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Thread: What if WoW never existed?

  1. #11
    Not being able to get into an instance in WoW because you were slightly under the required gear score was a nightmare.. I hope they never add in something like that. Just gives another way for elitist jerks to be, well, elitist jerks.

  2. #12
    Vayne's Avatar
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    Quote Originally Posted by iDwarf View Post
    Not being able to get into an instance in WoW because you were slightly under the required gear score was a nightmare.. I hope they never add in something like that. Just gives another way for elitist jerks to be, well, elitist jerks.
    See that's what I don't see happening. People will do that anyway. They did it in Guild Wars 1 even. I remember people who only wanted a rank 8 Ursan or higher to join their party. Or a very specific build, period. You either have this build or you don't come with us. There were many times I couldn't get into a party because I made my own build and people didn't think it worked....but it worked for me.

    Those types of people are in every game but Anet doesn't encourage it and they're not encouraging it now. They're simply adding a level of gear between the easy to get and the ridiculously hard to get. At least that's what they say they're doing.

    Basically, I have some concerns, but I'm not panicking. I really don't think they want to add gear grind or lock people out of specific content in the future.

  3. #13
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    Defender of Ascalon
    Haha, do you guys even realise what you're talking? It's quite amusing. If I'm leaving this forum eventually, it'll be because of the irrational WoW hate propaganda. Omfg, the crap that I've read on these 2 pages already...

    Lucread, you seem to be the one that I can talk half seriously. Did you know that WoW was intentionally built as "anti-EQ"? Saying they're not that differently is... hmm, not wrong on the surface, but missing the real point of why WoW was made the way it was made. I could elaborate, but I'm going to save my energy for true interest of discussion instead of giving haters a reason to hate some more. :P

  4. #14
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    Quote Originally Posted by Lagger View Post
    Haha, do you guys even realise what you're talking? It's quite amusing. If I'm leaving this forum eventually, it'll be because of the irrational WoW hate propaganda. Omfg, the crap that I've read on these 2 pages already...

    Lucread, you seem to be the one that I can talk half seriously. Did you know that WoW was intentionally built as "anti-EQ"? Saying they're not that differently is... hmm, not wrong on the surface, but missing the real point of why WoW was made the way it was made. I could elaborate, but I'm going to save my energy for true interest of discussion instead of giving haters a reason to hate some more. :P
    The impartial voice of reason speaks. lol

  5. #15

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    What made me wonder was that he said a developer who put 100 millions into a game is looking for a return of billions. I mean wtf? Are they really that greedy? I mean what investor is seriously looking for a 1000 % roi? That's just irrational. At business school we learnt to look for a return obviously higher than the interest rate; 10%-15% would be seen as good; but 1000%? wtf...but maybe this is also the reason for all the stupid decisions that led to the crisis...

    On WoW being like EQ; I don't think so. They copied a lot, sure, but what actually made them so successful, besides their renowned IP, was everything they did differently than other MMOs. They kind of took a bit of the MMO out of it. In contrast to previous games most content was readily available for people who liked to roam the map alone.

    This was not so easily achieved in EQ, and even in EQ II I had difficulties to advance without a group. For me the social aspect of an MMO is negligible and this is what made WoW so successful. They didn't force you to play in groups if you didn't want. Of course at the end you needed to, but I think a relatively small portion of players actually chose to. The rest just rerolled or farmed stuff alone or did things you could do more or less anonymously, like Battlegrounds.
    I think that is what really separates WoW from all previous titles and that is also what set the new standards of MMOs. No sane company would make an MMO that constantly forces you to play with others today. At least not a AAA game. There is just too little market for that.

  6. #16
    Quote Originally Posted by Vayne View Post
    See that's what I don't see happening. People will do that anyway. They did it in Guild Wars 1 even. I remember people who only wanted a rank 8 Ursan or higher to join their party. Or a very specific build, period. You either have this build or you don't come with us. There were many times I couldn't get into a party because I made my own build and people didn't think it worked....but it worked for me.

    Those types of people are in every game but Anet doesn't encourage it and they're not encouraging it now. They're simply adding a level of gear between the easy to get and the ridiculously hard to get. At least that's what they say they're doing.

    Basically, I have some concerns, but I'm not panicking. I really don't think they want to add gear grind or lock people out of specific content in the future.
    I wasn't referring to the players. That's going to happen in every game. The game itself locked you out of certain instances if you didn't meet a certain gear score (even if you were only slightly under).

    And Lagger, I wasn't hating on WoW. Besides the crummy combat and questing system, I quite enjoyed the stories. Especially the new ones after cataclysm's release. I don't hate the game, it just isn't for me anymore. I need something that's different from what I played for years.

  7. #17
    Figured I'd chime in again with some more food for thought.

    Some more info that a lot of people aren't aware of:

    When WoW first launched in 2004, it was praised by it's players with comments like "They got rid of the grind! Quest texts actually mean things! NPC's have backstories and the world is full of lore! I don't have to sit around and kill mobs endlessly for hours on end to gain levels! The world is so BIG and so ALIVE! I can lose myself for hours and do nothing but explore! Everything feels like it's there for a REASON instead of just standing around waiting to die."

    Sound familiar? WoW has changed what most people consider "the grind". There are still some of us out there that have played EQ, SWG, and countless asian MMO's where you do nothing but grind mobs to level with maybe a quest here or there. I find it interesting that people complain about the grinds in WoW when the games that came before it were so much worse.

    Yet here we are, with GW2. Saying the same things. How alive the world feels, how exploring is meaningful, how quests and story matter. And how WoW is nothing but "a grind".

  8. #18
    Vayne's Avatar
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    Quote Originally Posted by Fey View Post
    Figured I'd chime in again with some more food for thought.

    Some more info that a lot of people aren't aware of:

    When WoW first launched in 2004, it was praised by it's players with comments like "They got rid of the grind! Quest texts actually mean things! NPC's have backstories and the world is full of lore! I don't have to sit around and kill mobs endlessly for hours on end to gain levels! The world is so BIG and so ALIVE! I can lose myself for hours and do nothing but explore! Everything feels like it's there for a REASON instead of just standing around waiting to die."

    Sound familiar? WoW has changed what most people consider "the grind". There are still some of us out there that have played EQ, SWG, and countless asian MMO's where you do nothing but grind mobs to level with maybe a quest here or there. I find it interesting that people complain about the grinds in WoW when the games that came before it were so much worse.

    Yet here we are, with GW2. Saying the same things. How alive the world feels, how exploring is meaningful, how quests and story matter. And how WoW is nothing but "a grind".
    Right so everything is relative. The grind for leveling in previous MMOs was massive. By the same token, WoW broken the leveling grind to some degree, but later replaced it with gear grind, which in my mind is much worse. At least the leveling grind you should be able to do different things. The gear grind, you're limited to the dungeons/raids you need gear from.

    I don't consider that progress. Whatever WoW was launched as, it still hasn't done the genre much good from my point of view.

  9. #19
    Quote Originally Posted by Vayne View Post
    I don't consider that progress. Whatever WoW was launched as, it still hasn't done the genre much good from my point of view.

  10. #20
    Quote Originally Posted by Lagger View Post
    Haha, do you guys even realise what you're talking? It's quite amusing. If I'm leaving this forum eventually, it'll be because of the irrational WoW hate propaganda. Omfg, the crap that I've read on these 2 pages already...

    Lucread, you seem to be the one that I can talk half seriously. Did you know that WoW was intentionally built as "anti-EQ"? Saying they're not that differently is... hmm, not wrong on the surface, but missing the real point of why WoW was made the way it was made. I could elaborate, but I'm going to save my energy for true interest of discussion instead of giving haters a reason to hate some more. :P
    Yep. And WoW did kill EQ. MMOs have been ruined ever since.

    Let's not talk about the Evercrack addictions and what that game did to some people. It was a different type of game though. It seems like styling for immersion has died for most games. I probably honestly don't miss grinding hell levels. A single hell level would be like 1-80 but standing somewhere with fast spawning mobs pulling the same chain over and over for days on end.
    Last edited by Stonesolid; 11-23-2012 at 02:26 AM.

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