Not quite, the experience you need to go up a level is low at first. Once you reach roughly level 20 every level will take about the same time. IIRC, it's about 45minutes-1hour on average per level.
Nope! Although any MMO fan must have no problem killing countless mobs to level up, GW2 tries to spice things up a bit. The way you're expected to play the game is that you run around the world, perhaps you have a set objective, perhaps you have no idea what you're looking for. During your running around you find
Dynamic events. This is really what GW2 touts as one of it's greatest changes in the genre. Normally in an MMO, you see an NPC somewhere with an "!", you talk to them, get a quest, go kill a certain amount of creatures or deliver an item to another NPC, and cash in your reward.
Notice a few things about the traditional "quest" way: You compete with other players, you get less kills less exp and less loot if someone is killing with you. This makes you want to be alone, it's antisocial. But if I was slaying some deadly monster, isn't it silly that my character doesn't want help? Another thing to note is you have no effect on the world. Did I just kill a huge invasion force attacking a town? Turns out they were just mobs mindlessly walking around outside a town, not attacking anything. Worse, when I finish my quest EVERYTHING resets - I had no effect on the world, it feels like you didn't accomplish anything since it all just comes back.
Dynamic events give you FULL xp and FULL loot. This applies to all mobs and to the dynamic event as a whole, regardless of how many people helped you kill a mob (ie. No more killstealing!). It's designed to be a social system. I haven't explained what a dynamic event is, so very quickly: a dynamic event is just an occurance somewhere in the world. It could be something as minor as a farmer shouting out that he needs help bringing food to his farm animals,
or it could be that a dragon the size of several hundred humans decided to drop in and say hello.. The point is the events are social and they have real effects on the world. Is a centaur raid attacking a village? If you don't protect the village it will actually be taken over and used as a base of operations by the centaur to send out more raids, or perhaps something worse.
So to cap it off, you don't "grind" in guild wars 2 - leveling is meant to be something in the back of your mind, not your only focus. It's been said that the journey to level 80 is every bit as fun/important as when you are level 80. You won't stand around killing mobs, you'll run around the world and look for something big happening in the world and partake in dynamic events.
Oh, and welcome to the forums
