Fundamental similarities between general classes in mmorpgs?
Basically, I like the rogue and warrior classes the most in rpgs among the general classes rogues warriors clerics and mages.
I include rangers as a subclass of rogues btw.
Are there are any similarities that rogues and warrior classes generally share?
Do they both primarily deal physical damage as opposed to magical damage? Would me liking rogue and warrior classes the most imply that I like applied mechanics? Like the study of motion of bodies in classical physics. Which includes solid mechanics, fluid mechanics, fracture, finite element analysis, etc.
Would me liking rogue and warrior classes the most imply that I like applied mechanics? Like the study of motion of bodies in classical physics. Which includes solid mechanics, fluid mechanics, fracture, finite element analysis, etc.
Not at all. Using opposite reasoning just as valid I could say that because of all my work in physics, I like to play magic-using classes since this is play and not work. There's no correlation there.
If I like both rogues and warriors and if they share a specific similarity, then wouldn't mean that I like that? Which in this case seems to be applied mechanics since they are both proficient in mechanics? After all, from the games I've played they're basically complete opposites other than mostly doing physical damage
Just 3 questions:
1) If we just use logic. Say you like everything about one thing. And say you like everything in another thing. Yet those two things are completely opposite except for one single attribute that they share in common. Wouldn't that imply that you like that single attribute?
Take for example a set of elements. You like every single element in that set and every element in another set. And those two sets only share one element in common. Wouldn't it make sense to say that you like that one element the most?
2) I just want to know if one likes rogues and warriors then does that imply applied mechanics?
since the only similarity they share is physical attributes/traits, why wouldn't applied mechanics be their unifying factor?
3) And just one final thing, how else would you learn more about rogues and warriors besides finding a constant similarity like applied mechanics and learning more about that?
Fantasy roles can generally be broken down into two categories; melee and magic classes. These can, of course, be broken down even further into ranged, healer, tank, etc.
Melee classes tend the favor the reliable methods of force by physical objects, while magic users tend to prefer the fine arcane arts of manipulating, creating, or using magic how they see fit.
I prefer melee classes because it's just the style of gameplay I typically enjoy. That doesn't mean that people who play magic classes are doing it wrong, it just means they prefer a different style of play.
To be honest I think you're putting way more thought into this then is necessary. Logic really doesn't mean anything in a video game where physics are created and altered how the developers see fit. What's more is this is a fantasy game, so there are tons of unbelievable things in the game. That's part of the joy and why people don't just stick to real life.