Page 1 of 2 12 LastLast
Results 1 to 10 of 45

Thread: So I ran my first Fractal dungeon...

Hybrid View

  1. #1

    So I ran my first Fractal dungeon...

    Hated it. Took way to long, the reward's not worth the effort put forth. Never again. Not sure if regular dungeon's will pick up again or not. As of now, NOPE. Guess people think the same about the regular dungeons. To much work for the reward offered. You simply don't see people begging for help anymore to run a dungeon, at least on my server. (Ferguson's crossing).

    Anyone else notice the change??

  2. #2
    Vayne's Avatar
    Join Date
    Jul 2011
    Location
    Tasmania, Australia
    Posts
    8,399
    The fractal dungeons are by far the best reward for the least amount of work. Presumably, you've taken the time to learn the dungeons and so you run them fast and it seems like a great reward. Having learned the fractals, I have the exact opposite opinion of you. They are far more rewarding than any other dungeon in the game, which is why people are running them.

  3. #3
    Jim Hunter's Avatar
    Join Date
    Mar 2012
    Location
    U.S.A.
    Posts
    1,473
    Yeah, I'm with you. I just ran it for the first time today and I wasn't very impressed. The first part where I was running from one bonfire to the next to stay alive might have been interesting if it wasn't so buggy but the rest of the dungeon was just the same old run from 1 champ to the next and try to stay awake while auto attacking.

    I guess my complaint isn't so much with the dungeon design it's more with the bosses. They are all just big bags of health that ignore the majority of control skills. It makes for very boring gameplay.

  4. #4
    Quote Originally Posted by Jim Hunter View Post
    The first part where I was running from one bonfire to the next to stay alive might have been interesting if it wasn't so buggy but the rest of the dungeon was just the same old run from 1 champ to the next and try to stay awake while auto attacking.
    That's weird, I've never seen any bugs in that one. What happened?

    Quote Originally Posted by Jim Hunter View Post
    I guess my complaint isn't so much with the dungeon design it's more with the bosses. They are all just big bags of health that ignore the majority of control skills. It makes for very boring gameplay.
    lol welcome to MMO's on that one. Being able to lock down bosses with CC would make them even more boring.

  5. #5
    Jim Hunter's Avatar
    Join Date
    Mar 2012
    Location
    U.S.A.
    Posts
    1,473
    Quote Originally Posted by Fey View Post
    That's weird, I've never seen any bugs in that one. What happened?



    lol welcome to MMO's on that one. Being able to lock down bosses with CC would make them even more boring.
    When we got to the boss at the end two of us still had the frostbite degen on us. It wouldn't go away until we fully died. We also kept getting stuck in the environment, walls, floor, everything.

    If they allowed cc the boss fight would only be boring if they didn't improve the bosses mechanics. Yeah it would be boring right now because the bosses are stupid easy as long as you dodge the one or two big damage moves they have.

  6. #6
    Vayne's Avatar
    Join Date
    Jul 2011
    Location
    Tasmania, Australia
    Posts
    8,399
    Quote Originally Posted by Jim Hunter View Post
    Yeah, I'm with you. I just ran it for the first time today and I wasn't very impressed. The first part where I was running from one bonfire to the next to stay alive might have been interesting if it wasn't so buggy but the rest of the dungeon was just the same old run from 1 champ to the next and try to stay awake while auto attacking.

    I guess my complaint isn't so much with the dungeon design it's more with the bosses. They are all just big bags of health that ignore the majority of control skills. It makes for very boring gameplay.
    You must have gotten some bad fractals, because to me, there's a lot of cooperation needed to complete at least most of them. In the Swamp, if you're not organized and coordinated, you're not going anywhere. In fact, the general consensus about the fractals is that they're pretty much the only place in GW 2 where you really need cooperation.

  7. #7
    Quote Originally Posted by Vayne View Post
    You must have gotten some bad fractals, because to me, there's a lot of cooperation needed to complete at least most of them. In the Swamp, if you're not organized and coordinated, you're not going anywhere. In fact, the general consensus about the fractals is that they're pretty much the only place in GW 2 where you really need cooperation.
    The swamp is the only one that needs a redesign imo. If you don't have a mesmer it's a pain, if you do, it's easy. TOo class dependent. I've been in so many groups that if that's the first one they get, they want to reset. Never done it as the first fractal. If we get it later, then we're pot commited it seems.

  8. #8
    IMHO, the problem with the fractals, is most have never run them before, so team work is impossible when you have no clue what your doing.

    The one I hated the most was underwater, you had to swim to this white cloud, and if you got into a black area, You were dead. Me and a couple of other guys got turned around, tough to see what your doing when the screen is black.

    Once you die, thats it, no option to go back to a check point. Either you get revived, or everyone has to start over.

    I am done running them, no thanks, Hope the regular dungeons pick up again, so if I die, I can just go back to a check point, I been wanting to run my thief in one just to see how it does.

  9. #9
    Vayne's Avatar
    Join Date
    Jul 2011
    Location
    Tasmania, Australia
    Posts
    8,399
    Quote Originally Posted by tym View Post
    IMHO, the problem with the fractals, is most have never run them before, so team work is impossible when you have no clue what your doing.

    The one I hated the most was underwater, you had to swim to this white cloud, and if you got into a black area, You were dead. Me and a couple of other guys got turned around, tough to see what your doing when the screen is black.

    Once you die, thats it, no option to go back to a check point. Either you get revived, or everyone has to start over.

    I am done running them, no thanks, Hope the regular dungeons pick up again, so if I die, I can just go back to a check point, I been wanting to run my thief in one just to see how it does.
    See, that's the problem with regular dungeons though. There's no real chance of failure, you just die a lot and run back...and run back...and run back. I don't know how anyone finds that satisfying.

    But the fractals DO have checkpoints. Let's say you're in the area you were describing and ONE guy gets through...then dies. When you rez the entire team is past that area. This has less to do with the design of the fractals and more to do with people unwilling to experience them.

    I remember your talking about your thief and how you hated him and how you finally learned to play him and enjoyed him more. The fractals are the same way. With a good group, they're a ball. With a bad group...they suck as bad as anything else.

    - - - Updated - - -

    Quote Originally Posted by bokiz333 View Post
    The swamp is the only one that needs a redesign imo. If you don't have a mesmer it's a pain, if you do, it's easy. TOo class dependent. I've been in so many groups that if that's the first one they get, they want to reset. Never done it as the first fractal. If we get it later, then we're pot commited it seems.
    Truth is, I love the swamp, without a mesmer. I love the challenge of coordinating three groups to do something at roughly the same time. And it's not really that hard if you learn it and have the right mindset. I spend less time doing the swamp than most other fractals, again, without a mesmer.

    It's strange, in fact, that I never thought about using a mesmer in the swamp.

  10. #10
    Quote Originally Posted by Jim Hunter View Post
    If they allowed cc the boss fight would only be boring if they didn't improve the bosses mechanics. Yeah it would be boring right now because the bosses are stupid easy as long as you dodge the one or two big damage moves they have.
    Boss mechanics would be irrelevant if you could CC said bosses. Being able to stop any mechanic at will would be too powerful.

    Quote Originally Posted by bokiz333 View Post
    The swamp is the only one that needs a redesign imo. If you don't have a mesmer it's a pain, if you do, it's easy. TOo class dependent. I've been in so many groups that if that's the first one they get, they want to reset. Never done it as the first fractal. If we get it later, then we're pot commited it seems.
    I don't get why everyone says this. Mesmers make it super easy but it's not like it's that hard without them. I always pick up the furthest orb because I have so many ways to shadowstep lol. I usually get mine in before everyone else.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •