I think they had to take our the combo kill bit, or so I heard - apparently it's bugged. However, I'm at work so can't confirm if that's actually true.
I think they had to take our the combo kill bit, or so I heard - apparently it's bugged. However, I'm at work so can't confirm if that's actually true.
When you must walk, then walk
I'm liking the new update by the way, also I don't know if this is related to the update or not, but can someone tell me if they made warriors stronger. I jumped into wvw after the update and my warrior's vitality has gone up, also, I never have looked at how tough my guy was, but his vitality does seem to last longer now. I don't know if this is because Arena Net nerfed some of the other professions or if they just gave warriors the boost that they needed. Either way, I am doing a lot better in wvw with my warrior.
Looks like they nerfed the thief.
Thief
•Leeching Venoms: This trait no longer affects gadgets.
•Shadow Refuge: Added a radius skill fact to this skill’s description.
•Smoke Screen: This skill’s blinding pulse no longer follows the thief.
•Spider Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
•Devourer Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
•Ice Drake Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
•Skale Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
•Basilisk Venom: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
•Assassin’s Signet: The number of uses on this skill’s effect will now decrease if an attack lands or if the attack is negated by Blind, Block, Evade, Obstructed, or Invulnerable.
I wish they would have done more to the mesmers.
•Cleansing Conflagration: This trait should now remove a condition at the beginning of The Prestige instead of at the end of the skill.
•Duelist’s Discipline: This trait no longer reduces damage dealt by the Illusionary Duelist.
•Illusion of Life: This skill should no longer allow players to rally off of creatures that grant no experience.
•Portal Exeunt: Updated the skill fact of this skill to reflect the actual duration. Also added a description to the Portal Uses marker.
Of course it is all the players fault. A-NET never does anything to nerf the game. Rolling my eyes here
Jhn 16:33 These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
Last time I checked daily isn't essential.....
Like the update is supposed to have done, they now change daily so may have more to suit you tomorrow and not other people.
People complain there's not enough to bring people together so they had one daily to try encourage it a bit more. Of course people complain about that too... They cannot win.
They're still working on the dailies so eventually you can pick and chose from a list, they didn't promise both daily change up of dialies and pick and choose both at the same time but it'll come eventually.
I have to say, I hate the new dailies. I tried to post my reasons for this on the official forum, but of course it was infracted by one of the cowardly Nazi Moderators. So, I will voice my two cents now:
1. The Daily Healer is pointless. All it did, from what I can tell (and from what I did) was cause people to run around looking for fallen NPCs to revive. Well done, AN.
2. The Daily Dodge. Are you kidding me? How pro-twitch gamer can you suddenly get? Maybe I don't know how to play an Ele or maybe I just suck, but I could not get this to 100% completion on an alt. Now, some people will say that Dailies are not required, but neither is my playing this game to begin with. I don't even see the point of this daily.
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The world is full of pain and sorrow.
Life is fleeting and true moments of joy are few and far between.
Happiness is laced with shards of pain.
I totally disagree.
1. This encourages cooperative play for people who usually dont do it, maybe showing them that ressing people can reap some pretty good exp Rewards while helping others, especially in WvW. They've been trying to push this style of play from the beginning.
2. Have you seen the amount of people who play the combat style like WoW? Just standing there spamming skills and not actually using the dodge or combat systole properly. This encourages people to be more active and learn the dodge mechanic a lot better.
If you look at it from a veterans point of view, they seem pretty pointless and somewhat annoying but you have to remember that there are till new people joining or people who don't use the systems in place to their full extent.
Hating this system off 2 days worth is a bit silly no?
You can't force people to co-operate. You simply can't. If you could, Congress would actually work, Apple and Microsoft wouldn't constantly steal from each other and then sue each other and people wouldn't run around reviving NPCs to complete a daily.
The world is full of pain and sorrow.
Life is fleeting and true moments of joy are few and far between.
Happiness is laced with shards of pain.