Great rebuttal.I also agree time will tell.
Great rebuttal.I also agree time will tell.
"If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one"
That is a very circular argument though. There is no reason to keep playing WoW at end game either, you get bigger numbers and that is about it. What is a reason to replay a game is going to vary from person to person. FUN is the primary reason you replay a game, not gear. If people aren't having fun because there aren't more tiers of gear than that is a problem but there are certainly other ways to give players a fun experience. Personally releasing boat loads of new leveling content would be more fun to me than just adding silly gear to the end game, doesn't make me wrong, just different.That's NOT a point. Just because you find it doesn't mean it's there. I replay through lots of games that have literally ZERO replay value other than the fact that I liked the game. This game gives us the option to do anything but gives us no reasons to do any of it.
Fireflyry that quote from A-Net is exactly what's wrong. Better gear does not equal rewarding players skill and innovative gameplay over hours spent online, it's the exact opposite. Better gear just means you have had more time to play and now the content will be easier for you because we rewarded you with higher stats.
That is why so many people are upset about this, it is the polar opposite of the philosophy they have been preaching for so many years.
Dayum.
I really want to know what's going on with Guesting. I mean everything else aside, that was like the ONE thing that made the game seem ridiculously ahead of it's time. Apparently, it's so ahead of it's time that we don't even get it. Hah.
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It's not circular it's simple. Any fanboy will continuesly play and buy Mario games regardless of how much they change or stay the same. Yet games like Zelda and Metroid have to drastically change with each release to show you how different this new version is compared to the old. And they have to strive even further to make you want to keep playing and to potentially buy the next version whenever that comes out.
110% agreed.
What you guys have to realize is that this has already happened.Years ago.In GW1.
EotN shook the whole community up.Sure it wasn't gear but it was PvE skills based on no more than timesink.The difference was minimal to most of the players but to a minority, majority forum wise, it was the END OF THE WORLD and went against Anets mantra of skill as opposed to grind.
Same happened when EotN should have really been a PvP focused expansion going off other Anet dogma. Instead they ostracised and slowly killed their PvP community.
They do this a lot.Most MMO's do and while I completely sympathize and am myself concerned with with the implications of these changes when I really analyze this I don't see it as being as game changing and dramatic as many others are making it out to be.
To me it's looking pretty positive, so far and before implementation.
I'm always sarcastic...all day....every day.
Point is if you want to specifically and intentionally quote me in a thread on a topic when I was responding to another poster, then take my response as "dead horse" or irelevant do us both a favor and don't even bother.That would be saving both of us WAY more time...to play GW2 :P
Last edited by fireflyry; 11-15-2012 at 10:16 AM.
"If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one"
And we've come full circle. If they change what they promised, to the extent that people no longer enjoy playing, then we should not only quit playing, but also let ArenaNet know why we quit. Which is exactly why this thread exists in the first place.
And yes, it's perfectly okay that not everybody agrees with these issues. It's upto ArenaNet themselves to determine where the majority lies, which opinions they value most and which direction they want to take the game.
And it's upto the players to determine if that direction is where they want the game to be, and if the game still remains worthwhile with those changes.
In short: for me, the ball is in ArenaNet's park now.
[QUOTE=fireflyry;142840]110% agreed.
What you guys have to realize is that this has already happened.Years ago.In GW1.
/QUOTE]
Not the same thing. GW1 was all about gathering skills, that is how you progressed in that game. Most of those just made you go through certain quest chains to get the new skills.
This would be more like if they let you start buying more attribute points and extra skill slots.
I have no argument against that but realize you are in a TINY minority.Fact is...this will have negligible effect on the player base.If I'm wrong I'll eat my socks....on YouTube./quote and save it if you want.
Again this has happened before....that's no excuse mind you but the extent of overly dramatic responses akin to "I quit" is funny because 9 times out of 10 it means nothing.People spit the dummy on forums, quit for 2 weeks, then come back.I'm generalizing obviously and not looking to invalidate your points and concerns, I share many of them....but....It's really not as serious as many are making out imho.
Sorry Jim but that's wrong.EotN introduced many game breaking/making skills which potency wise was directly attributed to grind.
"If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one"
I think the number is a lot bigger than you realize. The negative feedback on the official forum is huge and that's not counting all the comments they have deleted.
That's my other big problem with how they are handling this, if they are so sure this its the right direction why are they ignoring and deleting the posts from people that are unhappy with it?
They are doing the same thing on their facebook page. they leave the comments from people that like the idea of a gear grind and delete the rest. You would think they would welcome all feedback so they can get a better feel for how many people really want this instead of sticking their heads in the sand.