.
What I love is how people complain about lack of content in newly released games, especially after rushing through things. There will be more... nothing can compare with games that have had years to develop and add more and more content to throughout that time. I wasn't a fan of the level adjusting to bring you down to the area you're in, but it makes a lot of sense really with how this game is setup. And you're still plenty more powerful than any one else at that level regularly so long as you've gotten your skills and some upgraded gear.
Agreed. There is plenty of content. If you're coming from WoW it may seem like such a tiny world, but remember that WoW is 8 years old and has many expansions. Tyria is comparable in size to the release version of Azeroth. Also, WoW had no raids on release, and about the same number of dungeons GW2 has.
In addition, old content in most games becomes worthless because everyone levels past it and spends their time in half a dozen zones in the latest expansion. Everquest, for example, must have a couple of hundred zones by now but most of them are empty because there's nothing worth doing there any more; the mobs are trivial, give no significant XP and don't drop anything useful, and the quest rewards are beaten by cheap crap from the bazaar.
At least in GW2 you can go to any content you missed the first time around and complete it downleveled from your current level, while getting drops that are usable at your real level.
I have played different MMO's and Guild Wars 2 is very different mainly in not being too linear and not too much grinding (so far). It really comes down to your expectations and your style of play and the amount you can play. I am a casual player with five characters so I am just now reaching level 30 with all five characters and it has been challenging and fun for the most part. Each character plays differently and demands a different style and the different races are also very immersive. Guild Wars is NOT a total waste of money as your title precludes as you must keep in mind it was designed for all ages and game styles. Yes, it is costlier to play as buying gems seems built into the game but if you love the game you have to support it. One thing I would recommend is to play multiple characters and different races as they all have different special abilities and different weapon combinations. It is also very satisfying to replay other home lands with a different race and at a higher level because it is definately more fun and you can explore more and it is not so much of a struggle with higher level weapons. My only criticism in replaability is with many of the events being exactly the same everytime for every character. I wish you could choose easy, medium or hard levels for each event so to give variety and more challenge. So for instance, instead of collecting 4 bones you have to collect 6 on medium and eight on hard for the gold score, that would be awesome and keep people playing a lot longer. Otherwise, Just keep trying out characters to find one you love as that seems to be the key to staying with it. I don't want to go to other games where strong players can hunt down weak players all the time and steal gold and stuff so if you like that than see-ya.
<sets out a big pot of chamomile tea and a fresh box of kleenex>I want everyone to sit in a circle and say one nice thing about the person on their left>Who wishes to start?
The world is full of pain and sorrow.
Life is fleeting and true moments of joy are few and far between.
Happiness is laced with shards of pain.