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Thread: Things I'd like to See Fixed

  1. #11

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    I agree with most of the issues you posted.

    I found nr. 6 very "funny", when I first did AC. I couldn't believe this Ritlock guy that always charged into the next battle, when we were still licking our wounds, only go down in a blaze of glory.

    On the other hand, I don't really see Nr. 12 as an issue. I mean, they must make money somehow. And I can only talk for me, but I find nothing except the character slots or probably the bank expansion particularly desireable. Many will probably feel the same way. There are just too few things in their store that people would want to buy. And as they said they don't want it to become a p2w game, the only way to monetize is through vanity items. And as they are somehow unable to come up with enough desireable costumes or armour/weapon skins for the people that would like to buy them, they try to get their candy through minipets.
    Other companies get their money by forcing me to buy a subscription; Therefore, I find it much less of a problem that they "force" you to buy some vanity stuff in order to get another piece of vanity stuff.

  2. #12
    hlindegar's Avatar
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    Quote Originally Posted by Cariad View Post
    The god damn random targeting during combat.
    There's an option to fix it. Look in the settings, it's something like "lock target when attacking" or something like that. I don't get why 1, this is an option and 2, it's not checked by default. By default it's not checked and that baffles me. It's like how in WoW, auto loot is OFF by default. Wtf!?

  3. #13
    robinsiebler's Avatar
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    The message suppression bug.
    The 1970's era mail system.
    The bug that clears gchat and pchat when you DC or gchat clearing when you switch guilds.
    Chairs you can't sit in.
    Seeing the avatar and emotes of evil people you blocked.
    Also the fact that someone you blocked can still have you friended.
    Lack of custom chat channels and multiple gchat channels.
    All the things the RP community wants, like instanced versions of public places.

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  4. #14
    hlindegar's Avatar
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    Changes I'd like to see:

    The ability to preview items from the trading post.
    4 Fractals shouldn't be required to bump your Fractal level. It should be 1 or 2.
    Some kind of elite dungeon you cannot enter unless you're fully geared from the previous one, and do this several layers deep.
    A bigger world, because it is a bit small to be honest.
    Complete removal of 2-person full-body dialogue scenes. They are stupid, and the same dialogue on the regular field would make a lot more sense.

    If none of these changes were made, I'd still be satisfied with the game, but those things would be nice.
    .

  5. #15
    Be nice if they could scale everything based on the amount of players. Running solo through a map, and a even is right in the path of a heart or skill point, you either beg for help, or let it go til it goes away.

    Still think it would be fun to make dungeons the same way, scale them so you can run them solo. I know this game is supposed to be about team work, but sometimes finding team mates is almost impossible.

    I do agree about dungeons, I simply dont think the reward is worth the work it takes to run them. I find many agree with me. I know unless a fellow guild member HAS to run a dungeon and can't find the help, I will help, but sure don't want to.

  6. #16
    Not being able to play with my friends in whatever events, toypocalypse, etc. is super sad face for me. Maybe my biggest gripe T-T

    Agree with most of your points as well though I can stomach seeing another character in dungeons and having npcs die largely because I feel the story is GW2's weakest element and as have a very jaded view to that aspect. Also number 12 isn't a huge thing for me, I can see why others would complain though. I think considering their monetisation model I'm just resigned to these things.

    Quote Originally Posted by Cariad View Post
    The god damn random targeting during combat.
    I absolutely agree with this and unfortunately applying the lock target option still doesn't seem to help me much for some reason

    As for the Troll - I don't mind it so much (in fact I'm kind of happy when it shows), if it shows up we usually get it to kill Kohler for us and then kill the already hurt troll which, IMHO, is an easier fight than Kohler.

    What I'd really really really like to see is some form of matchmaking/ladder in tPvP - I run with a pvp guild for tPvP and we do fine other than having some ridiculously easy matchups, but would really like to play with my "primary" guild (largely RL friends and family) and find it nearly impossible to train them in tPvP because we get stomped or in sPvP because of the "no playing with friends" rule we discussed above.

  7. #17
    Vayne's Avatar
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    Quote Originally Posted by Alycaea View Post

    As for the Troll - I don't mind it so much (in fact I'm kind of happy when it shows), if it shows up we usually get it to kill Kohler for us and then kill the already hurt troll which, IMHO, is an easier fight than Kohler.
    OMG! I never thought of that!

  8. #18
    Haha yea when we discovered that trick it was a revelation, the two just go at it while we carefully range (escaping by jumping into the water if we manage to pull aggro somehow)

  9. #19
    Quote Originally Posted by Vayne View Post
    OMG! I never thought of that!
    Really? I've never been in a group that didn't do that.

    Now you're going to be relieved when the troll jumps out cause it makes things so much easier!

    On the Ranger side of things, I really, really, really want the pet names glitch fixed. I know it seems unimportant, but I really don't feel any connection to my pets, and honestly it's mostly due to the fact that I don't even bother naming them anymore cause the names don't stick to the pets. Just seems like it'd be such an easy fix, and would be a world of difference in how I view them.

    Honestly kind of think pets need to be revamped. Specifically things like not recognizing red circles (at least have them run out of the circle!) or the uselessness of 90% of the pets in dungeons.
    Last edited by Michael5188; 12-22-2012 at 07:55 AM.

  10. #20
    hlindegar's Avatar
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    Quote Originally Posted by Michael5188 View Post
    On the Ranger side of things, I really, really, really want the pet names glitch fixed. I know it seems unimportant, but I really don't feel any connection to my pets, and honestly it's mostly due to the fact that I don't even bother naming them anymore cause the names don't stick to the pets. Just seems like it'd be such an easy fix, and would be a world of difference in how I view them.

    Honestly kind of think pets need to be revamped. Specifically things like not recognizing red circles (at least have them run out of the circle!) or the uselessness of 90% of the pets in dungeons.
    That's not unimportant at all. It's a large part of why I don't really play my ranger. It's not a pet of the name doesn't stick. Your pet is supposed to be part of your character. Can you imagine if your character name didn't stick? This is a big deal to me, and a much more legitimate complaint than "the dungeons aren't rewarding enough" which is something I'll never understand.

    About pets being useless in dungeons, I'd disagree. Always have two and swap out before they die. You'll still be petless after some time, but having a pet for more than half the fight is definitely worth something.
    .

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