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Thread: ArenaNet: Linsey Murdock unveils High End Ascended Gear (2012-11-13)

  1. #71
    Yeah but we don't KNOW that yet. It's still just speculation.

  2. #72
    Jim Hunter's Avatar
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    Quote Originally Posted by Fey View Post
    Yeah but we don't KNOW that yet. It's still just speculation.
    What we know is they are adding 2 new tiers of armor when they said legendaries would just be exotics with cooler skins and special effects. I hope I'm wrong but I doubt it.

  3. #73
    And are these not craftable (and it seems they arent)....everyone who has those crafting skilsl at 400 (sadly that is my one 400 lvl crafting) is absolete. There are already too many people at high lvl armor crafting and now with a higher level gear option that many people will want (esp those that would pay $$$ for exotic gear) will make exotics even less desirable. Glad I spent all that time and effort getting my tailor craft to 400....I wish I would just sold all the mats instead, I'd be sitting on like extra 30 gold instead and be WAAAAY better offf.

  4. #74
    Quote Originally Posted by bokiz333 View Post
    I wish I would just sold all the mats instead, I'd be sitting on like extra 30 gold instead and be WAAAAY better offf.
    Armor skins will still be worth money and you still got 10 skill points for doing it. That's 20 explorable modes you didn't have to run and however many WvW events, I'm bad at math.

  5. #75
    Quote Originally Posted by Fey View Post
    Armor skins will still be worth money and you still got 10 skill points for doing it. That's 20 explorable modes you didn't have to run and however many WvW events, I'm bad at math.
    I have every skill unlocked, made 4 mystic weapons and ahve 24 skill points left right now...so that's like 250-300 skill points..that 10 wouldn't have been noticed. And they'll be worth something, but even less now. So much so that I wouild have financially better off not leveling that craft, which seems like bad game design.

    I never played this game for a moment thinking I "had" to run any of it...I played because I wanted to. I had no plans to get the legendary becuse I didn't want to do content I didn't enjoy to get something. But I didn't really need to, so I was fine with it and this game was for me.

    Now that's change, I have to do content I don't enjoy to stay most competative in the one I do. That's just not for me. For those who like that, they have more things to enjoy.

  6. #76
    Quote Originally Posted by Vayne View Post
    They're starting off with a ring and a backpack. You don't know how much of a difference that will even make. In fact, I'm pretty sure, it's not going to make much of a different if you actually do the math.

    The ring is taking the existing upgrade slot and including it. How much better is it than an exotic ring with an upgrade gem, which the new gear cant' take. It can only take infusion which won't affect WvW at all.

    I'm not so sure this is the same thing people think it is. It might be, but I think it's not. If they introduce into WvW ways to get the ring and back piece before they add more items, it's probably not a big deal at all.

    It is, however, a big deal in a lot of people's minds.
    I hope what Vayne says would apply for all Ascended gear. Gear creep certainly would sound worrying in the sense that playing activities were forced to focus on a narrow path concentrating wholly on working to acquire playable equipment in order to enjoy and have a sense of progress in the game. Instead of a broad and varied, multi styles/paths to playing the game catering for a broader audience of players.

    The legendaries is certainly could be the first indication of gear creep. However, if Anet firmly put a stats cap on as being the legendaries and no other forth coming gears would be higher than the legendaries then the future would have a better outlook. As of now the situation is salvageable if as Vayne says Exotic+upgrade would = Ascended+infusion stats wise. Ascended has no upgrade and Exotic has therefore in WvW, an Exotic+upgrade is on a par with Ascended+infusion. Infusion only deal with Agony and Agony only comes from the npc Karka. No Karka and no Karka skills in WvW.
    Last edited by Avariz; 11-14-2012 at 09:50 AM.

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  7. #77
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    I think Anet completely underestimated how fast people would burn through the content and get things like legendaries. People ran out of stuff to do too quickly and started bitching. Those people, unfortunately, post everywhere, and loudly, that they have nothing to do. It's pretty bad publicity.

    I don't think Anet is going to continue to raise the cap over and over, except maybe in expansions. But I do think that this change is something that they felt they had to do, because people were running out of things to do.

    Guild Wars 1 had progression also, but it was different. It wasn't gear progression, it was skill progression. You played the game, and maxed out on stats, but you could always get more skills, and different and better runes.

    And when new games came out, they added more skills, which made the older content quite a bit easier. Luxon and Kurzick skills in Factions, Sunspear skills in Nightfall and the race skills from EotN, arguably the most powerful. Gear didn't make you more powerful, skills did. And because GW 1 didn't have level scaling, the older content got easier. And that's not even talking about the addition of heroes instead of henchmen. That was a huge difference.

    What I don't see happening here, that happens in other games, is content being gated, except for one small area of the game...the new dungeon.

    I can run Orr now with the gear I have. If I got better gear it would make it easier. How much we don't know yet. But we do know that the game got easier.

    Now none of this affects SPvP, and WvW was always going to be an imbalanced mash up. I can understand people who WvW a lot being really bothered by this. From a PVe or SPvP point of view, not so much. And from my point of view, not even in WvW, but I do that casually. I have fun with it, I don't take it that seriously.

    In the end, I think people DO need progression. It's just that this progression is gear progression, and in Guild Wars 1 it was skill progression. It feels a whole lot different.

    And you know, it could totally suck, but we won't know until we see how it plays out.

  8. #78
    While I agree with you about the problem, Vayne, I don't agree with the solution... I don't even think it is one.
    ArenaNet should instead have focused on giving people content-reasons (regular challenges) to return to the zones in the game, or competitive titles/achievements. Rewards for those could well include the longer term goal of some extremely rare and hard-to-get armor skins, but not better stats. The latter will only make the rest of the game even easier and less appealing to replay. Plus, this may very quickly end the current dungeon farming for exotic gear, as people already know that their rare exotic gear will become obsolete in a future patch.

    In short: wrong solution.

  9. #79
    Quote Originally Posted by Vayne View Post
    I think Anet completely underestimated how fast people would burn through the content and get things like legendaries. People ran out of stuff to do too quickly and started bitching. Those people, unfortunately, post everywhere, and loudly, that they have nothing to do. It's pretty bad publicity.

    I don't think Anet is going to continue to raise the cap over and over, except maybe in expansions. But I do think that this change is something that they felt they had to do, because people were running out of things to do.

    Guild Wars 1 had progression also, but it was different. It wasn't gear progression, it was skill progression. You played the game, and maxed out on stats, but you could always get more skills, and different and better runes.

    And when new games came out, they added more skills, which made the older content quite a bit easier. Luxon and Kurzick skills in Factions, Sunspear skills in Nightfall and the race skills from EotN, arguably the most powerful. Gear didn't make you more powerful, skills did. And because GW 1 didn't have level scaling, the older content got easier. And that's not even talking about the addition of heroes instead of henchmen. That was a huge difference.

    What I don't see happening here, that happens in other games, is content being gated, except for one small area of the game...the new dungeon.

    I can run Orr now with the gear I have. If I got better gear it would make it easier. How much we don't know yet. But we do know that the game got easier.

    Now none of this affects SPvP, and WvW was always going to be an imbalanced mash up. I can understand people who WvW a lot being really bothered by this. From a PVe or SPvP point of view, not so much. And from my point of view, not even in WvW, but I do that casually. I have fun with it, I don't take it that seriously.

    In the end, I think people DO need progression. It's just that this progression is gear progression, and in Guild Wars 1 it was skill progression. It feels a whole lot different.

    And you know, it could totally suck, but we won't know until we see how it plays out.
    I didn't play GW1 so this is a serious question - could you only get these skills in one type of content (dungeons)? I'm obviusly shocked they introduced these tiers at all, but to introduce it where you can ONLY get it by duing once content for the forseable future is offputting to me. It'll eventually be obtainable in WvW....wow, eventually, that could be 6 months from now, becaues if it was close, you could have waited 2 more weeks.

  10. #80
    Delvoire's Avatar
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    Maybe I'm a noob.. but I still have not seen any evidence that there is going to be a gear grind now. I've also seen no evidence that having the Ascended Armor in any way will give someone an advantage over any other player in WvW.

    What am I missing? Are you guys just over analyzing this whole thing?

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