I always care about my troops when I'm commanding. I take it personally if we get ganked and my squad is all killed by a zerg. Commanders have a lot of responsibility to lead and make the right decisions, because yes, some people do follow commanders just for the fact that they are commanding.
The best thing you can do is listen to your commander. If your commander is competent then you will almost always survive or complete what your team set out to do. Most deaths in WvWvW, even with a competent commander, is from ignoring what they need done. If your commander stays at an outpost to finish capturing it, but calls for more supplies, please don't ignore that need. Your commander does not need to go with you every step of the way.
So in essence, a competent commander with a competent crew will almost always result in victory.
Even though I agree with mayito, on his general discontent about Anet, I've never cared much about mounts. Since apparently the new brooms are cosmetic only, the point is mute anyways.
What is not mute, is the underlaying intention of this thread; to exemplify Anet's further deviation from their original...vision of the game. As such, I would like to post on topic and chip in to show the reason of my discontent with the game, and at the same time show Mario some solidarity, seeing that all he gets are death-threats from the earnest GW2 fans.
I have played GW2. From August 27th to October 21st, I played two characters, a Human and a Norn, advancing them to level 67 and 10 respectively. In October 21st I uninstalled the game and by November I got my refund from Anet.
What was so revolting and completely unacceptable to me that I gave up on the game and asked for a refund ?
It wasn't the fact the the game never truly captured me as GW did. It wasn't the fact that I was bored after playing for 2 hours and had to take a break and play something else, or that I found the storyline (Human), lackluster and repetitive. It wasn't my disappointment when I realized that the so much acclaimed Dynamic Events didn't really affect the world in the manner I had hoped, or the fact that my actions in the feud between the conflicting factions in the region, had no lasting impact.
It certainly wasn't my discontent with how bandits would start attacking a farm, seconds after I liberated it, or that I could not bring the fight to the bandits since they would spam out of thin air, on their camp, which was uncapturable.
It certainly wasn't the incredibly and stupidly fast enemies respawn time, so fast that my whole group would be completely whipped out by enemies we just killed, unless extreme precaution was taken.
It wasn't the feeling of utterly uselessness, when I was asked by one of the many heart givers to clear out a cave of bandits/centaurs and no sooner I had reached the end of the cave, slaying every one of the beasts on my way, when the entrance and mid-cave were already filled with more bandits/centaurs who magically appeared out of nowhere. Good thing the influence of the centaurs in the region is kept at bay, according to my quest log. Other wise I could've be facing twice as many, oh wait, that doesn't make a difference. Oh well, I run out of there leaving the cave with as many centaurs as there were on my way in, still, I get a letter on the mail with some money saying my help was decisive...
Great ideas poor implementation. Thats the summary of GW2.
To be continued...
Well, Skyliner, I guess you played a lot of Guild Wars 1, but haven't played an MMO. That's pretty much how MMOs are. You can't have an open world with events that last for long times, because lots of people have to do them. Obviously, there aren't any MMOs you would like because they're all the same. You do a quest, but everyone else around you also has to do that quest. You prefer the instanced world of Guild Wars 1, and that's fair enough. There are many advantages to an instanced world.
By the same token, all the things you were disappointed by, I expected, so I'm thinking maybe your expectations are born of inexperience in the MMO genre (Guild Wars 1 not being a true MMO, but a CORPG).
The fact that Anet DID give you a refund after that time says a lot more about the company than your list of complaints.
Having played and enjoyed five years of the original Guild Wars, along with my wife, I can say to you that many of the things you rail against, are things we enjoy immensely. Sorry it didn't work for you, but it doesn't make Anet a bad company. They simply made a game that you don't like and refunded you for it (which they certainly didn't have to do).
You're lucky you got one, you were certainly not entitled to it.
Yes all the things you were expecting are great theories but can't be implemented in an MMO without other people suffering.
I agree they did over market the whole impact on the world thing a bit too much but it doesn't still happen in some of the dynamic event quests. The bandits (or whoever) 'come back' and reclaim it if noone stops it from happening.
Feel free to go make your own mmo and implement your ideas but expect a forum full of people saying they can't find enemies because they're waiting for them to immigrate from another part of the map or there's no events because you've missed it so its stuck like it is for an hour.
I feel that this game is most fun when you are playing it with other people. All the teamwork, and wvw, helping other guild members through fractals etc. I think that's what Arena Net intended. It's not meant to be a game that you go solo the whole time. Actually, it's what an mmo is supposed to be, massive multiplayer online, the enemies spawn faster so that teamwork is encouraged and players aren't fighting over xp and mobs to complete their quests. There are things I don't like about the game, but I think Arena Net has done the best at bringing players together. Me personally, I have gotten a little bored with the content, but I will play it some more when they add the next expansion. Which I think they announced, I don't know cause I haven't really looked into it.
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Also, if you got your money back and you stopped playing that long ago, why are you on a guild wars 2 forum? It seems like you are just throwing a fit cause you were hoping arena net would change something because you stopped playing and wanted your money back.
Last edited by sclowe1995; 01-27-2013 at 08:23 AM.
The changes I'm suggesting, are nothing but small adjustments. GW2 set the frame, these are just tweaks.
Let me set something right. I'm not against enemies re-spawning frequently, as long as it has some context and certain conditions are met.
For instance, lets talk about centaurs. Instead of having them appear out of thin air, why not give them a Central Operations Camp, from where they launch attacks to the rest of the area. They can move by marching to their target location or by opening magic portals and teleporting or whatever else suits your fancy. This Center of Operations can be unaccessible to the player, to ensure a massive zerg of players doesn't swarm in and overtake it. This inability to take their COC can be justified with some lore, a great weapon that causes massive amounts of damage when it hits the player, an incredibly powerful defense system, or natural barriers., etc. Furthermore, the immediate surroundings of this area could be patrolled by their hardiest troops, veterans and champions of the highest levels.
Depending on their influence of the region, and how many strategic points they hold they could acquire more resources. For instance if they control a certain mine in the area they could gather materials and develop better equipment, siege engines and such. Which would make them more powerful and harder to kill. Taking a farm would allow them to bring in reinforcements. Capturing a historical place or a place of symbolism would give them a "morale boost" etc, etc. This would give the players a "real" incentive to prevent the centaurs from controlling such points, as it would carry severe consequences.
The frequency of the centaur raids would be determined by the strategic points they control and the number of players in an area.
In the case of monsters, there are also better ways to handle it. Have slimes spiders, trolls etc, appear from wholes in the ground. The flying monsters like harpies can appear from nests in the trees, etc. Make it more realistic.
The important thing is to adjust the spawn rate and frequency according to the amount of players in an area. Not the numbers of players in the map, or in the vicinity, but in the specif area where these preset spawn points are. If there are a lots or a constant traffic of players, keep spawning and spawning foes, if its just 3 or 4 players alone, then reset the spawn timers, let them have some sense of accomplishment after clearing out that section for gosh sakes, at least until new players arrive.
In any case, this isn't the reason why I left the game and asked for a refund. It certainly took the fun out of PVE, but to be honest I never had much fun in PVE in GW and I STILL play it.
Oh and sure, after 2 ½ months you could say I wasn't eligible for a refund, but as someone who pre-ordered the game, I do feel I was entitled to it, because of the reasons I will later explain.
PS: I didn't enjoy the instanced world of GW. I hated it almost as much as having to travel all the way around the map because I couldn't jump a few bushes. This felt cheap, like a dirty way of making you waste time by having to fight all the monsters when you only wanted to get to the next region.
The only thing I ever enjoyed in PVE, was to mess around with my heroes' builds, and adjust them for the new, harder enemies. Specially on elite areas. After completing 'em once for the rewards (with real people) I would spend hours fiddling with my heroes and my own build until I could do it. That gave me many hours of entertainment and fun.
Last edited by skyliner; 01-28-2013 at 04:48 AM.
Guild Wars 2 did break the mold, in a LOT of ways. You wouldn't know about that, because you haven't played those other MMOs. It's been listed so many times it's horrible to have to list them again. One of the biggest things though is that everyone gets full experience and loot for kills, which doesn't happen in most MMOs. And that everyone can rez everyone else is another innovation.
You're essentially complaining that they didn't innovate on something that doesn't really bother most people. It bothers you because you've not been exposed to it. Could it have been done? Sure. Does it make a bit of difference to me? Nope, not at all.
There is so much that Guild Wars 2 has done in this game. The downed state didn't appear in MMOs, the way tanking and healing are handled, the way resource nodes aren't shared, so you don't have to compete for them. And dynamic events themselves, it's a very different feel from playing other MMOs and even the original Guild Wars.
One thing about Guild Wars 1 that sucked is that no matter how many times you went through the same zone, it was mostly the same. I mean yeah, if you were an elementalist you might have had a couple of different profession quests than a warrior, but essentially, every creature you run into, you knew exactly where it was. I did anyway. It was comfortable but it wasn't alive.
In Guild Wars 2, I'm still finding things in zones I've been through a dozen times that I haven't seen. Rarer events that don't pop up all the time, or random things I just missed the first time through. Having played PVe in Guild Wars 1 for a long time, I found a whole let less of this than I do in Guild Wars 2.
Were you entitled to a refund? Not legally. You got one. That shows that the company is a good company. But this is far more of a living/breathing world than any other MMO I've played, and I've tried a bunch of them.
Edit: I also wanted to add that you wanted to express solidarity with the OP, but the OP simply got it wrong in this case. He's claiming Anet said something they've never said. I challenged him to show me the quote, and true to form, he can only insult. He doesn't have the right of it, because he misquoted the company.
If you want to get behind someone who's factually completely wrong in what he's saying (at least in this case), well it's not going to matter much in the scheme of things.
Last edited by Vayne; 01-28-2013 at 04:42 AM.
Because of this, we have different perspectives, standards and opinions on how the game should be. Yours are more relaxed, mine apparently a little steeper. Since the game is catered to the masses, and the majority of players think like you, it is only natural that I find aspects that I'm not happy with. Perhaps like you said, I should stick to offline RPGs, or perhaps I can hope some other future MMO can please my higher standards, which I wish occurs at some point because I do enjoy the PVP.
PS: I express solidarity with the OP's discontent towards the company, not with his discontent towards some mount system, which I couldn't care less about. He has his resosn i have my own. i sympathize with him because of the negative feedback he's been recieving because of stating his opinions. My own reasons for being displeased with Anet do not lie in the aforementioned PVE aspects. As I stated, "That wasn't the fact why I left".
I will leave that for another occasion as my typing skills are very poor and the time i had alloted for that topic has instead been filled with these replies.