I think that is super cool. When I was a kid we only had one computer with a decent graphics card, so I usually would watch my dad play AC. It was much more interesting than TV, and he even let my brothers and me help decide where to go and what to do. Once we had multiple computers, he let us create our own characters and play around. I think in total I probably played a few hours a week for 2-3 months. I was level 40-something though, and Jump was my highest skill.
I agree with everything else you said. Linear gameplay gets old really fast for me. After about three "kill 10 x" quests, I'm usually ready to quit, and after three more I'm ready to shoot myself (not really). A gathering quest every so often doesn't spice it up, despite what designers seem to believe. The ability to repeat the same quest x number of times each day does not spice it up either. Typical modern MMOs seem to place 99.8% of the fun in raiding/PvP at endgame, while 99.8% of player time is spent in an extensive grind trying to prove he deserves to have access to that fun. Questing for XP is merely a somewhat complicated attempt to deter people from botting to endgame. My experience may be especially bad, because I'm young, frequently broke, and mostly play free-to-play MMORPGs. I'm sure these are even worse than p2p games, though I've had more fun in some of them than I had in any p2p games' free trials.
I don't expect GW2 to be all that AC was, but everything I've seen tells me it will be the best game since. I certainly hope they are able to pull off everything they have planned. If they can, it will be fantastic.

Facebook
Twitter


Reply With Quote
