
Originally Posted by
Centaur
Please do get your facts straight. It did change. Exotic gear had the exact same stats as Legendary gear, so exotic gear was also the best gear in the game. The difference was only in looks, and in rarity. Legendary gear had some unique skins and required a lot of effort to obtain. But there was no difference in stats. So everyone who has exotic gear (possibly by spending lots of karma or gold on it) and used to have max stat gear, suddenly has to start grinding for ascended gear to have max stat gear again.
The only thing ArenaNet 'explained' was that they did this to fill a 'gap', but the only gap there was, was in the amount of time and effort invested to obtain the gear. And that part even makes sense. I wouldn't have a problem with ascended gear if it were harder to obtain than exotics, and easier than legendaries, but had the exact same stats as they both used to have. I also wouldn't have a problem if they added an additional slot to all exotics/ascended/legendary sets which they can use for special purpose content (such as the agony thing in this particular dungeon). It's the fact that max stat gear suddenly isn't so easy to obtain anymore, and requires a considerable amount of grinding, and the fact that those with a full set of exotic gear still need to grind for the ascended gear because of the additional infusion slot (right now that's only for one dungeon, but ArenaNet have already made it clear that there will be much more content using that slot), that I have a problem with.