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Thread: Profession Update - 11/15/12

  1. #1
    Delvoire's Avatar
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    Profession Update - 11/15/12

    Nice update to the professions. I love reading over these and seeing what they adjusted. It looks like they finally nerfed the crap out of the thieves. I played mine a little last night in sPvP and I guess my playstyle wasn't one of which heavily got nerfed. I was also hearing that the Warrior got a good boost.

    What do you guys take away from the update?

    Profession Skills
    Elementalist

    Ride the Lightning: This skill should now track moving enemies more reliably.
    Magnetic Grasp: This skill should now track moving enemies more reliably and end correctly when you reach your target.
    Evasive Arcana: This trait no longer creates unintended blast finishers.
    Ether Renewal: This skill’s cast time has been reduced from 4.75 to 3.5 seconds. There is no change to the total amount of healing.
    Healing Rain: This skill’s tooltip now states the correct duration of 6 seconds.
    Armor of Earth: This skill’s tooltip now states the correct duration of 6 seconds.
    Churning Earth: This skill’s description no longer references “hold and release.”
    Signets of Earth, Air, Fire, and Water: These skills should now have a cast animation while wielding a Fiery Greatsword.
    Ring of Fire: This skill on Conjure Flame now lists itself as a Fire combo field.
    Dragon’s Tooth: The blast finisher for this skill now triggers at the spell location rather than the character’s location.
    Magnetic Wave: This skill’s missile-reflect portion now has an accompanying icon.
    Phoenix: This skill’s tooltip now states the correct duration of 5 seconds of vigor that this skill applies.
    Blasting Staff and Geomancer’s Alacrity: These traits now work together for the Eruption skill.
    Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.
    Soothing Wave: This skill now properly applies regeneration to the elementalist when using Conjure Frost rather than only when the bow is picked up.
    Healing Ripple: This skill’s scaling with healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5.
    Obsidian Focus: This Earth Magic trait now grants toughness when channeling the Stone Shards skill.
    Ice Spike: This skill’s tooltip now states the correct amount of vulnerability when traited.
    Conjure Frost Bow’s Deep Freeze: This skill now applies 1 second of chill per pulse, preventing extreme stacking of chill on a target.
    Conjure Frost Bow’s Ice Storm: This skill now applies 5 seconds of bleeding per hit instead of confusion.
    Tidal Wave: This skill’s responsiveness has been improved.
    Tornado: Leaving this elite skill now removes the stability it grants in order to make it consistent with other elite transformation abilities.
    Vapor Form: Fixed a bug that allowed this skill to contest a capture point.
    Flame Axe: This weapon now grants the wielder power and condition damage.
    Frost Bow: This weapon now grants the wielder increased condition duration and increased healing power.
    Fiery Greatsword: This weapon now grants the wielder power and condition damage.
    Magnetic Shield: This weapon now grants the wielder vitality and toughness.
    Lightning Hammer: This weapon now grants the wielder increased precision and critical damage.

    Engineer

    Elixir
    Elixir X: This skill now only requires one cast to transform the user.
    Toss Elixir R: This skill’s recharge is increased from 85 seconds to 120 seconds.
    Elixir S: This skill is now improved by the Alchemy trait Fast-Acting Elixirs.
    Tool Kit
    Box of Nails: This skill now shows its proper area of effect.
    Gear Shield: This skill now blocks for an extra second.
    Magnet: This skill’s range has been doubled.
    Grenades
    The projectile speed of all grenades has been increased by 10-15%.
    Grenade: This skill’s damage has been decreased by 10% in PvP only.
    Shrapnel Grenade: This skill’s damage has been decreased by 15% in PvP only.
    Freeze Grenade: This skill’s damage has been decreased by 10% in PvP only.
    Grenade Barrage: This skill’s damage has been decreased by 10% in PvP only. It also now works correctly with the Explosives trait Grenadier while underwater.
    Turrets
    Smoke Screen: This skill’s graphic has been updated to show the area of the screen. It now pulses every 2 seconds for 6 seconds instead of every second for 5 seconds. This makes it more effective against enemies using attacks at normal speeds but prevents it from being abused to shut down quick-attacking enemies completely.
    Automatic Fire: Increased the duration of this skill’s Overcharge by 100% on Harpoon Turret and 25% on Rifle Turret.
    Electrified Net: Increased the velocity of the Electrified Net by 100%.
    Thump: Increased the damage of the Overcharged attack by 25%.
    Bomb Kit, Med Kit, Tool Kit, and Elixir Gun: These skills can now be equipped in the air.
    All kits can be stowed in the air now.
    Toss Elixir C: This skill’s cooldown will be set from 60 seconds to 30 seconds when underwater.
    Elixir Gun’s Fumigate: This skill will now be cancelled when using other skills on the weapon to improve responsiveness.
    Rocket Turret: This turret can now be detonated underwater.
    Power Wrench: This trait now applies to Gear Shield and Magnet.
    Incendiary Powder: This trait now states that it can only trigger once every 3 seconds.
    Elixir U and Elixir C: These skills have had outdated skill facts removed.
    Potent Elixirs: This skill no longer grants improper boon durations.
    Elixir B: This skill grants fury, retaliation, and swiftness for 10 seconds base, with might being applied for 30 seconds base.
    Smoke Bomb: This skill’s radius has been reduced to 180 from 240 when traited. Smoke Bomb is now active for 4 seconds, pulsing every 2. This change also affects the Autodefense Bomb Dispenser trait.
    Homing Torpedo: This skill is now a small projectile combo finisher.
    Retreating Grapple: This skill is now a projectile combo finisher.
    Timed Charge: This skill is now a projectile combo finisher.
    Net Wall: This skill is now a projectile combo finisher.
    Harpoon Turret: This turret will now spawn at the engineer when the Deployable Turrets trait is equipped.

    Guardian

    Protector’s Strike: Fixed a bug that allowed this skill to be cancelled and retain the blocking benefits.
    Shield of Judgment: This skill’s protection duration has been set to 3 seconds from 5 seconds in PvP only.
    Courageous Return: This trait now uses the correct icon.
    Power of the Virtuous: This trait now uses the correct icon.
    Orb of Light: This skill’s velocity has been increased by 50%.
    Empower: This skill’s might duration increased from 8 seconds to 10 seconds.
    Selfless Daring: This trait had an efficiency with healing power that was reserved for healing skills only and has now been reduced to its intended level. Heal scaling has been reduced by 50% in PvP only.
    Merciful Intervention: This skill has been updated to be instant when traited and will now always be based around the guardian.

    Mesmer

    Moa Morph: Targets transformed by this skill have 5 new and less-frustrating skills, and this skill can also be used underwater to turn enemies into tuna. This skill now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud.
    Portal: This skill’s recharge has been increased to 90 seconds.
    Illusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.
    Phantasmal Mage: This skill’s confusion has been increased to 3 stacks for 3 seconds from 1 stack for 9 seconds. The recharge on Phantasmal Mage’s skill has been increased to 6 seconds from 5 seconds.
    The Prestige: This skill’s damage has been increased by 100%.
    Phantasmal Haste: This trait now works.

    Necromancer

    The Soul Reaping trait line now properly increases maximum Life Force.
    Ghastly Claws: This skill’s damage has been increased by 10% and updated to indicate the correct life force gained.
    Reaper’s Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.
    Mark of Blood: This skill now uses the standard staff scythe cast effects.
    Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.
    Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.
    Spinal Shivers: This skill’s casting effects and audio are now consistent with or without the Spiteful Talisman trait.
    Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered.
    Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.
    Weakening Shroud: This trait now functions underwater.
    Mark of Evasion: This trait is no longer a blast finisher when the mark is created.
    Plague Blast: This skill’s casting time has been reduced.
    Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.
    Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.
    Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.
    Spectral Walk: This skill now sets its underwater slot appropriately on recharge.
    Corrosive Poison Cloud: This skill’s duration tooltip has been corrected.
    Frozen Abyss: This skill now lists the vulnerability it applies.
    Spectral Grasp: This skill’s projectile velocity has been increased by 33%.
    Lich Form: Leaving this skill now removes stability from the player to make the removal consistent with all other transform elites.
    Feast: This skill no longer causes damage to the necromancer.
    Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets above the water, and has to hit the target to cause the sink effect.
    Vampiric Precision, Vampiric Rituals, and Vampiric: These traits have been updated so that they don’t heal enemies when in lower-level areas.
    Signet of Spite: This skill’s description now indicates all conditions applied.

    Ranger

    Improved the effect chance on ranger spirits to 35% base and 50% when traited.
    Beastmastery minor traits now use the correct icon.
    Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds.
    Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill.
    Protecting Screech: This skill now states the correct duration of 4 seconds.
    Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill.
    Throw Torch: The speed of the projectile has been increased.
    Maul: This skill’s damage has been increased by 40%.
    Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds.
    Whirling Defense: This skill was updated so that it interacts better with combo fields.
    Splinter Shot: This skill is now a small projectile combo finisher.
    Coral Shot: This skill is now a projectile combo finisher.
    Feeding Frenzy: This skill is now a projectile combo finisher.
    Mercy Shot: This skill is now a projectile combo finisher.

    Thief

    Piercing Shot: Fixed an error in this skill’s damage tooltip.
    Dancing Dagger: This skill’s damage has been reduced by 50%.
    Blinding Powder: This skill’s recharge has been reduced from 60 seconds to 40 seconds.
    Smoke Screen: This skill’s height has been increased to help it absorb projectiles.
    Shadowstep: This skill is temporarily disabled underwater to keep players from circumventing walls when using it.
    Tactical Strike: This skill’s damage has been increased by 10% in all formats. This skill’s daze duration has been reduced from 2 seconds to 1.5 seconds in PvP.
    Leeching Venoms: This trait now scales based on the thief’s power.
    Cluster Shot: This skill’s damage is reduced by 15% in PvP.
    Cloak and Dagger: This skill’s damage has been reduced by 33% in PvP only.
    Body Shot: This skill now allows players to activate other skills sooner after the ability ends.
    Sneak Attack: This skill will now only apply the Revealed buff on the first attack that hits an opponent.
    Stab: Damage for this skill has been normalized so that it doesn’t deal less damage from behind the target.
    Bountiful Theft: This trait no longer applies aegis at odd times.
    Scorpion Wire: This skill’s range has been increased to 1200.
    Shadow Trap: This skill no longer shadowsteps the thief when the trap is triggered. This skill now has two additional abilities: The first ability becomes available when Shadow Trap is cast and will destroy the current trap. The second ability, Shadow Pursuit, becomes available when an enemy triggers the trap. The thief may choose to activate this ability and shadowstep to the enemy that triggered the trap. If this ability is not activated after 10 seconds, the ability will fade and Shadow Trap will be available.
    Piercing Shot: This skill is now a small projectile combo finisher.
    Ink Shot: This skill is now a projectile combo finisher.

    Warrior

    Dual Shot: This skill’s damage has been increased by 10%.
    Bull’s Charge: This skill’s range fact now properly reflects the actual range of the skill.
    Reviver’s Might: This trait now uses the correct icon.
    Stick and Move: This trait now uses the correct icon.
    Forceful Shot: This skill is now a projectile combo finisher.
    Brutal Shot: This skill is now a projectile combo finisher.
    Split Shot: This skill is now a small projectile combo finisher.
    Knot Shot: This skill is now a projectile combo finisher.
    Repeating Shot: This skill is now a small projectile combo finisher.
    Triple Chop: This skill’s responsiveness has been improved.

    Racial Abilities
    Human


    Avatar of Melandru: This skill now properly removes stability when players leave the transformation.

    Sylvari

    Grasping Vines: This skill now immobilizes enemies when the vines connect with the enemy.
    Last edited by Delvoire; 11-16-2012 at 09:23 AM.

  2. #2
    I take away that because the magnetic grasp is now bugged and doesn't give fire aura (from what I read) when combined with fire ring, and the fact that mistform is bugged....thuss negating all but one "buff" (the conjure stuff is not a buff, its a waste) and that they introduced serveral nerts...that AN hates elementalists.

  3. #3
    Lol, what did they do to Mist Form this time?

    || Art by Melo-san of Gaia Online ||
    || GW2 ID: Ruse Torrent | Elementalist of Acolytes [Aco], a WvW guild ||
    || Woe to the conquered, all glory to the Acolytes. Rise. Fall. Rise again. ||

  4. #4
    Quote Originally Posted by Ruse View Post
    Lol, what did they do to Mist Form this time?
    Nothing new, they just said in this patch that it works with catnip mastery (like it should) for the 20% decrease and it still doesn't. But it's not like they didn't try to fix it, its in the patch notes, and nope, still not working. They did seeminly break the magnetic grast even more while attempting to fix it, it still doesn't track and stuns people...and now it doesn't combo with fire ring. Nice!

  5. #5
    Quote Originally Posted by bokiz333 View Post
    Nothing new, they just said in this patch that it works with catnip mastery (like it should) for the 20% decrease and it still doesn't. But it's not like they didn't try to fix it, its in the patch notes, and nope, still not working. They did seeminly break the magnetic grast even more while attempting to fix it, it still doesn't track and stuns people...and now it doesn't combo with fire ring. Nice!
    I laughed out loud.

  6. #6

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    yippy for more nerfs to thiefs when what is really needed is a nerf to stealth in general (or a fix in the rendering)

  7. #7
    Gee, warriors get a buff, I'm so surprised lol! Anet really knows how to balance classes well... NOT!

    And look! We get a CD reduction on the totally useful blinding powder! It sure is tough deciding between giving mobs an easily removed condition or increasing movement speed by 15% or being able to stealth allies and rez them aggro free!

    Moral of the story: Bitching on forums is more viable than actually learning how to play.
    Last edited by Agemnon; 11-17-2012 at 07:32 AM.

  8. #8
    Jim Hunter's Avatar
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    Catnip mastery? What the kitten?!

  9. #9
    Looks like the promised Ranger update did not happen, sadly not surprising. Anet wants people to make Warriors and Guardians. The more things change the more they stay the same seems so true..during EQ1 people were encouraged to make Clerics and Warriors. We just don't have Clerics.. I suppose that is some progress.

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