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Thread: confused on leveling system   

  1. #1

    confused on leveling system

    found out that leveling system here is different from other MMORPG's just wondering if they are going to implement the same exp, same hours leveling on each level like leveling 1 to 2 is the same as leveling 40 to 41

    so its like you can kill the same mobs all through out the game? just to level up? i found that boring.xD

    or it will be, the drop rate of exp each monster are different? if that the case i think leveling style of this game are mostly like the old styles of MMORPG then what makes it differ?

    I'm just confused can anyone help me clear this things out?

    Genesis

  2. #2

    Join Date
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    As far as I'm aware the only difference is the experience requirement to level doesn't rise as you level like in other games, it remains the same. So it'd theoretically take the same amount of time and effort to go from 1 to 2 as it would going from 49 to 50. This doesn't at all mean you can kill the same things from 1 to 50, you'll still have to progress in order to continue gaining experience, all that's different is how experience is handled.

  3. #3
    ComplexNuber's Avatar
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    same hours leveling on each level like leveling 1 to 2 is the same as leveling 40 to 41
    Not quite, the experience you need to go up a level is low at first. Once you reach roughly level 20 every level will take about the same time. IIRC, it's about 45minutes-1hour on average per level.

    so its like you can kill the same mobs all through out the game? just to level up? i found that boring.xD
    Nope! Although any MMO fan must have no problem killing countless mobs to level up, GW2 tries to spice things up a bit. The way you're expected to play the game is that you run around the world, perhaps you have a set objective, perhaps you have no idea what you're looking for. During your running around you find Dynamic events. This is really what GW2 touts as one of it's greatest changes in the genre. Normally in an MMO, you see an NPC somewhere with an "!", you talk to them, get a quest, go kill a certain amount of creatures or deliver an item to another NPC, and cash in your reward.

    Notice a few things about the traditional "quest" way: You compete with other players, you get less kills less exp and less loot if someone is killing with you. This makes you want to be alone, it's antisocial. But if I was slaying some deadly monster, isn't it silly that my character doesn't want help? Another thing to note is you have no effect on the world. Did I just kill a huge invasion force attacking a town? Turns out they were just mobs mindlessly walking around outside a town, not attacking anything. Worse, when I finish my quest EVERYTHING resets - I had no effect on the world, it feels like you didn't accomplish anything since it all just comes back.

    Dynamic events give you FULL xp and FULL loot. This applies to all mobs and to the dynamic event as a whole, regardless of how many people helped you kill a mob (ie. No more killstealing!). It's designed to be a social system. I haven't explained what a dynamic event is, so very quickly: a dynamic event is just an occurance somewhere in the world. It could be something as minor as a farmer shouting out that he needs help bringing food to his farm animals, or it could be that a dragon the size of several hundred humans decided to drop in and say hello.. The point is the events are social and they have real effects on the world. Is a centaur raid attacking a village? If you don't protect the village it will actually be taken over and used as a base of operations by the centaur to send out more raids, or perhaps something worse.

    So to cap it off, you don't "grind" in guild wars 2 - leveling is meant to be something in the back of your mind, not your only focus. It's been said that the journey to level 80 is every bit as fun/important as when you are level 80. You won't stand around killing mobs, you'll run around the world and look for something big happening in the world and partake in dynamic events.

    Oh, and welcome to the forums
    Last edited by ComplexNuber; 12-23-2011 at 02:15 AM.

  4. #4
    i see, and yeah i think i already encountered this kind of leveling style but not a MMORPG game though so its basically leveling here is like a rank but in different way since i think the gear will also based on your levels

    well that's fun ^^ thanks for the info

    Edit:

    Complexnuber: thanks for that detailed info as well! its clear to me now ^^ and yeah thats what make this game awesome.. GW2 gameplay and features are too different and nice
    Last edited by DreamCore; 12-23-2011 at 02:27 AM.

    Genesis

  5. #5
    I think the idea of leveling like that is better than having to grind away on the last 5 levels for days like in other MMORPG's.
    Ship Happens, so why not join it? www.ShipHappens.GuildPortal.com

  6. #6
    Quote Originally Posted by ComplexNuber View Post
    Not quite, the experience you need to go up a level is low at first. Once you reach roughly level 20 every level will take about the same time. IIRC, it's about 45minutes-1hour on average per level.



    Nope! Although any MMO fan must have no problem killing countless mobs to level up, GW2 tries to spice things up a bit. The way you're expected to play the game is that you run around the world, perhaps you have a set objective, perhaps you have no idea what you're looking for. During your running around you find Dynamic events. This is really what GW2 touts as one of it's greatest changes in the genre. Normally in an MMO, you see an NPC somewhere with an "!", you talk to them, get a quest, go kill a certain amount of creatures or deliver an item to another NPC, and cash in your reward.

    Notice a few things about the traditional "quest" way: You compete with other players, you get less kills less exp and less loot if someone is killing with you. This makes you want to be alone, it's antisocial. But if I was slaying some deadly monster, isn't it silly that my character doesn't want help? Another thing to note is you have no effect on the world. Did I just kill a huge invasion force attacking a town? Turns out they were just mobs mindlessly walking around outside a town, not attacking anything. Worse, when I finish my quest EVERYTHING resets - I had no effect on the world, it feels like you didn't accomplish anything since it all just comes back.

    Dynamic events give you FULL xp and FULL loot. This applies to all mobs and to the dynamic event as a whole, regardless of how many people helped you kill a mob (ie. No more killstealing!). It's designed to be a social system. I haven't explained what a dynamic event is, so very quickly: a dynamic event is just an occurance somewhere in the world. It could be something as minor as a farmer shouting out that he needs help bringing food to his farm animals, or it could be that a dragon the size of several hundred humans decided to drop in and say hello.. The point is the events are social and they have real effects on the world. Is a centaur raid attacking a village? If you don't protect the village it will actually be taken over and used as a base of operations by the centaur to send out more raids, or perhaps something worse.

    So to cap it off, you don't "grind" in guild wars 2 - leveling is meant to be something in the back of your mind, not your only focus. It's been said that the journey to level 80 is every bit as fun/important as when you are level 80. You won't stand around killing mobs, you'll run around the world and look for something big happening in the world and partake in dynamic events.

    Oh, and welcome to the forums
    I was in limbo what I was going to do with my gaming...heard about GW2 coming out soon and have been reading up on it.
    But, holy shit. you're post has inspired me so much, I've decided to register, buy and build a new PC and buy GW2. - That video of the dragon is awesome too, the game looks slick. Thanks man!!!!!!!!!!!!!

    Hahaha - I haven't been this excited since I was a little school girl!

  7. #7
    Hey esk1mooo, welcome to these forums and to the club of people who are excited about GW2

  8. #8
    Hey Centaur Thanks for the warm welcome. I used to play GW alot all those years ago...a few friends and I have been discussing sorting out some machines and playing GW2...and I think I definitely will now...may have to find a guild or start one along the way too

    EDIT: What's the maxlevel in GW2? Please say higher than 20 ha

  9. #9
    There are already plenty of guilds to choose from in our GW2 Guilds section. As for max level... it will be 80 in the initial release, but it may be increased further in future expansions. But as was the case with GW1, this game is not about reaching max level to start having fun (what other games call 'endgame'). See this article and this gamebreaker video for some nice discussions on the 'endgame' part...

  10. #10

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