
Originally Posted by
Centaur
I never said there was anything in the game that's "dangerous". That's what you made of it. You as a writer should know how you can change the meaning of a sentence by ignoring certain words. When you do, you may think that you're replying to what someone said, but you're actually ignoring what that person said while staying in your own train of thoughts and twisting what they said to fit your own purpose, and in the original context, your reply doesn't make any sense at all (as you're replying to something that was never said). I'll highlight those words for you, hopefully that will make you realize what you're actually doing here:
See the difference?
The things you sum up only confirm what I said...
- finish exploring the game if you haven't done so already
- do pvp
- grind for gear.
There's a lot more you can do, but once you've done all of it once, there is absolutely no incentive or in-game reason (I'm not counting social reasons such as replaying something with your guild) to ever repeat it again... especially for those who don't care about gear grinding and pvp.
You're contradicting yourself. In some posts you state that you don't know how big either group is, now you claim the amount that has left the game (or is/was considering leaving the game) over this, is negligable and they don't matter.
Many people were already bored. Otherwise they wouldn't have needed to rush the fractals dungeon and the ascended gear out anyway. What I'm saying is that they made the intentional choice to address that group that actually wants gear progression at endgame, and ignore the group that hates it (many of which came to GW2 because ever from the start, the devs have given the impression that this game would not be about gear progression at endgame). So this change may reel some of those back in and keep them occupied for a little longer, while it pushes others (like me) over the edge. On top of that, it significantly reduces the faith of a lot of people in ArenaNet, and causes a lot of bad publicity. So in the end, what did they really win?
Actually, I think what's missing should have been in the game from day one. The replayability for the personal stories is pathetic, there's way too few actual dynamic event chains and webs in most zones, the low rewards and the downscaling make going back to lower level zones a joke, and there are absolutely no long-term goals that make it worthwhile to ever go back to those zones and do anything there ever again. After all those years in development, it's sad that they didn't consider this important enough to launch with, and that they never even bothered to address any of this in the months after launch. It would have been better if they had, during their development phase, decided to completely leave out one of the current zones in the game and instead focus on adding long-term goals for all players. They didn't, and now they have to rush and push forth content that actually divides the community, to catch up.
A couple of the things said in their AMA make me believe that there may still be hope for the future (though I sincerely hope that it will not just be about distributing the gear progression all over the game), but the fact remains that ArenaNet has decided to add gear progression at max level (even if they had made people believe there wouldn't be) while ignoring all other replayability concerns.
It's simple: there's a group of players that enjoy gear progression at level cap, there's a group of players that hate gear progression at level cap, and there's a group that doesn't really care either way. Either you choose to go for gear progression at the level cap and keep the players that enjoy it happy (for a while?), or you choose alternatives and you choose to stay away from gear progression at the level cap and keep those happy players that hate it (many of which came to GW2 exactly because ArenaNet has always made everyone believe that the only kind of gear 'progression' at the level cap would be cosmetic). You cannot have it both ways. ArenaNet clearly made their choice.
As of this moment, they still haven't confirmed in any way that they are working on any other methods of replayability or long-term goals than gear progression. So will the kinds of things I need to enjoy the game again, ever be added? No clue.
For me, there is one last statement from Colin that matters:
I just hope that "new experience" is better than the current one.