**** that guy. Seriously. ANet, just STOP it. NPC's don't HAVE to talk.
- - - Updated - - -
They promised us guesting. They promised us spectator mode for PvP. They promised us that all items at max level would all be on par with eachother. They promised us that all world content would be challenging. Etc
Missing, missing, changed, false.
I'm not taking a side here, I'm just saying, ANet seems to have bitten off more than they could chew. And I don't discredit them for that. But it's understandable that people are upset.
Okay, let's look up promise in the dictionary. They said. They stated. They also had to release probably earlier than they wanted to. If you say something that doesn't come true, that doesn't mean you lied and it doesn't constitute a promise. It's not a guarantee. It's a statement. They didn't promise guesting would be in our release, they said it would be. Promise is the wrong word.
And again, things didn't go as planned. It's like any project. The only way any company can NOT have this happen, is if they say absolutely nothing about the game until after it's out and what company would do that.
They wanted guesting in before launch and expected it to be ready. They had problems with it. Did they lie? Did they break a promise? Or did they try and it didn't work and they couldn't get it working on time.
There's a very big difference between a company stating something, and trying to do it and being unable to in a timely manner, and lying or breaking promises.
Anyone in software development, and I mean anyone, knows that sometimes easy things become hard, and sometimes things you think will get in by a certain date don't make it. Just about every project runs either over time or over budget or both. That's because the stuff that goes wrong can't be anticipated.
So yeah, it's frustrating, I get it. Guess what? Stuff frustrates me too. But I've never seen or played an MMO without the same amount of stuff frustrating me ever. Not even MMOs with decent launches, like Rift. There's always stuff that doesn't work, doesn't make it in , doesn't play right. It happens in every MMO.
Guild Wars 2 is no exception.
- - - Updated - - -
Nah, they did the right thing by releasing before MoP, because people like MoP by all accounts. MoP can keep a huge number of people busy for a long long time. Which means that many people who play MoP now but had to wait a month for it, bought Guild Wars 2, that very well may not have.
And after five years of development, I'm sure they needed that income. That's why they had the pay in full early thing. No company has infinite money to keep paying a big staff without releasing at some point. I don't believe releasing early hurt them more than it would have hurt them to wait.
There's something to be said about picking something old up and realising it fits like a glove still...
Every MMO has to release earlier than they want to. That's not an excuse. And I'm not saying they didn't have these things in at launch and that's a bad thing. I'm saying we're two and a half months in, we've gotten two major event patches, a new PvP zone AND now item progression with an endless dungeon but NOT guesting?!
Dafuq? Just. No.
Not to mention paid tournaments. Forgot about that one.
Last edited by Fey; 11-16-2012 at 08:10 PM.
My theory is they aren't as professional as they should be.
It's not about theories or why something isn't working or speculation. It's priorities of the development team. People made server choices knowing that they would have guesting and would be able to play with all of their friends no matter where they rolled. This was one of the biggest selling points of the game. Yet here we are, without it, but all this other stuff is being implemented.
I'm not going to speculate why they haven't pushed to get it out, there's no way that any of us could know. At the end of the day, we're two and a half months in, we've gotten lots of content (which is awesome, I love how often they've been pushing out content) but this is a big problem.
You think we'd at least get an update on it, at least an "We're trying to get it done but we're having X issue with it" so that we know it's being worked on. It feels like Blizzard all over again, telling us we'll get something and then it never happens. I'm not saying that's what's happening, that's just what it feels like.
My theory is that the world isn't perfect and some people want to complain every time it isn't. Sorry but the level of product that GW2 promised and the level of product they released is better than most games I have played. It isn't perfect but it isn't something worth complaining about either. Some players are not going to be happy no matter what given the reality of the gaming world where they can't always fulfill everything they want to.