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Thread: Help me decide on a main ;-;

  1. #1

    Help me decide on a main ;-;

    I seriously can't decide on a main. I've had the game for 2 weeks and can't choose. I've narrowed it down to the guardian and the 3 casters. Not very specific but still. Help. D:
    I tried the guardian but I feel like I'm playing it wrong. :/

    If it helps, when I played WoW I played the shaman mostly. I also played a paladin.

    I love pretty much all of those equally. I just can't decide. What are pros and cons of each?

  2. #2
    I started by playing a warrior to level 8, then ranger to 80, guardian to 51, mesmer to 80 (my main), elementalist to 30ish, <deleted warrior> thief to 18

    I have a main - my mesmer. But I'll play other classes depending on what I want to do.

    Mesmer is a good all around character for me; superb at pve, good in dungeons, great in pvp, ok at farming. Creating clones like mad, shattering them for big damages and/or effects (daze, confusion, vulnerability, cripple, bleeding, etc), dodging creates more clones. invis skills. Only problem is no decent movement bonuses. All in all though, a very powerful profession.

    Elementalist is superb at farming with serious area damage, and ok to good at everything else. They're one of the best if not the best support profession.

    Thief is ... well I don't know yet. I'm still getting the hang of thief but I bet they're great at pvp. What I really like about them is speed. 30% run speed bonus plus large leaps, then being able to shoot/teleport to creatures - that combo just means getting from point a to b very fast, or from creature to creature.

    My ranger is shelved for now. I just don't enjoy playing him but that may change. I may also play my guardian again at some point, 'cause let's face it, tanks are very helpful!

    As for you; I suggest playing something that suits your playstyle. Stick with it until you get to the point that you experience most of the good skills you choose, learn traits and builds - traits and builds go hand in hand. if you're a glass cannon (all offense, little to no defense), toughness and vitality aren't a focus in traits or gear for example.

    It's not too hard to get up to level 50 or so. So do that. Play with others and check out what they can do with their professions. Then decide what you want your main to be. Maybe you're already playing it at that point. If not, you have more character slots. Who knows, maybe you'll want to go back and forth between a couple characters just to experience different play styles - keep things fresh. That's what I like to do.

    *edit: I just realized you said you had the game for two weeks. I'm guessing by now you've already done what I suggested. So I probably wasn't all that helpful.

    Another suggestion I'd have is this: sell all blue and green items you get that you won't equip, salvage the whites. Don't sell crafting materials until you get the stack limit unless you absolutely have to. You can make very good money selling crafting stuff on the marketplace, but you're costing your next or current character. Each crafting profession yields 10 character levels. Technically, since there are 8 crafting professions, you can get a character to level 80 by crafting alone.

    I haven't done that. But there are certain levels I've learned to hate. Hopping between two starting areas, it's easy to get a character to level 20 by completing both maps. From 20 to 30, for me it just seems to drag, so after my first character, all other characters I mastered one craft relating to that character (like tailor for mesmer). Then I just did map completions and events to get levels, and over abundance of skill points, and karma.

    I'm not rich. But occasionally selling spare crafting materials (or ones I know I won't use later) and other junk I pick up, along with doing dungeons, keeps all my characters well fed on gear upgrades as I've progressed.
    Last edited by zilzalzigga; 11-16-2012 at 03:36 AM.

  3. #3
    Go Guardian, everyone loves a guardian, other profs will be chucked out of the 5 slot party to have a guardian in it. Usually the necro will be the one turfed out...

  4. #4
    Quote Originally Posted by meglobob View Post
    Go Guardian, everyone loves a guardian, other profs will be chucked out of the 5 slot party to have a guardian in it. Usually the necro will be the one turfed out...
    Anyone read this..buffs for Necros needed.

    Do not meddle in the affairs of the Charr because, to them, you are crunchy and taste good with ketchup.

  5. #5
    The Necromancer is the most broken profession in the game, currently. I have all 8, and I can tell you which ones really shine: Mesmer, Guardian, Thief, Warrior, Elementalist.

    The Engineer, Ranger and Necromancer need work. Who knows when the developers will get around to actually fixing them, though.

  6. #6
    I think the devs' idea of "fixing" the engineer is to nerf something else. lol

    Guardian is a lot of fun, has terrific survivability, and is very versatile in groups. This was another profession I wasn't going to play and have since recanted. Plus, I just like seeing all that blue light magic being splashed everywhere.

  7. #7
    Maketso's Avatar
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    I have an engineer. Extremely fun, versatile. I destroy PvE, farming, PvP mostly. Never lost a 1v1. If you get your engineer down to a good build, your golden, no class will stop you


    A Real team player never gives his enemy anything but fear.

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