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Thread: Food for thought

  1. #31
    Quote Originally Posted by robinsiebler View Post
    Perhaps, perhaps not. I am always polite and charming and I never approach anyone who is actually working, only people who are standing around twiddling their thumbs. And I leave them with a story about a crazy, busty lady to amuse their co-workers with.

    Brought to you by a Polite Kitten
    OK I haven't actually read anything past this part of the thread. .

  2. #32
    Quote Originally Posted by robinsiebler View Post
    Brought to you by a Polite Kitten

  3. #33
    Quote Originally Posted by Vayne View Post
    There's two sides to this coin. There's people who already have all exotic top level gear who have nothing to strive for, except for legendary weapons. No better armor at all. And a lot of people, including me, feels there needs to be something more. Why have legendary weapons, but no legendary armor?
    Why only be restricted to equipment orientation? The game does not and should not be equipment centric. It should not revolve solely on getting that kit. But having a stats differential that can determine game satisfaction between 2 competing players and influencing all other game play to focus on kit stats is an unbalanced approach.

    Quote Originally Posted by Vayne View Post
    Perhaps that's what Anet should have done, but then they'd still have the problem have having no real medium term goals.
    Again why have kit centric as a medium term goals. I am sure medium term goals can be set on other things like another tier of spells that are not tie to weapons and kit, and these spells do not involve increase in power, precision increase etc. I can go on about other medium term goals that are not kit centric with stats increase. For instance another medium term goal could be developing the economy that require players to acquire a Dolyak for back pack storage so players can trade between different locations by the process of price differentials between multiple locations (as haulage).

    Quote Originally Posted by Vayne View Post
    The reason you can't compare this to a real world mortgage, or buying a car, is because games exist in a vacuum. Nothing else affects them. In real life, if you don't have a car, you might not be able to get to work. That's a real problem.
    Games to have any credibility need to simulate the real world to a large extent. GW2 does do this otherwise it would not be believable to players. GW2 tried to simulate the real world economy hence the introduction of an economist in residence. In a real world event such as when government make changes to increase the speed limit on roads making room for ever more powerful cars. People who are concern about road safety will complain and they do.

    Quote Originally Posted by Vayne View Post
    This is more akin to having one type of car, and another car coming on the market. You already have a car that gets you to work, so do you NEED this better car? No. But if you want it enough, you can save up for it. If you don't, then you can still get to work.
    Straight off the bat I say players can see the value of their investment drop because of lost status as max level equipment. e.g. Exotic did hold a certain monitory value base on the max level status that they have but after the game changes Exotic equipment will loose that monitory value. This a very real lost in many levels.

    Quote Originally Posted by Vayne View Post
    You're assuming none of this was taken into account. I think it's obvious that it has been taken into account. There are short term goals in the game, there are long term goals, but medium goals were lacking.
    To be honest I am only sympathising with people who do have a concern as you do. Nevertheless these concerns will have a impact on me as a players to be sure, so it is in my own best interest to address them. I am sure Anet will try their best to satisfy all interest groups. Anet do have a good record, but you and I are really hoping for the best as we really do not know how things will turn out.

    Quote Originally Posted by Vayne View Post
    This is more along the lines of we have economy cars and luxury cars, but we didn't have a middle level car between the two, so you either got a prius or a rolls, but there was nothing between.
    It is true I am enjoying the game and continue to do so. However that enjoyment is not base on the analogy of a collection of different cars. I know some people are collectors and they do enjoy the collection of different models of cars. However that is not what GW2 is about. That is analogy wise.

    Quote Originally Posted by Vayne View Post
    Again, people are making this out to be a big deal...without any real evidence of anything. When we know more, then we can decide if we should be pissed off.
    People have every right to complaint about the lost of value of their investment on the trading post in exotics when they were not consulted on the new changes.
    Last edited by Avariz; 11-26-2012 at 12:49 PM.

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  4. #34
    They're (Arena) admitting here http://www.reddit.com/r/Guildwars2/c...ld_wars_2_ama/ that putting ascended gear into only one aspect of the game was a mistake.

    Hi Joiry,

    Really interesting question. Our intention is to deploy ascended components and gear across the whole of the game rather than focus it in one particular location. This was a a mistake and one that we will not be making moving forward. We do hope to find a balance and ensure that the world of Guild Wars 2 is as accessible and populated as possible and moving forward you will be able to see how we intend to execute on this goal.

    I think with the support of the community we can continue building a world that does satisfy lots of different types of players in a fashion where everyone feels part of the same community and whose activities impact and interplay with those of differing player types.

    Chris Whiteside. I’m the Studio Design Director at ArenaNet.
    Hi Soc,

    Thanks for taking the time to send in some questions. We do not believe we have gone against any of our principals, but we do understand the concern regarding potential grind. We absolutely design everything we do with minimal grind and will continue with this principal moving forward.

    1: I would prefer that we never say never but our intention is that in terms of 'Named Tier (Rarity) of Loot' Ascended will be with us for a long time and we will not introduce a higher tier of loot for the foreseeable future. There will be loot with different stats and new infusions within the current tier that will be spread over long periods of time (for example Ascended gear will be deployed over the whole of next year). 2: Ascended gear will be obtainable throughout the whole of the game aside from sPvP and in retrospect it would have been better to have rolled different acquisition methods out at the smae time os the FotM.

    Chris
    Last edited by Sericenthe; 11-26-2012 at 02:53 PM.

  5. #35
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    Quote Originally Posted by Sericenthe View Post
    They're (Arena) admitting here http://www.reddit.com/r/Guildwars2/c...ld_wars_2_ama/ that putting ascended gear into only one aspect of the game was a mistake.
    What they said was a mistake was not rolling it all out at the same time. They said almost immediately after that they intended to have other paths to this gear. That's one of the reasons I wasn't going to panic. Because they stated there would be other ways to get ascended gear.

    I'm still not panicking and I'm still not convinced. I need to see how that gear might be attained, and whether or not it's required to play the game. If it's not and I can still do everything including dungeons, I'm happy. If it starts to gate content, then I won't be.

  6. #36
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    Quote Originally Posted by Avariz View Post
    Why only be restricted to equipment orientation? The game does not and should not be equipment centric. It should not revolve solely on getting that kit. But having a stats differential that can determine game satisfaction between 2 competing players and influencing all other game play to focus on kit stats is an unbalanced approach.


    Again why have kit centric as a medium term goals. I am sure medium term goals can be set on other things like another tier of spells that are not tie to weapons and kit, and these spells do not involve increase in power, precision increase etc. I can go on about other medium term goals that are not kit centric with stats increase. For instance another medium term goal could be developing the economy that require players to acquire a Dolyak for back pack storage so players can trade between different locations by the process of price differentials between multiple locations (as haulage).


    Games to have any credibility need to simulate the real world to a large extent. GW2 does do this otherwise it would not be believable to players. GW2 tried to simulate the real world economy hence the introduction of an economist in residence. In a real world event such as when government make changes to increase the speed limit on roads making room for ever more powerful cars. People who are concern about road safety will complain and they do.


    Straight off the bat I say players can see the value of their investment drop because of lost status as max level equipment. e.g. Exotic did hold a certain monitory value base on the max level status that they have but after the game changes Exotic equipment will loose that monitory value. This a very real lost in many levels.

    To be honest I am only sympathising with people who do have a concern as you do. Nevertheless these concerns will have a impact on me as a players to be sure, so it is in my own best interest to address them. I am sure Anet will try their best to satisfy all interest groups. Anet do have a good record, but you and I are really hoping for the best as we really do not know how things will turn out.


    It is true I am enjoying the game and continue to do so. However that enjoyment is not base on the analogy of a collection of different cars. I know some people are collectors and they do enjoy the collection of different models of cars. However that is not what GW2 is about. That is analogy wise.


    People have every right to complaint about the lost of value of their investment on the trading post in exotics when they were not consulted on the new changes.
    Sorry but I can't get behind this. Everything in MMOs changes value ALL THE TIME. It always has. In Guild Wars in particle, pieces of armor or weapons go from high to low based on popular builds. Geomancer Insignias from the original game were worth 100g (which is like copper in GW 1) until someone came out with a farming build for vatteirs. Then suddenly, they were not only high priced, but the rune trader actually ran out of them.

    The nature of MMOs is flexible.

    Also, MMOs all need cash sinks. Let's pretend exotic armor remained the top tier of armor for years. Because it's easy to get, everyone can pretty much stop spending money. This isn't great for anyone's game. There's no mounts in this game. There are very few big cash sinks. There's crafting, but even that's not too bad. There's the commander title, but a lot of people don't care about that. There's The Emperor title track and a lot of people don't care (or know) about that.

    So in the end, you have people saving huge amounts of money for, maybe a legendary weapon if they like one of them. It's simply not enough. If everyone saves huges amounts of money in a game without enough cash sinks, you end up with inflation because people will charge higher and higher amounts of money for stuff. This hurts casual players who want stuff, because they don't get gold as fast.

    Karma is another reason why gold is worth a bit less in this game. You can get full exotic gear with easily farmable karma that means that gold is worth less. The game really does need gold sinks and that often means adding things to buy.

    It's very simplistic to say that what you have some stay the same in value. In fact, in real life, which you claim you want the game to emulate, things go down in value all the time. When was the last time you bought a car that didn't go down in value, as soon as you brought it from the show room. Used Armor isn't going to be worth less than new armor? How's that for real life.

    In fact since players want a real life simulation, maybe we should have different sizes of armor and when armor drops, if it's not your size, it shouldn't fit you and you shouldn't be able to wear it? Why should a tunic fit both a norn and an asura. We could add allergies to the game too. If you're a cloth wearer and allergic to wool, you shouldn't be able to wear that tier of armor. Hey it's more realistic, it's more like real life.

    I don't know where you're living but almost nothing I buy/own goes up in value and very often in my society stuff I buy own goes down in value, as new things come out, as fashions and trends change. So stating that people buy this stuff and expect it to stay the same value, because they want realism, doesn't seem quite right to me.

    In fact, I sympathize with people who spent a lot of gold or karma on what they have now. But since this stuff is going to be rolled out really slowly, right now there's only a ring and a backpack in the game, I'm not very worried about my exotic armor being devalued too fast.

    In fact, until this stuff is rolled out, I'm still at max armor. Right now, I'm at max armor for my head, chest, legs, feet, hands, shoulders...it's all still max.. It hasn't lost a single gold in value to me. Only a ring and my back piece might have lost value...except that almost no one has the new ring and back piece yet by percentage, so it hasn't lost much value.

    If the value of what I'm wearing lasts me a couple of months, I've gotten my in games monies worth out of it, and I have plenty of time to get what I need to make new stuff.

    The people I sympathize with are people who feel they were lied too, because I can easily see why they feel that way. I don't personally think they were lied to, but I do believe they drew conclusions from what was said that wasn't warranted, and more conclusions from the way Anet rolled out the changes, having them only in the one dungeon to start.

  7. #37

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    Quote Originally Posted by Vayne View Post
    What they said was a mistake was not rolling it all out at the same time. They said almost immediately after that they intended to have other paths to this gear. That's one of the reasons I wasn't going to panic. Because they stated there would be other ways to get ascended gear.

    I'm still not panicking and I'm still not convinced. I need to see how that gear might be attained, and whether or not it's required to play the game. If it's not and I can still do everything including dungeons, I'm happy. If it starts to gate content, then I won't be.
    The problem is that right now the game is not the same as previously because of the new gear only being ovailable in FotM.
    Many of the leading WvW guilds on my server are currently grinding fractals, thus leading to us being worse than normal in that area. And the high lvl PVE is also pretty emty right now. Which also lead to a significant price increase in exotic armour/weapons on the TP as fewer people are farming mats for them now.
    Them saying that it will get back to "normal" in the future doesn't help me with the current game being boring, as the only part that seems to be populated now is the one I'm not participating in: PVE dungeons.

    But I was generally becoming disenchanted with this game and the changes are probably enough to let the game finally pass away for me. I'll finish my personal quest, which I've not had the time and nerve for due to getting stuck in it at several points. I hope now I'll be able to finish it without getting bugged again. But then I'll probably just not pick it up anymore. I've no interest in farming new equipment when I've not even got around to being full exotic yet.
    Last edited by Bell; 11-27-2012 at 12:52 AM.

  8. #38
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    Quote Originally Posted by Bell View Post
    The problem is that right now the game is not the same as previously because of the new gear only being ovailable in FotM.
    Many of the leading WvW guilds on my server are currently grinding fractals, thus leading to us being worse than normal in that area. And the high lvl PVE is also pretty emty right now. Which also lead to a significant price increase in exotic armour/weapons on the TP as fewer people are farming mats for them now.
    Them saying that it will get back to "normal" in the future doesn't help me with the current game being boring, as the only part that seems to be populated now is the one I'm not participating in: PVE dungeons.

    But I was generally becoming disenchanted with this game and the changes are probably enough to let the game finally pass away for me. I'll finish my personal quest, which I've not had the time and nerve for due to getting stuck in it at several points. I hope now I'll be able to finish it without getting bugged again. But then I'll probably just not pick it up anymore. I've no interest in farming new equipment when I've not even got around to being full exotic yet.
    I don't play MMOs for right now though, and never had. An MMO is always a work in progress. A free to play MMO even more so. I play an MMO knowing things will change all the time. No game remains constant. It's not possible. Even games like Skyrim change with mods.

    I've never met/played or seen an MMO that hasn't changed and evolved. Which means that if the game changes, now at this moment because Anet made a mistake, Anet will move to fix the mistake.

    I don't know what areas you're playing or what server you're on, or what hours you play, but in a very short time today, I went from taking the Great Temple of Balthazar back in Orr with a very large number of people, to defeating the Claw of Jormag with a very large number of people.

    I understand that traffic patterns are always going to change, but this is generally true of any new content in any game. They come out with a new dungeon and people, who are tired of the old stuff, flock to the new dungeons until the get tired of it. That's what's happening now.

    And more stuff will come out and people will spread out a bit more. It's simply the nature of the beast.

    I'll reiterate what I've said before. I'm in a good guild, fairly large, with an active player base that plays the same things I do. In fact, before I did the Temple, we ran Ascalon Catacombs a couple of times in explorable mode.

    I do have someone who wants to get some fractals in this week, because he wants it for the monthly event, and he has two more dungeons to do so I'll probably help with that, but you know, there are plenty of people in this game still doing other things and as changes are made, the game will change. Not just this time but every time.

    If you don't like change, I'm not sure why you'd play an MMO at all.

  9. #39

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    Of course, change will always happen in MMOs. It's just a question whether you like the change or you don't.
    In WoW, I didn't complain about the new raiddungeon coming out every few months with the implementation of new gear tiers. That was because I expected it to be that way. They never really surprised me with any move (well, maybe I didn't see the pandas coming, but that was after my time with the game).

    Arenanet, however, surprised me and a whole lot of other people with their move. And it wasn't a pleasant surprise for many of us.

    So, yes change is bound to happen. But if I dislike the change, I can always make the decision to drop it and that's what's about to happen, if I don't get miraculously resucked into WvW.

  10. #40
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    Quote Originally Posted by Bell View Post
    Of course, change will always happen in MMOs. It's just a question whether you like the change or you don't.
    In WoW, I didn't complain about the new raiddungeon coming out every few months with the implementation of new gear tiers. That was because I expected it to be that way. They never really surprised me with any move (well, maybe I didn't see the pandas coming, but that was after my time with the game).

    Arenanet, however, surprised me and a whole lot of other people with their move. And it wasn't a pleasant surprise for many of us.

    So, yes change is bound to happen. But if I dislike the change, I can always make the decision to drop it and that's what's about to happen, if I don't get miraculously resucked into WvW.
    Obviously if you're not enjoying or having fun with a game, it's your prerogative to leave the game. No one ever claimed otherwise. People leave games all the time.

    By the same token, this isn't the huge change people are making it out to be, and certainly it's a temporary one. Your complaint is that everyone is doing this new dungeon. That's true. Will it be true in two weeks? I sincerely doubt it. So if people go back to doing what they were doing, what is really the issue?

    And if those rare pieces of armor make it into other areas of the game like WvW or like PVe, for karma or even in other dungeons, what's the big deal?

    A new tier of gear being added? Really? Something obviously missing, since we have weapons of a higher grade than exotics, but not armor.

    I've said from the beginning this thing is a storm in a teacup and that's exactly what it is. A small percentage of people will probably leave over it, and you know...they'll play other games and be happy. By the same token, some people who try the game might stay longer and the general population of the game might increase. No one really knows.

    But I do know this. I've been playing since day one and my game hasn't significantly changed in the last month. I'm stil doing the same things I enjoyed doing a month ago.
    Last edited by Vayne; 11-27-2012 at 03:40 AM.

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