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Thread: Interesting Read

  1. #1

    Interesting Read

    This is worth reading if you have the time.

    Lots of the points are spot on, good and bad.

    http://massively.joystiq.com/2012/12...-2-goes-wrong/

  2. #2
    Vayne's Avatar
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    LMAO! You never stop trying. So someone in Massively agrees with you. There are minor points in that article I agree with two, but the idea of crafting being a mess is silly. It's easy enough to learn if you want to, and if you don't take the time to learn it, well, I guess the author wants everything laid out for him in nice little piles so he doesn't have to think at all. The crafting in this game is hands above that of most MMOs.

    In fact, most of the things he complains about, some of us really like. The role system in particular. If I don't want to be forced into ANY role. That's not how things work. A better example of how roles work would be found in reading an article written early on by Ravious of Kill Ten Rats, when he described an experience in a dungeon and how, after a while of playing with the game guys, things just gelled. Sort of like playing a game like Team Fortress 2 (his comparison not mine). The idea is that if you play with a team and you learn each other, you end up taking roles, but the roles aren't set in concrete. You learn what works and doesn't work. You learn based on the team. And if you play with different players, you have to relearn how that works. For some people, this is probably horrible. For some of us, its' exactly what we've been waiting for. Naturally those who have no friends to play with, or those who only pug would get the short end of the stick here. But as someone who plays with the same ten, fifteen people constantly, I can honestly say there's nothing random about the roles here, they're just not cast in concrete.

    And I still enjoy dynamic events FAR more than questing. See in a traditional game, you have quests you have to do to level, and then you get to the next quest hub and repeat. Here, I can skip the quests I don't like at all, and just do the ones I enjoy. Gee, I wonder why the author of that article didn't mention that, it being so obvious and all. He was careful to make the point that people can stay behind longer and nothing forces them to move on..well so what? If you like an area, why shouldn't you be able to stay in it. There are areas I like a whole lot more than others. I love the Hirathi Hinterlands for example and often go there to do my daily, because those events are fun to me. In most games, you do a quest and if you liked it, well, too bad, it's done. Move onto the next quest, or area, even if you don't like it.

    In fact, what it seems to me, over all, is that the author of this article is arguing over freedom. He wants more direction. He wants more structure. He wants to be more locked in. So people like him can go and play all the other games where you get more locked in. Me? I prefer to be less locked in. I prefer to do what I want when PLAYING A GAME. I don't want someone telling me this is your role or this is how you have to play.

    Articles like this don't tell you what's wrong with Guild Wars 2. They tell you what certain players find lacking. The implication that it's most players isn't proven. I think the very things that I hate about most MMOs are what makes Guild Wars 2 my favorite MMO of all time.

  3. #3
    HI IVAN!!! I loved you in Rocky IV bro!!!!

  4. #4
    Alexanian's Avatar
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    Quote Originally Posted by IvanDaBst4 View Post
    Hi, I am Ivan, I want to share my experience related to Best Gaming Laptop, Extensive Offers & Best Deals provided online.
    lol, this guy didnt even link his business.

    You FAIL at marketing

  5. #5
    Crafting itself isn't a mess, only once you start needing ectos do you stop and ask why a crafting mat is being used across 4 different tiers. Can't make it too easy though or drop loot and karma vendors wouldn't be needed. Still some panning out that is needed imo though.

    Dynamic events... All I gotta say is where's the statues of myself promised for saving settlements? I want my statue! Might have missed seeing them but would be nice. The events aren't too bad, it would be better if down the road they keep adding more and more without takin any away and change timers to like once a day and just keep adding more and more so leveling Alts wouldn't be such a drag seeing the same old same old. As well as making the zone feel more alive.

    As far as roles go I hope they bring back the ability to swap builds and gear on the fly like with gw1.
    ///\\\
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  6. #6
    Well to touch on the ecto's...last two days I salvaged 4 rares with the black lion kit and got ZERO ecto's from them. I know they nerfed the ecto recovery rate but that's about 1g down the drain....from now on I'll just sell them and buy ecto's. It's really a bit ridiculous with the ecto's imo.

  7. #7
    robinsiebler's Avatar
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    I have to disagree with you, Vayne. I -love- GW2. The game is fun in and of itself, when I actually play it. However, many of his points are spot on.

    The game has no direction, the story is not compelling and I don't feel apart of my personal story at all. It is not any more personal to me than a video I could watch where I am barely visible in the frame.

    The dynamic events are fun, when they work. I don't mind doing the same DE chain over and over, but there have been many times when I was the only one at a DE or the 2-3 other people there with me were not enough to make a difference. Failing an entire chain now and then doesn't bother me, I like the variety. Not even being able to finish one, however, is pointless.

    And AN does a very poor job of giving any guidance on anything. There are no good tutorials in the game and even the directions for the mini-games for the Winter's Day event are weak at best. I have no idea how to play my thief from playing the game. If I want to learn, I have to ask level 80 thieves or go to google. I have no idea what armor or weapon is best for me unless I do the same.

    AN seems far more focused on adding new content than they are on fixing bugs....they seem to have stolen a page from Turbine's handbook in that regard.

    With all of that said, I will still play GW2 every day unless they somehow break my ability to role play (and they are on the verge of doing that with their message suppression warning) and wait for all of the bugs to be fixed.

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    Last edited by robinsiebler; 12-20-2012 at 02:16 PM.
    The world is full of pain and sorrow.
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  8. #8
    Quote Originally Posted by robinsiebler View Post
    I have to disagree with you, Vayne. I -love- GW2. The game is fun in and of itself, when I actually play it. However, many of his points are spot on.

    With all of that said, I will still play GW2 every day unless they somehow break my ability to role play (and they are on the verge of doing that with their message suppression warning) and wait for all of the bugs to be fixed.

    This message was brought to you by a Kitten with a Keyboard
    LOL I mailed one piece of mail yesterday, tried to mail a second, and got suppressed. I heard this feature was added for people trying to sell gold along with the controversial diminishing returns, but the rate seems low to me for normal players. Two pieces of mail is just not that much.

  9. #9
    robinsiebler's Avatar
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    Oh, I am not even talking about that bug. I am talking about the bug that blocks me from using /say and /emote if I giggle too much!

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    The world is full of pain and sorrow.
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  10. #10
    Vayne's Avatar
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    Quote Originally Posted by robinsiebler View Post
    I have to disagree with you, Vayne. I -love- GW2. The game is fun in and of itself, when I actually play it. However, many of his points are spot on.

    The game has no direction, the story is not compelling and I don't feel apart of my personal story at all. It is not any more personal to me than a video I could watch where I am barely visible in the frame.

    The dynamic events are fun, when they work. I don't mind doing the same DE chain over and over, but there have been many times when I was the only one at a DE or the 2-3 other people there with me were not enough to make a difference. Failing an entire chain now and then doesn't bother me, I like the variety. Not even being able to finish one, however, is pointless.

    And AN does a very poor job of giving any guidance on anything. There are no good tutorials in the game and even the directions for the mini-games for the Winter's Day event are weak at best. I have no idea how to play my thief from playing the game. If I want to learn, I have to ask level 80 thieves or go to google. I have no idea what armor or weapon is best for me unless I do the same.

    AN seems far more focused on adding new content than they are on fixing bugs....they seem to have stolen a page from Turbine's handbook in that regard.

    With all of that said, I will still play GW2 every day unless they somehow break my ability to role play (and they are on the verge of doing that with their message suppression warning) and wait for all of the bugs to be fixed.

    This message was brought to you by a Kitten with a Keyboard
    I didn't comment on the story part. I commented on some of the other parts. There's so much wrong with this article, it's scary. And as for Anet not giving enough guidance, I've commented on that many times. I agree. There isn't enough guidance given in the game. But many of the other points in this article are either completely misinformed or they just ignore some basic facts.

    For example, the author talks about how people aren't forced to move on, and so they end up horribly undergeared because they've stayed in one zone for too long. He neglects to add that if they do that they SURELY have enough coin by then to hope onto the trading post and deck themselves out in at least greens at level and maybe golds. The price of these items at level is tiny. And since he doesn't like crafting and never stopped to figure it out at all, he didn't link the fact that if you spent so much time in those earlier zones, you could zoom through crafting, not only leveling but making your own stuff. It's not that hard to level crafting, particularly if you aren't spending money. You can hang around in early zones, buy the stuff you need to make anything you want. Again, completely ignored.

    I'm not saying this author has NO point at all. I'm saying that whatever points he did have are lost in the fact that there are so many bad points in here. Some of it has some merit, but I know a hack job when I see it. He's already admitted he doesn't mind the trinity, and I have always found the trinity to be immersion breaking, particularly tanking. I've talked about it at length so I won't raise it here. He talks about how quest hubs are better because they give direction.

    Yes there are broken dynamic events, but then, there are three times the number of DEs in Guild Wars 2 than there are in most MMOs at launch. Three times. And some do break, it's true. But you can bypass them, and there's usually another around the corner. Where as when a normal quest is broken in most games, it's like the one thing you need to get to the next quest hub.

    I'm not saying this game is perfect. I'm not saying the story is Lord of the Rings. But compared to most MMOs (not most single player games), it's fine. It does what it needs to do, which is basically a reason for you to be moving forward. That's all that MMOs give you.

    Does this game need more hints or direction. Sure. I can go with that. By the same token, when I said the same thing on these forums, a number of people disagreed, saying they didn't want more hand holding and they didn't want tutorials.

    But saying that the game needs more direction is a long cry from what this article is actually saying and in the comments below the article, many players have called the author to task for the things he's omitted or simply ignored in his argument. This is a guy who liked the status quo before, so of course the change will grate on him.

    But frankly if I never saw another MMO with a quest hub and a breadcrumb trail, I couldn't be happier.

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