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Thread: Issues with GW2

  1. #181
    Jim Hunter's Avatar
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    Quote Originally Posted by Agemnon View Post
    It's better because it's more vendoring money.
    Still not worth it when you can just farm orr and make a lot more cash.

  2. #182
    Quote Originally Posted by Castelvet View Post
    I know you will understand...

    CITIZENS, CITIZENS, CITICITICITIZENS, CITIZENS, CITI... CITIZENS!
    **** that guy. Seriously. ANet, just STOP it. NPC's don't HAVE to talk.

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    Quote Originally Posted by Vayne View Post
    I'm not sure that the stuff you're calling promises are promises.
    They promised us guesting. They promised us spectator mode for PvP. They promised us that all items at max level would all be on par with eachother. They promised us that all world content would be challenging. Etc

    Missing, missing, changed, false.

    I'm not taking a side here, I'm just saying, ANet seems to have bitten off more than they could chew. And I don't discredit them for that. But it's understandable that people are upset.

  3. #183
    Vayne's Avatar
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    Quote Originally Posted by Fey View Post
    **** that guy. Seriously. ANet, just STOP it. NPC's don't HAVE to talk.

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    They promised us guesting. They promised us spectator mode for PvP. They promised us that all items at max level would all be on par with eachother. They promised us that all world content would be challenging. Etc

    Missing, missing, changed, false.

    I'm not taking a side here, I'm just saying, ANet seems to have bitten off more than they could chew. And I don't discredit them for that. But it's understandable that people are upset.
    Okay, let's look up promise in the dictionary. They said. They stated. They also had to release probably earlier than they wanted to. If you say something that doesn't come true, that doesn't mean you lied and it doesn't constitute a promise. It's not a guarantee. It's a statement. They didn't promise guesting would be in our release, they said it would be. Promise is the wrong word.

    And again, things didn't go as planned. It's like any project. The only way any company can NOT have this happen, is if they say absolutely nothing about the game until after it's out and what company would do that.

    They wanted guesting in before launch and expected it to be ready. They had problems with it. Did they lie? Did they break a promise? Or did they try and it didn't work and they couldn't get it working on time.

    There's a very big difference between a company stating something, and trying to do it and being unable to in a timely manner, and lying or breaking promises.

    Anyone in software development, and I mean anyone, knows that sometimes easy things become hard, and sometimes things you think will get in by a certain date don't make it. Just about every project runs either over time or over budget or both. That's because the stuff that goes wrong can't be anticipated.

    So yeah, it's frustrating, I get it. Guess what? Stuff frustrates me too. But I've never seen or played an MMO without the same amount of stuff frustrating me ever. Not even MMOs with decent launches, like Rift. There's always stuff that doesn't work, doesn't make it in , doesn't play right. It happens in every MMO.

    Guild Wars 2 is no exception.

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    Quote Originally Posted by Centaur View Post
    First, ArenaNet has always said that they didn't announce a feature until they were sure about it. Everything I described in the OP was described in great detail, some of those things are even part of they manifesto.
    Yes, some things changed over time, and ArenaNet went out of their way to describe, on their blog, why those things were changed and what they changed into. They didn't do that for any of the things in the OP... we had to discover at (or after) release date that they were changed, or simply not there.
    And often - to use the simple example of the dyes - there simply isn't a good reason for those changes, other than to increase the grinding. There's 400 dyes in the game, many of them rare. It already takes the average person a long time (or money) to collect all of them on a single character, let alone on multiple characters. If those 400 had been account wide, I would gladly have bought a number of dye packs to unlock them all for my account. As it is, for my 10 characters, I'm not spending one single penny on dyes.

    As for launching because of MoP... let's face it, if they really let themselves be pushed into launching too soon by Blizzard, then the joke is on them. They released a game that wasn't (and still isn't) finished, that lacked features that have been announced (and called 'top priority') ever since 2010, and that chased away a large part of their fanbase within the first few months. In short: Blizzard won, and ArenaNet would have been better of taking those few extra months to finish and improve all their shortcomings. But it isn't just about releasing an unfinished game, it's also about the direction in which they are heading. And right now, that direction is more endgame, and more gear grinding... the complete opposite of their long-term goals that they have been promoting over the past couple of years. If you set yourself a goal for your game, you make a big deal out of that goal (even make it into an anti-grind manifesto), and then make a 180 because of "business realities", then you shouldn't be surprised if the people you drew in also make a 180 and turn their back on you.

    [edit] anyway, I'm off for today. I'll be back to check on this thread tomorrow...
    Nah, they did the right thing by releasing before MoP, because people like MoP by all accounts. MoP can keep a huge number of people busy for a long long time. Which means that many people who play MoP now but had to wait a month for it, bought Guild Wars 2, that very well may not have.

    And after five years of development, I'm sure they needed that income. That's why they had the pay in full early thing. No company has infinite money to keep paying a big staff without releasing at some point. I don't believe releasing early hurt them more than it would have hurt them to wait.

  4. #184
    Lagger's Avatar
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    Defender of Ascalon
    There's something to be said about picking something old up and realising it fits like a glove still...

  5. #185
    Quote Originally Posted by Vayne View Post
    Okay, let's look up promise in the dictionary. They said. They stated. They also had to release probably earlier than they wanted to. If you say something that doesn't come true, that doesn't mean you lied and it doesn't constitute a promise. It's not a guarantee. It's a statement. They didn't promise guesting would be in our release, they said it would be. Promise is the wrong word.
    Every MMO has to release earlier than they want to. That's not an excuse. And I'm not saying they didn't have these things in at launch and that's a bad thing. I'm saying we're two and a half months in, we've gotten two major event patches, a new PvP zone AND now item progression with an endless dungeon but NOT guesting?!

    Dafuq? Just. No.

    Not to mention paid tournaments. Forgot about that one.
    Last edited by Fey; 11-16-2012 at 08:10 PM.

  6. #186
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    Quote Originally Posted by Fey View Post
    Every MMO has to release earlier than they want to. That's not an excuse. And I'm not saying they didn't have these things in at launch and that's a bad thing. I'm saying we're two and a half months in, we've gotten two major event patches, a new PvP zone AND now item progression with an endless dungeon but NOT guesting?!

    Dafuq? Just. No.

    Not to mention paid tournaments. Forgot about that one.
    Okay so what's your theory? They're obviously having some kind of problem implementing it, that they haven't solved yet. What other explanation is there? They don't want to put it in? They don't have people working on it? It makes no sense.

  7. #187
    Lagger's Avatar
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    My theory is they aren't as professional as they should be.

  8. #188
    Quote Originally Posted by Vayne View Post
    Okay so what's your theory? They're obviously having some kind of problem implementing it, that they haven't solved yet. What other explanation is there? They don't want to put it in? They don't have people working on it? It makes no sense.
    It's not about theories or why something isn't working or speculation. It's priorities of the development team. People made server choices knowing that they would have guesting and would be able to play with all of their friends no matter where they rolled. This was one of the biggest selling points of the game. Yet here we are, without it, but all this other stuff is being implemented.

    I'm not going to speculate why they haven't pushed to get it out, there's no way that any of us could know. At the end of the day, we're two and a half months in, we've gotten lots of content (which is awesome, I love how often they've been pushing out content) but this is a big problem.

    You think we'd at least get an update on it, at least an "We're trying to get it done but we're having X issue with it" so that we know it's being worked on. It feels like Blizzard all over again, telling us we'll get something and then it never happens. I'm not saying that's what's happening, that's just what it feels like.

  9. #189
    My theory is that the world isn't perfect and some people want to complain every time it isn't. Sorry but the level of product that GW2 promised and the level of product they released is better than most games I have played. It isn't perfect but it isn't something worth complaining about either. Some players are not going to be happy no matter what given the reality of the gaming world where they can't always fulfill everything they want to.

  10. #190
    Quote Originally Posted by Ender4000 View Post
    My theory is that the world isn't perfect and some people want to complain every time it isn't. Sorry but the level of product that GW2 promised and the level of product they released is better than most games I have played. It isn't perfect but it isn't something worth complaining about either. Some players are not going to be happy no matter what given the reality of the gaming world where they can't always fulfill everything they want to.

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