
Originally Posted by
Fey
Actually, Vanilla was different. There were lots of reasons to run various non-end game dungeons. Especially since dungeons used to cost money via hefty repair bills and expensive consumables. You couldn't just raid and then log off.
PvP used to be super hardcore as well. At first there was zero rewards and no BG's. You did it because you loved it (which a lot of us did) and once the honor system was added in, you were competing with everyone on your faction for ranks every week so you had to keep doing it if you wanted to gain ranks.
When I stop and think about it, classic WoW had more to do than GW2. There were a crap ton of really long immersive quest chains that you made you figure out how to finish them, that had a lot of story and lore attached. This was before things like quest tracker and WoWhead were around to guide you to them. Crafting was ridiculously important and difficult to level. It took a lot of time to get anything accomplished.
In GW2 I hit lvl 80 after about 4 days. I was fully geared the same week that I hit max level. Legendaries were made within the first month. To this day, there are only a very select few players that have even entered level 60 Naxxramas at level 60 let alone completed it. (which is now removed, those players will forever be the only ones to have done it)
By comparison to Vanilla WoW, GW2 is ridiculously easy. It didn't start to streamline and become simplified until Burning Crusade released.