According to this Brazilian interview, it's "a special garden located within The Grove"
According to this Brazilian interview, it's "a special garden located within The Grove"
From Guildwars2.comThe Grove
The Pale Tree now dominates the Tarnished Coast, her towering top higher than many mountains. In the shelter of her lush foliage, the sylvari have made their homes. The Grove, created by the Pale Tree, is a multilevel, verdant, organic city. The roots and branches of the tree form broad terraces where other plants have grown and been spun into homes and buildings. Some of the sylvari have lived their entire lives beneath the tree, but most choose to wander, to adventure, and to let the Dream take them where it may.
The sylvari are divided into houses or cycles, and feel that an individual's personality is determined by time of day when they awaken. The sylvari born in the Cycle of Dawn tend to be loquacious and diplomatic. Those of the Cycle of Day are often problem-solvers, meeting challenges head-on. The sylvari of the Cycle of Dusk tend to be intelligent and reflective. And those of the Cycle of Night are quiet, secretive, and keep their own counsel.
The firstborn are the closest thing the sylvari have to rulers, yet the respect they command comes solely from their wisdom and time spent in the world. Each cycle is advised by one of the firstborn who serves as a luminary, as a guide and tutor, to the newly awakened. Yet the ultimate ruler of the people is their parent, the Pale Tree herself. Her song is found in all sylvari, and those who seek understanding travel to the heart of the tree to commune with her and seek her wisdom.
From what I've seen in interviews, they've said mounts will not be in the game at release. I bolded the at release part because a lot of emphasis was put on those words in a few interviews that I saw. Which indicates that they might be adding them in at some point? possibly the first expansion or a major content patch?
City clothes and advenuring armor...and BOTH are customizeable? Ohh this sounds FUN! I played Champions Online for a while, and one of the coolest features was how you could create any kind of costume you wanted and it stayed with you. New pieces could be unlocked either through items found or purchased in micro transactions. I think it would be neat if GW2's system worked similar to that; enabling you to upgrade your gear without having to change its appearance unless you wanted to, which could be achieved by finding new items, crafting them, receiving them as rewards, etc.
Also I think my in-town clothes are going to look pretty similar to my adventuring gear if I can pull it off. I want to go with some sort of long coat, fingerless gloves, heavy boots, maybe a sweet hat and a lower face mask. In some of the examples I saw on the GW2 web site, I saw a human hat that looked like a colonial-period tricorner hat. Maybe I could put together an outfit to look like an 18th century highwayman.
Mike, you had a similar idea I did for gear. I'm planning on going double gun asuran thief...and for some reason I just cant get the gunslinger image out of my head. Honestly I'm more interested in what alot of gear looks like...and which are considered light, med, and heavy. There are some images if you do a search for GW2 armor and most of it looks really sweet...
You may not have that option that you have in Champions Online or DC Universe to 'lock' the looks of your gear so that it won't change when you change into better equipment, but ArenaNet have stated that there will be transmutations stones, with which you can transfer the looks of one particular item onto another one. So if you have set of gear that looks exactly the way you want, then you can take those looks with you when you get better equipment.