As you should know by now (I have made that clear enough on several occasions), this game seriously lacks long term goals at max level. The way I see it, even GW1 had more to do (without gear progression) at max level than GW2.
And while introducing gear progression might give part of the community something to do, it also comes with several problems. I'll address those specifically for this case, with ascended gear being a 'mid-term goal' (ie. significantly harder to obtain than exotic gear):
1. There still is nothing to do at max level for those people who do not care about gear progression. I don't care about the legendaries or the dungeon gear sets, never did, never will. There's nothing left to do for me in this game... I'm bored. Adding gear progression doesn't solve that... it only makes me want to play the game even less.
2. It forces people to go gear grinding just to stay at max stats (which is something that most players want, even if you personally don't really see the need for it), regardless if they care about the content or not.
3. It's only a temporary solution for those players who want gear progression. What will they do once they have that next tier? The complaining about a lack of something to do will start all over again, and eventually ArenaNet will feel forced to introduce another tier.
4. Existing content will become less and less appealing to those with max stat gear, because it gets too easy. ArenaNet could tune content based on the max stat gear, but that would making it unneccessarily hard for those who don't want to grind for that gear. ArenaNet could leave it as it is, but then those with max stat gear will not see any challenge in it, and will most likely never do that content again (unless it hands out huge rewards). Or they could scale your armor stats down to whatever content you are playing much more rigorously than they do now, but then what's the point of getting better stats on your armor anyway?
5. Much of the new content will have a difficulty level that is based on the max stat gear. Especially if you also use mechanics like an infusion slot with additional functionality (that is not possible on exotic gear), then you will either force players who dislike gear grinding to play with sub-par armor, or exclude them from the new content.
6. It will give parties another reason (in addition to the inbalance between professions and the differences in character level) to exclude someone from their party. Oh, you don't have Ascended gear? Sorry, you're out.
7. It makes existing gear much less appealing (if not obsolete). A lot of players already spent quite a bit of gold or karma on exotic gear, even if they didn't love the skin all that much, because they expected it to be max gear. Now they're faced with a set of gear that has become almost obsolete, and they haven't been offered any kind of compensation or easy upgrade path.
8. In WvW, even a small difference in stats can mean the difference between winning or losing a fight, so every player who is serious about the game, will want to have max stat gear. So to stay competitive, you're forcing them to do whatever kind of grinding is required to obtain that gear (even if it means doing content that they have absolutely no interest in). And yes, even if at some point (as ArenaNet said) the gear will also be available in WvW, it's still a mid-term goal, meaning it will be significantly harder to obtain than exotic gear, needing significantly more money and/or grinding.
9. Still no nice skins. I agree that there should be much more variety in skins. But adding gear progression and allowing people to use transmutation stones (to transmute any of the skins that they apparently they don't like onto a new set of stats) isn't solving that either.
10. All of this goes against everything ArenaNet have set out to do in their manifesto... which was a BIG reason for many people to choose this game in the first place.
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That I agree with!



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