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Thread: Guilds

  1. #51
    Quote Originally Posted by Vayne View Post
    You miss my point. It's the attitude that comes with those types of challenges I object to. The creation of an us and them more than it already exists. The creation of people who feel you need to use a certain build. That's my issue. I understand it's not an issue for you, but I'm far from the only person who has issues with that sort of mentality and those sorts of challenges breed that sort of mentality.
    I didn't miss the point, I didn't think it needed to be addressed.

    That's already in the game. That's always going to be there. I've seen it constantly since launch. You're playing a game online with gamers. There's no avoiding that. Adding new content wont make stupid people with stupid mentalities go away. Do what the rest of us do and shrug it off or just completely ignore it.

    Actually it sounds like you have been ignoring it already.

  2. #52
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    Quote Originally Posted by Fey View Post
    I didn't miss the point, I didn't think it needed to be addressed.

    That's already in the game. That's always going to be there. I've seen it constantly since launch. You're playing a game online with gamers. There's no avoiding that. Adding new content wont make stupid people with stupid mentalities go away. Do what the rest of us do and shrug it off or just completely ignore it.

    Actually it sounds like you have been ignoring it already.
    As I said in my original post, it's always there, but if the game encourages it, it becomes pervasive. That's the difference. Right now, it's there, but not pervasive. It come become pervasive. Face it, we want different things from our games. That's all there is to it.

  3. #53
    Quote Originally Posted by Vayne View Post
    Face it, we want different things from our games. That's all there is to it.
    I'm a seasoned RPer, I've been playing DnD and RPing in games for a long time. Maybe not longer than you since I'm younger. But still, a long time.

    Look at it this way: We both played Skyrim. You probably played it on one of the lower difficulties. I cranked mine up to max. We both played the game. We both enjoyed the game. If we were playing it in the same room, it wouldn't make a difference that we weren't on the same difficulty level. Guess which one of us wins?

    Both of us.

    Casuals and Hardcores coexist peacefully. You only ever hear about the negative aspect because that's all anyone talks about. You're blowing this way out of proportion.

  4. #54
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    Quote Originally Posted by Fey View Post
    I'm a seasoned RPer, I've been playing DnD and RPing in games for a long time. Maybe not longer than you since I'm younger. But still, a long time.

    Look at it this way: We both played Skyrim. You probably played it on one of the lower difficulties. I cranked mine up to max. We both played the game. We both enjoyed the game. If we were playing it in the same room, it wouldn't make a difference that we weren't on the same difficulty level. Guess which one of us wins?

    Both of us.

    Casuals and Hardcores coexist peacefully. You only ever hear about the negative aspect because that's all anyone talks about. You're blowing this way out of proportion.
    You act like I'm the only person who says this, and that I'm blowing it out of proportion. One of the reasons I didn't play games like WoW is because how crappy the playerbase was. Guild Wars 1 had, in my mind, a much better playbase.

    I've said often, and you've disagreed, that games train people about how to play them. If you make a game that's competitive, then you end up with a more competitive feel. Mobas have terrible communties generally because its' all about competition. There's a direct line between competition and challenge and the quality of the community, at least as far as I've observed. That's why I go to RP servers, even in games I don't RP in. Because the people are nicer and generally less competitive. Just how I see it. Is it a big deal? To me it is.

  5. #55
    Quote Originally Posted by Vayne View Post
    I've said often, and you've disagreed, that games train people about how to play them. If you make a game that's competitive, then you end up with a more competitive feel.
    I never said that. Of course games teach you how to play. That's the point of playing a game. Learning the rules so you can play it. I've said that it's never the fault of the developers how players play their game. Players have and always will play how they see fit no matter how you make a game.

    As far as being competitive goes. Yes, Mobas have terrible communities. Everyone knows that. But RTS like StarCraft don't. None of the Fighting Game Communities do (which there are a lot more of them than you probably realize). Taking one genre and claiming that "This one genre is built to be competitive. Therefore, all genres built to be competitive must be that way" is probably one of the most ignorant arguments I've ever heard.

    The most hilarious part of this, is that I'm not even saying that I want competition. I'd like harder dungeons, yes. But if Anet put in things for guilds to do that are completely accessible to all guilds and allow you to pick and choose which ones to do and when, I'd be perfectly fine with that too! It's never been about competition. As long as it's something more than having to make up RP events or running around exploring in a giant group.

    I already compete in other games, why would I want to compete in an MMO? That's stupid.

  6. #56
    I've always considered hardcore as relating to hours played and competitive for those exclusively playing high end content. In GW1 i was hardcore but i played for fun and it was my guild that kept me going so long, it didn't matter if i was soloing the underworld in HM or helping someone do Sanctums Cay in NM, it was the hours i put in and my knowledge of the game in its entirety that made me hardcore, i knew alot more about GW1 than someone who was exclusively a UW/FoW/DoA farmer ever could even if they were richer than me. In GW2 i've moved towards casual while i take interest in the real world. That said, having followed GW2s progress from the beginning, been in since the start etc i likely know a damn site more about the game and its mechanics than 90+% of the people playing the same kinda hours i'm currently playing...but i'm still a casual, i can't be hardcore putting so few hours in, but i could be competitive if i concentrated my time and efforts into specific areas of the game.
    As for who pays for the game, neither and both hardcore and casual, a game will struggle to hold onto either without the presence of both. Just like PvP being represented by a highly vocal minority, as a pve player i wouldn't miss it if it wasn't there but i acknowledge the need for a successful MMORPG to have it just like a competitive PvPer appreciates having casuals to train on

    Back on topic...the guild stuff is well overdue, we knew we weren't getting it on release but i am a bit peeved that other content is being introduced first. How much beta testing does it take for a guild hall? Its not gonna be anything like the GW1 GHs but if we're not getting it soon we atleast need more info sooner rather than later on the progress. They never actually said we would get player housing, they said their engine was designed in such a way that it was relatively quick and easy to add new content, if the playerbase wanted housing then sure they could add it. But it wasn't in the original plan and likely involves a little more head scratching to make it work than whatever they're doing with GHs.

    Over time i'm sure we'll see them added and much more, i personally believe Tyria is tiny compared to the long term plan and there's a hella lotta stuff to come in the next couple of years as free content. I just think their priority list needs reshuffling somewhat. I think/hope it will grow in a similar fashion as Eve has over the years but of course the tricky bit is keeping the casual and hardcore alike happy, some would argue Eve is very much not casual friendly so its not easy, but its hard to argue against it being the best MMO, 8 y/o and still growing strong. There's absolutely nothing we can do about the uneducated casual who expects to keep up with the hardcore and competitive other than tell them tuff titty! we'll keep it fun, competitive and worthwhile, but we're not breaking the game for you.

    I don't think GW2 guilds have any less to do than they did in GW1. Faction farming = influence/WvW, elite runs=dungeons, you can't vanquish an area in the same way but our guild organises something similar where the whole guild get together one day and zerg a whole area for fun (and we get noticed when we do it). The problem isn't that there's too little to do its that the game is still new and the playerbase predominantly casual. There are still plenty of players yet to hit 80 despite playing since the start. Many are still too busy doing there own thing and consequently it takes a lot longer for the newer and smaller guilds to settle down and get organised, the average quality of many guilds is just too poor atm, with a high turnaround, that'll change with time. People go solo cos they can, when they get bored of that they either move onto another game or get active with their guild, so hopefully with the new year we will start to see some changes with more guilds stepping up their game with more support from their members behind them. You don't have to sit back and wait for your GL/Officers to organise stuff, members make a guild work and things happen.

  7. #57
    Vayne's Avatar
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    Actually Martin Kerstein did say we'd get player housing in a post on Guru. He also said, at that time, it would released around the same time that they released Guild Halls. Of course, all that might change, but he definitely did say it was coming.

  8. #58
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    The thing I miss most in GW2 are Guild Halls. If you were in a good guild, all the services you needed were conveniently located in the the GHs. Without a GH, there seems to be little reason for guilds, however, the upgrades the guild accumulates makes it all worthwhile. The guild that I'm in has all the storage upgrades (Stash, Treasure Trove and Deep Cave) and constantly keeps up a 15% karma bonus, 10% gathering bonus, 10% magic find bonus, plus all sorts of influence and kill bonuses.

    I think those are useful and a good reason to represent a large guild.

    F

  9. #59
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    I love my guild. It's a chat channel that all my friends use no matter what server they are on or what zone they are in. That is reason enough for me.
    .

  10. #60
    Quote Originally Posted by hlindegar View Post
    I love my guild. It's a chat channel that all my friends use no matter what server they are on or what zone they are in. That is reason enough for me.
    Oh hey I have that too! It's called Skype. And it didn't cost a single cent.

    Jokes aside, I actually agree. That is enough for a lot of people. Actually I'd wager that's probably enough for most people.

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