Sure the game will die. Everyone on this forum is going to die too, but it's not much use in worrying about it, since for most of us, it'll be a long time.
Your experiences represent your opinion of the game. I've been playing the game since beta and I have different experiences. I'm not bored. I'm still enjoying the game. 20% or so of my guild has left since beta. But we have more active players now then we did at launch, because new people keep joining.
There are NO MMOs that can provide enough content at launch to stop people from burning through it. WoW didn't do it. Rift didn't do it. No one did it. Because it's not possible. People just burn through content too fast.
So MMOs launch at some point with not enough content to keep people playing forever, and people stop playing and come back when new content comes out. In a game without a monthly fee this is particularly easy. No one has to start paying again to come back and see what's new.
Guild Wars 2 has already sold 3 million copies...that's another million or so after launch. My server is busy all the time. WvW is still popular. PvP will probably get a lot more popular with the February update, when they add more competitive features into the game. PVe is doing fine...and more PVe stuff will be released as time goes on.
Will Guild Wars 2 die, of course it will. Guild Wars 1 will die too, at some point, since it's 7 years old now. But it won't die in the near future and the stuff you're complaining about is pretty minuscule in the wide realm of things.
In fact, let's look at the Zhaitan battle. Spoliers below so if you haven't played it and don't want to know, don't read this section.
Basically, before you face Zhaitan, you've already starved him, partially blinded him, and in general did a bunch of other stuff to weaken his defenses. I don't know if you thought you'd run up to him and hit him with a sword and it would be all done, because that's just silly. The laser that destroys him is a product of technology DESIGNED to destroy him. Your sword or dagger or staves wouldn't do much against an elder dragon. And if you think that's better or more plausible...well you're welcome to that opinion but I disagree.
It's also true that Zhaitan is simply the first of the elder dragons we face. The game isn't over it's just started. He's really the beginning of the fight against dragons. You're looking for the end boss, but he's not. Jormag is still out there. Kralkatorrik is still out there. Primordus is still out there. And there's a deep sea dragon we know nothing about.
MMOs aren't really about endings...they're about beginnings. And you know, even after defeating Zhaitan there are still four paths of that dungeon in explorable mode, all of which are harder.
In truth, I think you misunderstand the intention of Zhaitan. He was just there to prove we could kill a dragon, not to be the most powerful dragon of all time. He main strength was control undead, which we took away from him.
So yeah, the game's not dying, it's going quite well. It's not going to die in the near future. Go away, play some other games, come back in two years and see if the game is dead.
Oh and as for the Elder Scrolls Online, do you really believe it will come out with a bigger world, more content or more to do than Guild Wars 2? Because if you think that's the case, you're probably mistaken. It'll probably be quite a decent MMO when it comes out...but like every other MMO it's going to take time and money to build enough content...and it will never really have enough, because people will just keep burning through it.
Six months before Guild Wars 2 came out, people were hailing it as the messiah, which clearly it's not. It's a good game that will eventually be a great game. You have no basis to believe in more content. None whatsoever. The game is in developement too short a time to have more content than GW 2, but believe what you want.
The other side of the coin is that Bethesda has a reputation for making buggy games and MMO fans aren't very forgiving of bugs. Guild Wars 2 had too many bugs for lots of people as it is. If ESO has half the bugs that Skyrim had, it's not going to keep a lot of people long term.
I get it...you're an ES fan. I like the Elder Scrolls series too. But that doesn't mean they can make an MMO and it doesn't mean it will be successful.
Look at Bioware and SWToR. Bioware is one of the most popular RPG companies, and Star Wars is also massively popular. How could they possibly fail? It can happen.
Don't count your chickens before they hatch. The game isn't even in beta yet. It won't be released for at least another six months. Let's wait and see before we make baseless predictions.
When I offer opinions, they're based on something. Not just hearsay from Alpha testers who really can't talk about it. I'm not saying you're wrong and I'm not saying you're right. I'm saying you're premature. You can have any opinion you want. Enjoy it. But these type of off the cuff opinions based on your believe in a company and what they're saying before the game comes out is dangerous to your enjoyment of the game. Do you know how many people had HUGE hopes for SWToR, based on much the same logic you have, and they were vastly disappointed. Do you know the same thing happened for some people with Guild Wars 2.
Eventually, if it's successful, ESO could have more content than Guild Wars 2, but this game is like four months old. I don't believe it will have more content than Guild Wars 2 at the four month mark, that's my point. And since you're saying that there's not enough for a max level character to do, well, that's a content question, isn't it?
According to Wikipedia, worked started on ESO in May 2012. The last release date I heard is June, 2013. That's a whopping year. I've never seen an MMO with enough content in a year of development to even make a dent to what they need. If they don't move the release date back, significantly, you're going to be in a world of disappointment. And that's not an opinion, it's an educated guess. MMOs take many years to develop and there are very few shortcuts you can use. Guild Wars 2 was in development for 5 years before release..and people got to max level and burned through content very quickly, then said they had nothing to do at max level and left.
If Elder Scrolls has less content at launch than GW 2, it'll suffer the same exodus. It's just logic.
Opinions are all well and good. But if you keep your expectations high, you could very well be mighty disappointed when the game comes out.
Not to doubt you, but can you provide a link with that info. I'd love to read up on it.
That's okay, I found it...you're right. I read it wrong. It's been in development about as long as Guild Wars 2 was. So it will be interesting to see. But again, the stuff people said about SWToR and Guild Wars 2 before release is pretty much what you're saying now. It still remains to be seen. I'm not saying you're wrong...just premature.
Already posted about this, you should read before you post, but I have another question for you, a simple one. What kind of reaction did you expect when you posted on a Guild Wars 2 forum, predicting another game would be the death of it? Are you really so surprised at my reaction?
Particularly a game that's not out and so no one can compare the two.
Yep, I already signed up for it. I think the game has the chance to be great, in the same way that SWToR had the chance. There are many similarities.
Both Bioware and Bethesda have award-winning, best-selling games out there. Both are known for their story-driven games. Both are known for their RPGs. And Bioware was given Star Wars as a franchise, a massively popular franchise as the backdrop for their MMO. Most people thought it would be amazing. A few, like me, didn't, but what can you do.
Now I see Bethesda, great company, similar in many ways to Bioware, working on their first mulitplayer game. It's not so easy to convert single player gamers to an MMO to begin with and let's not forget, Skyrim and previous games were available on console. Because ESO is not going to be on console, it will lose some people. Some people simply won't play on computer.
Also by changing various bits of lore, or not getting that right, they could alienate a big percentage of their fan base as well. It's simply too early to tell. It might be awesome, but we won't know until after it's out for about six months.
I hope the folks behind ESO are watching and have learned some lessons from SWTOR and GW2 problems.
When we all signed on for the GW2 beta, most were expecting a decent period of testing. Instead, most people who got on the beta only had two or three weekend events and a couple of stress tests held when most US players would have been at school/work. Wanting to experience as much as as possible, most testers didn't get a toon to level 20, or to access some of the more complicated areas. Hardly a decent beta, especially since things like the Trading post, which worked perfectly in beta, were broken when it was released.
So let's hope lessons have been learned and the beta for ESO extends over a decent period ... but, after my experiences with SWTOR and GW2, I'm not counting on it. After all, we've all become accustomed to paying for half-finished games, haven't we?
Also, I don't know how Bioware went about with their team in making SWToR, but when ZeniMax was created back in 2007. They didn't just use Bethesda guys, they recruited a lot of people who had experience in developing mmo's. Can't wait to try it out.
Bioware had plenty of people experienced with MMOs on their staff. Didn't change a thing. The problem is coverting what people already love into a new format. And you can't do it without losing some of those people. If you try to keep those people happy, the MMO people won't necessary like it. It's a tightrope not everyone can walk.