I think travel should be free if you travel from waypoint to waypoint. But, as someone noted, travel is a huge money-sink, so why would they change it.
I can't understand why people come from other games to a game that claims to be different from other games, and immediatly start bleating that it doesn't have all the same features as those other games. As others have said, mounts are unnecessary in GW. However, I don't need to have a crystal ball to see Anet eventually rolling over just to make that element of players happy. And I'm willing to bet my house that when they do, it will be another money-sink.
Pardon me, was that my cynicism showing?
Anet put minipets in this game. I think everyone could do without since they are completely pointless except for vanity.
At least mounts offer something to the gameplay experience. I dont see this as copying other games with mounts, I see it as an addition to an already great game.
Did people in tyria never have to go somewhere quickly before asura gates were running? And Why would all the races rely soley on them for traveling? Doesnt seem quite realistic to me. Game or not.
Maybe people just rode a char around before asura gates.
I didn't play GW1 so what did people do in GW1 for speedier travel, I mean you couldn't even jump soo....
where are you V man?!?!?!?!?
Time to live - Time to die.
I'd honestly lean more towards him being a troll, all things considered, but whatever.
(Note: this is not name calling, as I'm using the terms appropriately.)
.....Never let modern day travesties harm the memory of greatness.
At the start of the game, there would be no such icons on your map. You would need to travel through different explorable areas in order to reach a certain city or town. After this first visit, that city or town would become available on your map and you'd be able to travel back to it anytime, by clicking on it's map icon.
These interesting mechanics allowed for one of the most infamous, and to me dearest, activities in GW, "Running". "Runners" were players who equipped particular skills designed to literally "run" through the explorable areas as fast as possible, avoiding enemies and combat, in order to transport people to a specific town or outpost. As the runners advanced through each explorable area, so would their party, even though the party didn't reach the portal or gate to the new area.
These runners would charge a "modest" fee for their services, usually paid in half at first and the rest after reaching the desired destination. The affluence of new characters wishing to get to higher-end zones to buy better weapons or armor, would make running a lucrative activity for those intrepid enough to master it.
In Guild Wars 1, we had map travel. You could travel to any outpost you unlocked, instantly, much like the waypoint system today, though there were less of them. But every town and outpost was a point on the map you could fast travel to. We didn't have mounts in Guild Wars 1 either.
That said, I'm not against mounts, I quite like them. But I have a feeling that having a mount in a world with dynamic events would mean that you'd have to keep dismounting constantly to fight. This happened in Rift too. The mounts were okay but you had to keep remounting. It's a problem that's not easily solved.
Still, I'd rather have them than not have them.
Our cuban friend stirring things up again? I bet those mounts don't increase run speed, gem store and all. What's the fuss about?